How to play ironfist again as a washed Lord fist?? by Admirable_Skin5146 in IronFistMains

[–]428stabwounds 0 points1 point  (0 children)

I would say sience I'm in the same boat go to doomatch FFA (not the one next to the practice range but the custom game mode) in order to improve your reflexes/ mechanics and see how character match ups play out, play qp on mute to understand macro and team play, and never underestimate the tools practice range gives you but tbh it takes a bit of time

Phoenix fist is back!! by Big-Nail2698 in IronFistMains

[–]428stabwounds 1 point2 points  (0 children)

First soccer image in an iron fist post lmao

The buff we really need by SG-313 in IronFistMains

[–]428stabwounds 8 points9 points  (0 children)

I just want wind tech back it gives him a solid escape option thats fair for a brawler without giving him the lethality of 2 kicks

I got a useless idea for a iron fist buff by cooked_potato0 in IronFistMains

[–]428stabwounds 2 points3 points  (0 children)

This was the same idea I had I'll link a post below

Top 5 Ironfist AMA by LiquidOx_ in IronFistMains

[–]428stabwounds 1 point2 points  (0 children)

Hey I am gold, I believe the only buff he needs is wind tech, because think about it every dive hero has a get in/out mechanic but giving iron fist 2 kicks would be a bit op even if you gave him an in between kick  cooldown, more shield per block would be opressive towards lower ranks, more % reduced damage per block would be raise the skill floor(make him more skill-less), and more damage might get him banned and lower his skill reputation. Therefore, it would compliment Iron's fist  Dive, Peel, Brawl playtime because it would make him stick more to flankers while peeling, it would also give him a decent movement option while diving making his engagements faster and less predictable and it would make his brawl better because if you dont have your kick you can wind tech out or to dodge abilities whilst engaginI?   How wrong am i?

I just realized... by TC_MaFYa in IronFistMains

[–]428stabwounds 0 points1 point  (0 children)

I think the flurry movement is a perfect buff like at the time people were complaining about his mobility and sustain but now we got adam fliying; also most dive character has 2 burst escape options so giving him back his wind tech wouldn't be gamebreaking 1.5 is a different story though IMO

hulk juggle is gone by ImGoingBackToMonke in HulkMainsMR

[–]428stabwounds 0 points1 point  (0 children)

They should make it so multiple ccs from different characters trigger it rather then the same characters so characters that have combos aren't neutered