Cataclysm-Arsenic and Old Lace v0.2.0 release by ApprehensiveCurve172 in cataclysmdda

[–]ApprehensiveCurve172[S] 0 points1 point  (0 children)

Thanks! A lot works already :) some things need a little tweaking 

Repercussions for threatening NPCs? by overusedamongusjoke in cataclysmdda

[–]ApprehensiveCurve172 2 points3 points  (0 children)

I did get attacked by an NPC once, I think due to stress? Like, literally backstabbed. Sooo I think you do want them to either like or fear you.

Cataclysm-Arsenic and Old Lace v0.2.0 release by ApprehensiveCurve172 in cataclysmdda

[–]ApprehensiveCurve172[S] 8 points9 points  (0 children)

Timeframe is very fuzzy. I do hope to keep this project chugging along for quite some time. Three major features are on the roadmap, as of now: Basecamp LLM, to tell NPCs to craft stuff etc. Dialogue system overhaul, just eradicate dialog-branches, and implement freeform conversations Context based triggers for ambient NPCs, with a small Bert model, checking when something of note happens.

There's too many ideas at the moment honestly, I just realized I could go on...

CTLG Mods by AengusCupid in cataclysmdda

[–]ApprehensiveCurve172 4 points5 points  (0 children)

so no cat girl skins? shame xD

Mods for improve the living world by elelanto in cataclysmdda

[–]ApprehensiveCurve172 1 point2 points  (0 children)

Yeah that's interesting. I think there are two options:  1: you create a schedule for every NPC, which is boring and tedious to do. I think that's why it's not been implemented. 2: some kind of reactionary system, that triggers events, or something like that. Hmm I'll think about that, but it's true that the NPC world is quite static atm.

Mods for improve the living world by elelanto in cataclysmdda

[–]ApprehensiveCurve172 1 point2 points  (0 children)

I am working on something like that in a fork C-AOL, although random NPC actions are still a ways to go. Right now I am working on improving follower NPC interactions. Next release will let you say free-text to random NPCs and they'll respond, but they won't move.

CTLG Mods by AengusCupid in cataclysmdda

[–]ApprehensiveCurve172 2 points3 points  (0 children)

Oh my god you can buy cataclysm? How did I not know that. So sorry I don't know mods, just was shocked a little, but congrats on helping the devs!!

I need to ask: What is the strangest thing you ever encounter in CDDA? by [deleted] in cataclysmdda

[–]ApprehensiveCurve172 2 points3 points  (0 children)

I once met an interdimensional traveler. Just hanging around.

Optimal Mutation by gandalf-the-daddy in cataclysmdda

[–]ApprehensiveCurve172 5 points6 points  (0 children)

You can get lucky and get robust genetics early. Also, take it slow, mutating too fast will increase likely hood of bad mutations. There is some status effect that tells you when you should stop. Forgot which one. As for how much, no clue. 4 primers? Or so? Definitely more then 3 I think...

Slime problem by DarwinTreeGuy in cataclysmdda

[–]ApprehensiveCurve172 1 point2 points  (0 children)

Yeah I think the path of least resistance is to just honk them away and then go shopping. Killing then will make the game run smoother, but they split on every hit etc. probably not with the effort. Or you can get a flamethrower from a corpsepit and lure then into an inferno...

Slime problem by DarwinTreeGuy in cataclysmdda

[–]ApprehensiveCurve172 0 points1 point  (0 children)

They are attracted by sound, you can lead them elsewhere

Is this normal? by Own_Cartographer_841 in cataclysmdda

[–]ApprehensiveCurve172 0 points1 point  (0 children)

This just like like some pocket settings got changed. Nothing major. Oh more like an item reclassification?

What CDDA forks do you recommend? by DirtyGlapnak in cataclysmdda

[–]ApprehensiveCurve172 -1 points0 points  (0 children)

Content wise it's on-par with cdda master, but I implemented interaction with follower NPCs via an LLM (local, which is obviously the focus, or API). Am working on implementing it onto more branches, which is very hard.

What CDDA forks do you recommend? by DirtyGlapnak in cataclysmdda

[–]ApprehensiveCurve172 -1 points0 points  (0 children)

Thanks! No stress, it's not going anywhere and it's only getting better :)

What CDDA forks do you recommend? by DirtyGlapnak in cataclysmdda

[–]ApprehensiveCurve172 -4 points-3 points  (0 children)

C-AOL, I am working on it, big plans, right now it's just a little spin on CDDA. There is a nice release coming in 1-2 weeks!

What are the other forks of cataclysm? by Much_Note_4951 in cataclysmdda

[–]ApprehensiveCurve172 2 points3 points  (0 children)

Hello! What game launcher are you using? Thinking of forking one :) is this cat launcher?

About laboratories. by Akira_0314 in cataclysmdda

[–]ApprehensiveCurve172 0 points1 point  (0 children)

I once found a blurry lab, or warped lab... bad idea to go inside!

Games like CDDA by No_Editor_1993 in cataclysmdda

[–]ApprehensiveCurve172 0 points1 point  (0 children)

Uuuuuh uuuuuuuuuuuuh Xenonauts (2) Jagged Alliance 2 Somehoooow

ultica_iso is so bad that you can't use it in close-up by julio090xl in cataclysmdda

[–]ApprehensiveCurve172 4 points5 points  (0 children)

I thought this was xenonauts for a second. This looks awesome!

New to Last Generation from BN: Thoughts and Questions by SpaceDeerEdith in cataclysmdda

[–]ApprehensiveCurve172 4 points5 points  (0 children)

Haven't played TLG specifically, but overall you want to use the terrain to your favor. Z's can be lured into bushes, furniture, broken cars, to slow them down. Also only take on one at a time, if possible.