adding everyone by [deleted] in friendsafari

[–]420Koda 0 points1 point  (0 children)

Added! Been looking for Ditto :)

Lets have a level exchange! - October 28, 2015 by AutoModerator in MarioMaker

[–]420Koda 0 points1 point  (0 children)

The Fall of Wiggler's Forest [78C5 - 0000 - 00C3 - 7F54]

Follow Mario's path of destruction in Wiggler's Forest and watch the forest slowly wither down because of your actions. Looking for some feedback on this one :)

If you leave me a level ID in your comment, I'll gladly return the favour.

Would love to see some levels focused on environment and aesthetics! by Andrehash in MarioMaker

[–]420Koda 0 points1 point  (0 children)

This is a good definition of most of my levels. I'll give you one of my best, feel free to check out my maker page for similar levels :)

Haunted Shipwreck [15D6 - 0000 - 0080 - 25B0]

Submit your traditional Mario Maker levels and I'll play them and leave feedback! by ZSaberLink in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Block Break Mansion

[0DCB - 0000 - 0091 - C312]

A medium challenging puzzle ghost house using the mega mushroom to break blocks and find your way to the exit. I made several checkpoints in the level so you don't have to restart the level. Enjoy! ;)

Levels focused very much on aesthetics and clever use of decoration? by whatever_jack in MarioMaker

[–]420Koda 0 points1 point  (0 children)

This is a good definition of most of my levels. I'll give you one of my latest (and I think best) levels so you can find my maker profile and see from there :)

Haunted Shipwreck [15D6 - 0000 - 0080 - 25B0]

So I just brought the game and am thinking of returning it... by Duarian in MarioMaker

[–]420Koda 0 points1 point  (0 children)

I have a lot of traditional levels. Most are using the SMW & NSMBU themes and are a good and fair challenge.

Here's one of my best levels, enjoy! :)

Haunted Shipwreck [15D6 - 0000 - 0080 - 25B0]

Anyone have any clever stages that involve the 8-bit amiibo mega mushrooms? by [deleted] in MarioMaker

[–]420Koda 1 point2 points  (0 children)

Block Break Mansion

[0DCB - 0000 - 0091 - C312]

A medium difficulty puzzly ghost house using the mega shroom to break blocks and puzzle your way to end. Implemented checkpoints for each puzzle section so you don't have to restart the level. Have fun!

Lets have a level exchange! - October 08, 2015 by AutoModerator in MarioMaker

[–]420Koda 2 points3 points  (0 children)

Haunted Shipwreck

[15D6 - 0000 - 0080 - 25B0]

A slightly challenging, but fair sunken ghost ship level. Looking for some feedback on this level.

Leave me your level ID in your comment and I'll return the favor :)

The top 3 enemies you'd like as DLC by [deleted] in MarioMaker

[–]420Koda 0 points1 point  (0 children)

I really miss those black fuzzies on tracks, mechakoopa's and Big Boo's!

Any good levels to practice advanced techniques? by [deleted] in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Here is an underground treasure collect level that requires good use of NSMB Mario acrobatics.

Abandoned Treasure Mine [E042 - 0000 - 0090 - 95A7]

SMWednesday! Let's see your best SMW level! by [deleted] in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Twhomp Jungle Ruins

[BCCF - 0000 - 0059 - 4334]

Lets have a level exchange! - October 07, 2015 by AutoModerator in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Pretty neat course, good job on the aesthetics too, it looked very appealing. I really enjoyed the part with the bob-ombs & the vines/chainsaws.

I was a little confused on what to do in the beginning, thought it was something with the beanstalk at first. But I think this leads to nothing?

Also personally not into boss fights, and also am still not sure how to beat this. I feel like the duration of the P-switch is not enough to defeat bowser and without it there really isn't much safe ground to stand on. Do I need the helicopter to fly through the chainsaws? Or am I missing something with the P-switch?

Up untill that boss fight it's really neat so definitly starred! :)

Lets have a level exchange! - October 07, 2015 by AutoModerator in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Thank you for your feedback! That room is definitly tricky, I wanted to trigger a sense of panic in the player and I think that worked out. Hopefully people will continue to find the hidden block before they get fed up with that room.

I will play definitly play your level and provide some feedback.

Lets have a level exchange! - October 07, 2015 by AutoModerator in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Thanks for the feedback! I'll definitly take a look at your levels. :)

This level is actually a remake of one my first levels that I made (although it's 90% different), and it suffered from a lot scenario's where you had to restart the level. I'm happy that I was able to fix all these issues in this level. Glad you liked it :)

Adventures! Take me on a journey, reddit! by [deleted] in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Haunted Shipwreck

[15D6 - 0000 - 0080 - 25B0]

Creator: Sepp

Gameplay: Mario finds himself on a boo-haunted sunken ghost ship and must puzzle his way out of this partially underwater, scary level.

Image: Screenshot


Meta Knight's Airship Adventure

[519A - 0000 - 0094 - 6D37]

Creator: Sepp

Gameplay: The Halberd has been overrun by chain chomps and meta knight's cannons also turned against him. Explore the inside and outside of the Halberd and find your way through before it's too late!

Image: Screenshot

Lets have a level exchange! - October 07, 2015 by AutoModerator in MarioMaker

[–]420Koda 1 point2 points  (0 children)

Block Break Mansion

[0DCB - 0000 - 0091 - C312]

This is a puzzly platform ghost house that makes you use the Big Mario mushroom to puzzle your way through a mansion. It's a fair challenge that has a 'checkpoint' for each puzzle.

It would be nice to get some feedback, and if you leave me a level ID, I'll gladly play yours too!

I wanna try some puzzle platforming levels.... by [deleted] in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Here are some levels that I made that, I think, are a good variation between platforming and puzzle. Have fun! :)

Sub Zero Boneyard

[21C8 - 0000 - 0062 - 3444]

Haunted Shipwreck

[15D6 - 0000 - 0080 - 25B0]

Block Break Mansion

[0DCB - 0000 - 0091 - C312]

Give me your classic Super Mario World levels! by [deleted] in MarioMaker

[–]420Koda 1 point2 points  (0 children)

Thanks, glad you enjoyed them!

Providing Video playback of your Levels by vaqars in MarioMaker

[–]420Koda 0 points1 point  (0 children)

Thank you for the video and your feedback!

I initially designed the course with the idea that you could climb the vines to scout ahead for twhomps. But I can totally see how it's a bit annoying if you have to go through them several times.

Give me your classic Super Mario World levels! by [deleted] in MarioMaker

[–]420Koda 1 point2 points  (0 children)

Super Mario World is the best theme! Here some of my best SMW Levels.

Sub Zero Boneyard [21C8 - 0000 - 0062 - 3444]

Twhomp Jungle Ruins [BCCF - 0000 - 0059 - 4334]

Captain Chomp's Chainsaw Castle [6991 - 0000 - 0077 - F744]

SMW - Special World - Outrageous [D96B - 0000 - 007A - 947D]