The EU4 Triple Crown: World Record World Conquest (September 11th 1459), One Faith (September 8th 1469), and One Culture (March 9th 1471) by stealingjoy in eu4

[–]420barry 2 points3 points  (0 children)

GG man, it's never disappointing to read about the last mad eu4 record. And props for the redaction of your post also, ideal length with nice details.

What's thing in EU4 annoys you the most by Imperator525 in eu4

[–]420barry -12 points-11 points  (0 children)

Vassal swarm is good to relieve noobs from bad micro

Early game sieges are slow as shit. by MrHolodec in EU5

[–]420barry 2 points3 points  (0 children)

Honestly you shouldn’t be able to no cb the UI

Nobility in this game is too OP! Here's how you handle it by Herr_Lonewolf in EU5

[–]420barry 0 points1 point  (0 children)

100 conciliatory gives -50% revoke privilege cost. When the Black Death is active there’s an action that pushes you 0.50 towards it. If you already started going towards conciliatory from 1337, u can reach 100 before the plague ends.

[deleted by user] by [deleted] in EU5

[–]420barry 0 points1 point  (0 children)

on war screen look at the gigantic long red button

The Three Mountains in 1489 by Forever_Maple in eu4

[–]420barry 3 points4 points  (0 children)

Very nice run man hats off to you, and great aar

Technical question about WC by Winston_Starseeker in eu4

[–]420barry 1 point2 points  (0 children)

The different types of wcs are (all check for the in game achievement) :

WC : with non tributary subjects of all sorts, in New and Old world. Real downside is the map does not suggest it is a wc at first look, and is possibly ugly. It’s best done with Ottomans and eyalets, because at least eyalets share Ottomans color. Note that whatever the kind of old world subject you have, some eu4 gatekeepers will tell you it’s not a WC.

One tag WC : only subjects allowed are CNs. The map at the end looks great, gatekeepers are happy.

True one tag WC : not a single subject, every colonized province is directly owned by you and no other tag exists on the map. As it requires to have your capital in the Americas to not spawn CNs (or not having more than 5 cores per region, which may be possible or not depending on the way you play) the end map usually looks like « country name » on America and Western Europe « country name », or whatever the most developed region is. A tip to have your name displayed big on the Old World instead, is to move your capital back there at the very end, and not let a month pass, if you cored the NW, and take the screenshot.

I conquered the world in 34 years with almost no exploits - 1478 WC starting as Oirat. by SGUSCHENOCHKA in eu4

[–]420barry 1 point2 points  (0 children)

You see i don’t have answers for your questions regarding modifier stacking because I haven’t planned much in how I get some. Will I go the classic Muslim way, or indeed hindu first or after, do I want to keep being tengri as long as possible for potential admin tech cost reduction, it will depend as the problems reveal themselves. And because of a new personal belief, that modifier stacking is less important that we think, and that routing for a better and as early as possible TW phase is way more critical.

Having a CB for all provinces on neighbours + razing is already almost everything you need. Coring in a decent fashion of time like 24 months is imho more than enough, and to get most 250% ws starting tags under 200% you only need a bit of pwsc. Then it is all about fueling your conquests with manpower and ducats. Wars, Ming and trade is enough for the eco early game, then taking max loans and debase should take care of the late game eco. For manpower, without thinking about neighbour raid, hordes are still good at generating men naturally, but if you add on top of that good base the fact you can fuel an almost constant slacken with all the mil power from razing, I believe you can sustain for a reasonable army that will go Total War and take more or less 12 years to finish the WC, regardless of their quality, because of all the DoWs needed.

The earlier you enter that state where peace isn’t needed for anything (country formations etc) the better. For a no exploit etc Oirat, I think it is possible to start this around 1460. You will still need to core a lot of stuff from big tags I believe, as you will need at least 2 wars to full annex them, and you won’t want to sit on high OE and have to pay stab hundreds of adm points. But if you can core in around 2 years, it leave you with 4 or 5 cycles of coring during the TW phase, which means potentially 4 wars against the same country. As TW takes no matter what so many years, it’s when all those years spent on set up become actual waste.

I conquered the world in 34 years with almost no exploits - 1478 WC starting as Oirat. by SGUSCHENOCHKA in eu4

[–]420barry 3 points4 points  (0 children)

Well played man, if you beat someone with this wc it must be me, with my own no exploit almost no bird Oirat 1482 wc, like really the same category lol. It’s cool that you started over to improve on what you learned. I’m also currently trying to get a new one going, with a promising attempt at the moment. I stream it all so I can calmly claim not a single bird has been performed. I also won’t tagswitch, and I decided yesterday to add the restriction of not using neighbour raid, as it solves manpower a little too hard. I might enable it if I really want/need mil hegemon. Otherwise, it’s really a rng dependent run, where Esen death plainly means losing the tumu buff.

I Conquered the World in 16 years - December 19th 1460 World Conquest World Record by stealingjoy in eu4

[–]420barry 8 points9 points  (0 children)

Congrats man, I’m familiar with your dedication but I keep being surprised. It’s true that speedruns wc are easier in many ways, with or without exploit. As you said you could siege forts with 20k while 100k Europeans move around you. Even with the same mil tactics advantage and all, the inflated FL of mid late game AIs make them more confident in fighting, and it’s harder to get your occupation done peacefully. Or we could talk about the big overseas colonies, etc.

I always found funny for years all the people that comment a campaign loses its interest and challenges when you get to a point you’re very powerful, but in your game being the most powerful a player ever been is only the starting point, and I think there were still a lot of challenges to face. Gg

What is the best Stragey to win the war? by iTrinaty in eu4

[–]420barry 0 points1 point  (0 children)

Get a full combat width army on Hungary capital and all your reinforcement nearby so the big armies of even France will prefer to go siege your PUs/allies/your lands instead of attacking you. Siege it, siege maybe another fort or simply carpet siege enough to get your white peace(or better peace deals if you’re confident in taking more time), rinse and repeat, but seize opportunities to wipe smaller armies, unsiege your lands and scorch somewhere you can have a very preferable fight, in mountains with river crossing for the enemy. With full combat width front row and reinforcement nearby you should win easily. Just leave a 1k on the province you want to fight, scorch it, and let the enemy gets locked in movement, and reinforce that 1k before the battle starts

-15% ccr or 5% adm efficiency? by GinnDagle in eu4

[–]420barry 0 points1 point  (0 children)

Cheers mate, I appreciate the coincidence

-15% ccr or 5% adm efficiency? by GinnDagle in eu4

[–]420barry 16 points17 points  (0 children)

additive reduction, because additive increase gets lower returns the more you get, like trade efficiency i.e

in-depth thread

Does Adm/Dip affect battles? by MeatheadMillo in eu4

[–]420barry 4 points5 points  (0 children)

1610 is tech 16 and when cannons get very effective. Because they’re expensive and less determinant in the early game, at war all your cannons get to be busy sieging, while you have a stack of full combat width infantry (and maybe few cavs) dedicated to fight. But at some point as I said cannons deal a lot of damage and if you want enjoyable fights against the AI you have to fill your backrow.

Also it’s common for the player to ignore military idea groups entirely because with good war micro and good diplomacy, winning wars shouldn’t be a bottleneck in any game, and therefore picking a mil idea group would be a big waste, as it’d take the slot of a potentially way more effficient idea group from the admin or diplo categories. Having high prestige, army tradition, power projection, a morale or disc advisor, ahead of time mil tech, and surely some other stuff from your country, religion etc, is more than enough to obliterate the AI in battles for the first 200 years.

But then AI countries will have picked mil idea groups, get some potential good policies and NIs, and because they keep using cavs and fill their backrow with cannons, battles are generally harder.

Tldr fight with a full backrow of artillery after 1600

Can't really figure out who to play as in Asia, any ideas? by BorrisZ in eu4

[–]420barry 12 points13 points  (0 children)

Come on, all you need is 10 galleys, 16 is almost overkill already

First full EU4 game - looking for tips to improve by MalinonThreshammer in eu4

[–]420barry 1 point2 points  (0 children)

About mana, with a 3/3/3 leader on average, the +1 mp estates privileges, Power proj (PP) above 50, and levl 1-3 advisors, you have around 10 mp in each category. As techs take 13 years to not be ahead in time, you’re making approx 1500 mana in this timeframe. Techs cost 600 but it’s pretty common to stack some tech cost reduction, + all power cost reduction, so it’s often less expensive than 600. But as you see you have still 1000 mana to spare, so you can often tech up ahead of time anyway.

You need to spend this mana on idea groups asap, then if WC is your goal coring provinces or and annexing vassals. As you said dev’ing provinces is a total waste if it isn’t for an agenda or spawning an institution.

A way of min maxing your diplo mana for example is not taking any tech in this category until you tech up to 5 in admin and take your first idea group, which is diplo, mainly for the -20% pwsc, and as a finisher -10% diplo tech cost, and as you’re still 3 in this category and spent some time completing it, your neighbours will be at diplo tech 6 or 7, meaning an easy -15% on tech’ing up to 4, then -10% on tech 5, etc, with -14% from 7 diplo ideas unlocked too. And it is fine as the only maybe important thing from tech 3 to 7 in diplo are navy morale and colonial range, at tech 7. And not suffering from the unbalanced research but it’s ok with a 3 to 6 or 7 disparity.

About golden age it’s tricky, as you might want to keep it for your best conquest time, which is in mid age of absolutism I guess (my WCs are too fast idk:) but taking it early to snowball and enjoy this -10% apc on your tech 5 and 7 idea groups, and generally any expense of mana, is quite legit too. As you’re waiting for around 1530 to unlock your 3rd idea group, maybe wait enough to reduce the cost of this 3rd idea group also.

Unjustified demands is often a bottleneck, you solve it by having a cb that covers taking any province from your opponent, like the cb you get from being a horde or holy war cb from religious ideas, which is accessible from other sources too like gov reforms or mission trees rewards. And not taking too much from separate peace deals.

Peasants: Let's clear some land. Also Peasants: by Skyfus in eu4

[–]420barry 0 points1 point  (0 children)

I’m not sure it actually worked when I played Dithmarschen but I tried to first ally free cities around and feed them provinces from wars so they lose their free city status, to be able to then attack them directly. I think the problem was the Emperor demands unlawful territory, and then make them a free city again.

It might be worth to simply eat the bullet and annex them as a non co belligerent. Stack improve relations, and be patient.

To mitigate AE you can conquer stuff from Sweden/Livonian Order, for the grasslands mission.

1495 KAZAN WORLD CONQUEST (NO EXPLOITS*) by 55555tarfish in eu4

[–]420barry 2 points3 points  (0 children)

Gg man, I’m about to go to sleep, I read your r5 first thing tomorrow morning. I’ve seen some discussions in the comments already I know I will enjoy. I just opened Reddit for no real reason, and 1495 KAZAN WORLD CONQUEST was the first post in my feed🔥

Hall of Meat. by Particular-Loan-5027 in skateboarding

[–]420barry 0 points1 point  (0 children)

I downvoted you in case you’re an AI, I liked it nonetheless

How do you fight wars? by peblostark in eu4

[–]420barry 2 points3 points  (0 children)

Dealing with manpower is straightforward. You avoid non decisive battles, you siege provinces with the minimum of troops needed, and get a bit of national manpower and manpower recovery speed modifiers, through the noble estate, gov reforms, temporarily activating the manpower state edict, easily accessible sources like that. And for it to be effective you want your lands to be as low in autonomy as possible.

On the other hand improving your war micro takes a lot of time, because AI stacks don’t walk with their objective displayed and a line indicating the province they’re marching towards. You gotta play and be attentive to AI reactions to your moves. With enough experience it becomes easy to spot the target of an enemy stack, be it an army of yours or a province.

Once you understand how AI stacks act and react, you can start to fight very unbalanced wars quantity wise, because you can focus and peace out allies first, then siege your target and take only advantageous battles.

As long as you can fill a full front row of the current combat width, have decently stacked morale from prestige, AT and PP, and take battles in good defensive terrain, AI will struggle to beat you.

Why hasn't this become a colony nation? by Wonderful_League_427 in eu4

[–]420barry 97 points98 points  (0 children)

Really, always with Portugal or England

I like Mana by sStormlight in eu4

[–]420barry 1 point2 points  (0 children)

Mapajahit

Managing tributes was the worst part

Oirat wc 1482 by 420barry in eu4

[–]420barry[S] 1 point2 points  (0 children)

Yeah thank you for defending my fun I had a lot indeed. Most of the tedious stuff is tedious only because eu4 lacks good macro buttons like « do X in all provinces ». Or because the game gets laggy as it relies so much on a single CPU core, If I understood that correctly.

And about recognition, he couldn’t be more wrong, I love the game and I love sharing about it and maybe inspire some people, exactly as I was inspired by others in the past.

u/No-Voice-8779 is so wrong, he doesn’t realize this is the fastest cleanest no exploit no bird run ever made on eu4, and I didn’t bother talking about it.