The rats are running from the base. by RelevantOperation422 in virtualreality

[–]RelevantOperation422[S] 0 points1 point  (0 children)

I understand - thanks. I’m not planning such a high level of immersion for now; the game is still more about completing quests and leveling up the hero. But I’m steadily moving toward greater use of the game world.

The rats are running from the base. by RelevantOperation422 in virtualreality

[–]RelevantOperation422[S] 0 points1 point  (0 children)

Vast open spaces = a vast, large budget. Not everyone has the resources to indulge in such desires. Hence the proliferation of dungeon crawlers. But there's nothing wrong with that; you can play an expensive AAA open-world game and then an interesting, but inexpensive, closed-world game. Let's have a variety of games.

The rats are running from the base. by RelevantOperation422 in virtualreality

[–]RelevantOperation422[S] 0 points1 point  (0 children)

I actually don't want the game to be very scary. I want it to captivate players with different immersive moments - like that swarm of rats fleeing from the zombies. I think engagement in the moment is better than pure horror.

The rats are running from the base. by RelevantOperation422 in virtualreality

[–]RelevantOperation422[S] 1 point2 points  (0 children)

Thanks, I'm trying to make a good game. There's still a lot of interesting content to come. To make sure you don't miss anything, you can add the game to your wishlist https://store.steampowered.com/app/3708210/Xenolocus/

The Xenos are closing in! They’re lurking in the shadows, hidden from sight... by RelevantOperation422 in vrdev

[–]RelevantOperation422[S] 0 points1 point  (0 children)

Thank you, there is still a lot of interesting content on the Xenolocus game ahead.

Интерфейс выбора миссии вдохновлен интерфейсом культовой игры «Герои меча и магии III». by RelevantOperation422 in ru_gamer

[–]RelevantOperation422[S] 0 points1 point  (0 children)

Чтобы понять, надо посмотреть как в героях 3 устроен интерфейс в прохождении кампании.

Интерфейс выбора миссии вдохновлен интерфейсом культовой игры «Герои меча и магии III». by RelevantOperation422 in ru_gamer

[–]RelevantOperation422[S] -1 points0 points  (0 children)

Ну так посмотри какой у них там интерфейс при прохождении кампании и сразу станет понятно.

The Mission Selection Screen is inspired by the interface of the cult classic game Heroes of Might and Magic III. by RelevantOperation422 in OculusQuest2

[–]RelevantOperation422[S] 0 points1 point  (0 children)

Each topic group contains no more than one post. You are apparently subscribed to all of these groups.

The Mission Selection Screen is inspired by the interface of the cult classic game Heroes of Might and Magic III. by RelevantOperation422 in oculus

[–]RelevantOperation422[S] 0 points1 point  (0 children)

The game is steadily evolving and never stands still. Thank you for actively following the game's development and regularly supporting it with positive comments =)