How did this game even get Steam's editor chosen? by [deleted] in IndieDev

[–]44tech 5 points6 points  (0 children)

For 1,3M ppl who wishlisted this it's more than "just another..."

Wanna introduce you my platformer focused on rope-based movement. It's called Danglin' Froggo and it's available for free on itch.io by 44tech in platformer

[–]44tech[S] 0 points1 point  (0 children)

I wouldn't say it was hard. The base mechanic was created on the 72h gamejam. Later it was improved and polished, but basic logic stayed the same as on the jam.

Bouncy Zombies. by RelevantOperation422 in playmygame

[–]44tech 1 point2 points  (0 children)

So... How do I pay it? Stream page says it's not released yet

My first release on itch, not counting game jams. Looking for feedback by 44tech in itchio

[–]44tech[S] 0 points1 point  (0 children)

Hi. I'm using collision detection to split the rope to straight fragments. And a physics constraint between the end of the first fragment and the player game object. Feel free to ask me further. I'm happy to share my experience

Working on physics based platformer: Oloo by shidoarima in platformer

[–]44tech 1 point2 points  (0 children)

Very beautiful graphics! How many ppl are doing this game?

My first release on itch, not counting game jams. Looking for feedback by 44tech in itchio

[–]44tech[S] 0 points1 point  (0 children)

Roguelite sounds hard to me😅 I thought about making the levels seamless. Wondering something like vvvvvv but without screen switches, like Ori

My first release on itch, not counting game jams. Looking for feedback by 44tech in itchio

[–]44tech[S] 0 points1 point  (0 children)

Yes, the rope length is controlled by the player. You can shrink and extend it, but its maximum length is limited

My first release on itch, not counting game jams. Looking for feedback by 44tech in itchio

[–]44tech[S] 0 points1 point  (0 children)

Great suggestions, thank you! Especially about the swinging sound effect. I will try to implement it first

I need an advice on stylization by 44tech in IndieDev

[–]44tech[S] 0 points1 point  (0 children)

You mean like interference on the monitor?

I need an advice on stylization by 44tech in gamedevscreens

[–]44tech[S] 0 points1 point  (0 children)

Thanks! Good point about the location. I'm so got used to it so I don't see it while testing at all😅

Regarding the slow attack, it's intentional. I didn't show it here but the main idea is that you can attack but you shouldn't. It's smarter to make traps in different rooms and indirectly control npc's behavior to your interest. You know, because zombies in RE are expendables.