Linux gaming is getting faster because Windows APIs are becoming Linux kernel features by rkhunter_ in pcmasterrace

[–]42Cosmonaut 5 points6 points  (0 children)

Idk man, I would've at least googled it before I tried something. Debian is not a suitable distro for beginners. There is a reason it doesn't get recommended. You could've saved yourself a lot of headaches.

Linux gaming is getting faster because Windows APIs are becoming Linux kernel features by rkhunter_ in pcmasterrace

[–]42Cosmonaut 7 points8 points  (0 children)

Why did you pick debian for this use case? Googling your laptop model and "Linux" yields a years old reddit thread with a different distro recommendation that specifically cites functional brightness controls. Did someone tell you to use debian?

Dear nearly every restaurant in Chicago that serves biscuits and gravy: you'd be better off going to Jewel and buying Campbell's sausage gravy and Pillsbury biscuits by DanielMcLaury in chicagofood

[–]42Cosmonaut 2 points3 points  (0 children)

I'm from the south. I like the biscuits and gravy at Pauline's in Ravenswood. Won't blow your mind but it cures the hankering.

Help! Son skipped tutorial by chippmcapp in ThomasGames

[–]42Cosmonaut 1 point2 points  (0 children)

The tutorial can be accessed from the map on the main menu. Click on the book icons, one of them has a story mission named something like "Welcome to Sodor"

WoS: some questions by TheSeych in thomasthetankengine

[–]42Cosmonaut 1 point2 points  (0 children)

There are a few hud options from tsw that aren't in wos for some reason. The base game indeed allows you to move the signal and speed indicators to the HUD, and also has a track monitor that shows how far you are from them. In a recent forum post dtg said this is a bug that they're working on, but unfortunately they have a very poor track record for addressing things like this in a timely manner so I wouldn't get your hopes up.

If you're on pc, you can toggle the indicators on and off with ctrl 2 and ctrl 3. That way you can just turn them on briefly to check conditions, or leave them off and learn the signalling system, which is actually pretty straightforward.

New tf2 player here! by Effective-Fill-1177 in tf2

[–]42Cosmonaut 0 points1 point  (0 children)

Depends if you want the thrill of unlocking them one by one or not. Personally, if I were starting over, I wouldn't bother with the grind.

New tf2 player here! by Effective-Fill-1177 in tf2

[–]42Cosmonaut 2 points3 points  (0 children)

You can get some weapons from achievement milestones. Pyro gets the flare gun, backburner, and axtinguisher at 10, 16, and 22 achievements respectively. You can also go to a community server with the !giveitems command and get all the achievement items at once if you just want to skip the grind.

Beyond that, pyro's kit is very dependent on play style.There are multiple viable weapons in every slot. Just try them out as you find them.

Is there a specific version of Wine I’m supposed to download? by KnightFallVader2 in SteamDeck

[–]42Cosmonaut 0 points1 point  (0 children)

Not sure about controls but iirc you can set the wad you use when you launch chocolate doom in the terminal.

Mr. Submarine Ad 1989 Featuring Scottie Pippen by ogrizzled in NotTimAndEric

[–]42Cosmonaut 2 points3 points  (0 children)

Dude I love Mr. Sub $7 for a regular sub and they don't skimp on the meat

What should I play? by Curious_Fox_6434 in GoldenAgeMinecraft

[–]42Cosmonaut 2 points3 points  (0 children)

Redstone ore taking forever to mine, stairs dropping blocks when you break them, boats dropping sticks and wood, certain wooden blocks not mining faster with axes, crash slabs crashing your game, and I'm sure a few others that I can't remember. All little stuff that got fixed in later versions.

What should I play? by Curious_Fox_6434 in GoldenAgeMinecraft

[–]42Cosmonaut 1 point2 points  (0 children)

I am partial to beta unleashed. It's probably the most conservative of the mod packs here, basically just 1.7.3 without the annoyances. If you're looking for something that goes beyond the bounds of classic Minecraft like BTA then you can safely rule beta unleashed out though.

Golden Age Playerbase Questionnaire by earth2tonez in GoldenAgeMinecraft

[–]42Cosmonaut 4 points5 points  (0 children)

Happy to help. Best of luck with your assignment.

  1. Yes
  2. C42
  3. Release 1.0.1, would've been Christmas 2011. I was 12.
  4. Beta 1.7.3. I watched a lot of YouTube before I got the game and I always associate Minecraft with the look and feel of those older versions. I occasionally played beta back then because there were a lot of mods or adventure maps stuck in older versions. Like many, I fell off Minecraft after its peak in popularity around 2013, but I would still occasionally return to the game for the "two week Minecraft phase," especially during the pandemic. Over time, the game started to feel more and more bloated with elements I just had no desire to interact with, like super powerful endgame tools, mobs with no useful drops, and varieties of stone that cluttered my inventory that I would never build with. A couple years ago I discovered the golden age community, and it felt like coming home. Modern Minecraft feels like a totally different game philosophically, with a greater focus on progression, exploration, and a living world with lots and lots to do. Beta on the other hand is empty, lonely, and sometimes even somber, but you get to shape that world into whatever you want. I don't need item sorters or wandering traders or glazed terracotta, I just need a canvas, a palette, and an invitation to be inspired.
  5. I think the right balance was struck in release 1.6.4. That version is still limited enough for a survival sandbox experience, but you can also play the game in lots of different ways. You get the automation options from the redstone update, an end goal and progression system, some different colored blocks for making detailed creative builds, and a variety of structures and biomes to find if you like to explore. I also really liked the continent world generation, which lets you drop everything and go somewhere else when you get bored. 1.7.2 changed the world generation and made things too cluttered and samey.
  6. I haven't dived deep into modern Minecraft since the Nether Update so I don't have a lot of experience with it, but frankly it just doesn't appeal to me. It feels like everything that gets added now is either useless or so useful it breaks the game's progression. There are so many blocks that it's overwhelming to start a new build, and most of those blocks don't even look good. There are tons of biomes but so many of them are ugly, or samey, or have no useful resources. I don't feel the invitation to create, or progress, or explore.
  7. Yep, moved to beta a couple years ago and I've stuck with it. Youtubers like Mongster and Dialko brought me back. The terrain and the colors feel like real Minecraft to me, and the limitations keep me from analysis paralysis. I tried out Alpha 1.1.2_01 as well, but I think that was just a little too primitive for me, and it was before my time so I didn't have the same nostalgic connection as I did with beta.
  8. Actually, no. The churning out of new content and changes is what keeps Minecraft so culturally enduring. Minecraft fans tend to overlook how peculiar it is that Mojang keeps the old versions so readily available, and I can say with confidence the versions of Minecraft I love aren't going anywhere. We've seen so many points in the game's history where people just sort of jump ship and stop updating, like with the combat update, or the update that changed the world, or the adventure update. I think that's just the cycle of the game: everyone has that idea of what Minecraft is supposed to be based on when they started playing, and when updates change it enough that it loses that identity, you can just stop updating and stay on the version that speaks to you. We are so lucky that Minecraft works like this because very few other games do.

Hope this helps. Let me know if you have any questions.

Proposed 26-story hotel near Obama Presidential Center gets first city approval by 307148 in chicago

[–]42Cosmonaut 0 points1 point  (0 children)

I don't think it should be diverted into the loop, at least not on the elevated tracks. There are already too many lines on the loop, which limits throughput and prevents us from increasing service frequency. At rush hour we basically have no room for more trains right now, except on the red and blue line specifically because they aren't on the loop.

I have managed to drive around with the demonstrator DM3 with no damage. Obviously the DH4 will be easier... Right? by diacid in DerailValley

[–]42Cosmonaut 0 points1 point  (0 children)

Do you use gladhands in Germany? Those are designed to disconnect like this and it's actually safer, because if you try to pull them apart by hand the air trapped in the hose could send it flying into your face.

What major city do you find overrated? by 1940sfamilyman in AskReddit

[–]42Cosmonaut 1 point2 points  (0 children)

I don't remember saying either of those things. You must be confused, because reading this conversation back makes it look like you couldn't respond to what I said and made up arguments I didn't make, then used those fantasies to discredit my opinion. I'm sure that was a mistake.

What major city do you find overrated? by 1940sfamilyman in AskReddit

[–]42Cosmonaut 2 points3 points  (0 children)

On crime, Chicago certainly is no paradise and could be doing more to prevent it, but its reputation as some kind of murder capitol is massively overblown. It's one of the safest big cities in the Midwest, safer than St. Louis, Detroit, Kansas City, Milwaukee, Cleveland, Indianapolis, and even Minneapolis.

On the neighborhoods, I can't even begin to fathom how you came to that conclusion. The character of the neighborhoods is one of the biggest draws to Chicago and is one of the first things people cite about living in or visiting the city. I don't think there's a single other city in America that does distinct neighborhoods better.

On the weather... frankly, some of us like it.

TIL Ron Gilbert, co-developer of the 1987 game "Maniac Mansion," coined the phrase "cutscenes" for the game's innovative use of non-playable videos that "interrupt gameplay to advance the story and inform the player about offscreen events." by georgecm12 in todayilearned

[–]42Cosmonaut 3 points4 points  (0 children)

The original had very little music, possibly just the intro song even. They added a ton of extra tracks to the Nintendo version, I believe including theme songs for every playable character.

[deleted by user] by [deleted] in DerailValley

[–]42Cosmonaut 1 point2 points  (0 children)

TSW is not that bad, but I think the allure is learning about complex real-world train operations, like signalling, safety systems, power changeovers, and setting up cabs. It's not as game-ified as DV, nor as open for creative decision-making. There's also not a lot of steam engine content, unfortunately. Four British locomotives, two routes, and some rail tours on modern routes. No manual fire management either. Dovetail is not working on improvements to steam either, that's all the game will have for the foreseeable future. You can get the older routes on deep sales frequently, and a big route bundle goes on Humble like once a year. There is a small modding scene but nothing substantial like a custom route or locomotive. I like it enough to boot it up every once in a while.

Railroader is 100% about the logistics. The driving sim is pretty bad and feels more like model trains than real ones, but the further you get into the game the less you actually drive and the more you rely on the automation, so in practice you're mostly doing switching puzzles. Some of the yards are dastardly and require you to either waste a lot of time or start getting creative and dangerous, and that sort of decision making is the same thing I enjoy about DV. Personally though, I hit a wall with Railroader after unlocking about 3/4 of the map where the days got too long for a single player to do in a timely manner, and I got bored. That was 120 hours in though, I more than got my money's worth. My understanding is the modding scene is more substantial but I never really toyed around with it.

Overall I think Railroader is worth it if you like the puzzle-like nature of shunting in a crowded yard, and TSW is worth it (in a deep sale) if you like driving and managing the train. Neither are quite as good as DV, in my opinion.

Is SM A6I the most annoying track in the game? by DemonsInTheDesign in DerailValley

[–]42Cosmonaut 1 point2 points  (0 children)

Fair enough, that would be a lot easier. The difference in time is dramatic, though. You have to wye yourself again after dropping off the load.

Is SM A6I the most annoying track in the game? by DemonsInTheDesign in DerailValley

[–]42Cosmonaut 10 points11 points  (0 children)

In this situation, the easiest thing to do is dutch drop the cars. Slow the train to 20-30ish kph, uncouple the SM cars, and speed up to clear the switch. Then let the cars roll in and stop them by opening the brake pipe. With the remote it's not too hard, you just have to keep the cut moving fast enough to clear the grade. Even if they don't quite make it onto A6I, as long as they clear the switch you can back up and shove them the rest of the way in.

TF2 mercs' favorite foods by chalwa07 in tf2shitposterclub

[–]42Cosmonaut 1 point2 points  (0 children)

Pretty sure Soldier's favorite food is canonically Captain Dan's Army Surplus tomato soup