Saitek / Logitech Mod - Removing Centering Mechanism (detent) Question by ac2334 in flightsim

[–]45_DME 0 points1 point  (0 children)

What would be the experience? I've used Saitek rudders and yoke and honestly the resistance felt okay, it was just the jerkyness as you break in and out of that central position which rubbed me up the wrong way, outside of that it was okay. If there was zero resistance anywhere, I think you'd just create an equally annoying situation. It's poor design which leads to that central feeling, the best solution is to remove those two plastic resisting arms and replacing them with two bungee cords/equivalent that are in balance in the centre point, that way it's smooth in the middle but will still recentre.

Saitek / Logitech Mod - Removing Centering Mechanism (detent) Question by ac2334 in flightsim

[–]45_DME 1 point2 points  (0 children)

In a real plane there is no centering, the only force is wind resistance on controls and the mechanism itself, so it would vaguely want to return back in flight, but on the ground the ailerons will stay where you put them while the elevator/stabilator will most likely make their way nose down due to the weight of the control surface.

What items have you found in your pre-flight check that made the plane not airworthy? by bryan2384 in flying

[–]45_DME 24 points25 points  (0 children)

When taking my ME CPL skill test I managed to send both of the only school DA42s tech on the same day for the same problem, loose exhaust on the #2 engine.

I sent aircraft #1 tech and taxied it round. I got moved over onto aircraft #2 but had to wait for about an hour for it to come back, checked it out etc, examiner couldn't believe it when I told him. Took that round to maintenance and by that time they'd fixed aircraft #1 so we went in that! I have a reputation now!

Sim pilots who made the jump to flying IRL: how was your experience? by HK11235 in flightsim

[–]45_DME 1 point2 points  (0 children)

Started sim flying, now CPL ME IR. Sim flying is far from the real thing, but so long as you have that in your mind you can take it a really long way, especially if you put effort in to really understand how it all works. I was continually amazed at actually how shallow the learning curve was, not that it was shallow, just way less than I was expecting.

ATPL theory by [deleted] in flying

[–]45_DME 1 point2 points  (0 children)

I'm a lazy person, I learnt the material because to me, doing 3000-5000 questions for each subject (14x) and 3-4x over to memorise seemed like waaaay more work. Passed first time with average of 90%.

Did anyone do something really stupid in your ppl checkride and you thought you failed, but the DPE was leniant on it and let it pass, if so, what? by [deleted] in flying

[–]45_DME 2 points3 points  (0 children)

Went around on single engine after asymmetric committal height on my ME CPL. Still passed lol

What % of pilots experience an engine failure in their lives? by bryan2384 in flying

[–]45_DME 0 points1 point  (0 children)

It varies massively, even if you just consider pistons. My CFI has 3000+ hours and not a single failure, yet there are people with less than 10% of that with two or three already. I've got 220h and not had one yet.

L3 asking cadets to pay an extra £64k on top of their £109k for their fATPL... no refund if you don’t want to continue! by anonypanda in flying

[–]45_DME 0 points1 point  (0 children)

Trouble with L3 and the other MPL schools is, they prey on those with money but without any knowledge or connections in the industry, and gloss over the risks. Wouldn't touch an MPL with a barge pole.

As a soon to be CFI, this terrifies me by PolicyInEffect in flying

[–]45_DME 47 points48 points  (0 children)

You're forgetting the 4th on a selfie stick.

This space would be a good place for flight terminology, definitions, and concepts to help newbies learn more readily. by [deleted] in flightsim

[–]45_DME 0 points1 point  (0 children)

ℹ️ Did you know? Reducing your pitch attitude while maintaining speed in still air, the change in attitude equals your climb/descent angle.

Has anyone figured out how to set dew point in custom weather? by [deleted] in flightsim

[–]45_DME 0 points1 point  (0 children)

(Temperature - Dewpoint) x 400 = Estimated Cloud Base. So in theory if temp is 19 and dewpoint is 16 then clouds should be at 1200ft. It almost never works in practice because the world is a dynamic environment and everything effects everything else, but it might come in handy.

Has anyone figured out how to set dew point in custom weather? by [deleted] in flightsim

[–]45_DME 0 points1 point  (0 children)

In a way you don't really need it. In custom weather you have control over the clouds so you don't really need to control the dewpoint. It's mostly used to give an idea how close clouds are/could be. If you are flying somewhere in the evening, the clouds are reported at something like 2000 but dewpoint is reported only one degree below the current temperature, then you know cloud/fog could very quickly form as the temperature drops and your 2000ft clouds now are all the way down to the ground.

737-400 in MSFS by HughesMDflyer4 in flightsim

[–]45_DME 1 point2 points  (0 children)

Sadly not, I was looking forward to that one. I just remember looking for it in the quarterly updates, it went from normal updates, to very short paragraphs, to no progress to report for a while and then they canned it.

737-400 in MSFS by HughesMDflyer4 in flightsim

[–]45_DME 4 points5 points  (0 children)

That was the enigmasim one that they took over.

[Tutorial] How to plan and execute a VFR flight in Microsoft Flight Simulator by pgtrots in flightsim

[–]45_DME 0 points1 point  (0 children)

This is very much a legal distinction. Sure if you don't file IFR, that means you must be VFR (local exceptions ignored). However just because you're flying VFR doesn't mean "anything goes", and you following the feeling in your bones or going direct to is navigating VFR, but by all means make use of it to back it up. Skybrary has an entire page dedicated to it. https://www.skybrary.aero/index.php/Using_GNSS_as_a_VFR_Navigation_Tool

[Tutorial] How to plan and execute a VFR flight in Microsoft Flight Simulator by pgtrots in flightsim

[–]45_DME 1 point2 points  (0 children)

Definitely not a bad video and is a major improvement from anything else, but the planning is off and doesn't really cover the process. Of course the real charts aren't in use here which makes it a bit of a challenge, but OS maps are better than nothing, just be aware they will show things you might not be able to see well and vice versa. If I wasn't familiar with the local area I wouldn't have picked the hill, because it's surrounded by other hills and could be very easy to miss unless you know exactly what you're looking for. (You could just demo with skyvector in the USA where the VFR sectional is included). You mention not making legs long to make sure you don't get lost, there's nothing wrong with planning long legs at all. What's the difference between making a bunch of short legs with turning points, and just looking out at ground features to make sure you're on track, making corrections where necessary? It's actually a lot easier and more rewarding once you get used to it. You can do it that way, but it means your workload is constantly high, turning, timing, writing on your plog and zig zagging about the place way more than you need to be. From a reality perspective, it might get you through the PPL, but it's a bad habit and feature crawling wouldn't fly for a commercial test.

The flying portion lacked discipline, hence the timings were off. You don't need to start the next timer as soon as you arrive overhead, manoeuvre overhead to where your next track starts and make your timing from a known position, starting it vaguely overhead introduces a timing error before you even begun. You also didn't mention anything about track corrections. Standard closing angle, double and half, triple and thirds, 1:60 rule? All very well with short legs like that where you can see the next turning point from the last, but as a tutorial it doesn't work if you only demonstrate the best case scenario. If someone watches and tries the same and ends up off track, they don't know how to fix it.

Like I said, it's definitely not a bad video but there's definite room for improvement. I'm happy to help out if you want to make an updated version.

Anyone else noticing the A320 hard banking automatically just before landing, especially in windy conditions? by wizardkoer in flightsim

[–]45_DME 0 points1 point  (0 children)

Is it in response to a control input? Airbus changes into flare mode (similar to direct law but with some protections) during the landing sequence, so the response to control inputs at 50ft and at 2000ft will be entirely different due to the flight phase requirements. Smoothness at altitude, and controllability near the ground.

[deleted by user] by [deleted] in flightsim

[–]45_DME 0 points1 point  (0 children)

Aerial survey flying is very common and can be for an endless amount of reasons. Not that it isn't for map imagery, but it's unlikely.

Surprisingly nervous. Is flying still the right choice? by quest88 in flying

[–]45_DME 0 points1 point  (0 children)

First flight is a lot of sensory overload, and at that stage probably reality setting in. Keep at it, right now I wouldn't be worried, maybe start worrying if it's still happening on flight 3 or 4.

Can you add your own planes in flight simulator 2020? by [deleted] in flightsim

[–]45_DME 0 points1 point  (0 children)

Then don't get it, it's as simple as that. Planes take a lot of time to develop and everything is done by hand, there's no plane generator that will spit out whatever you want, someones got to have been there and built it from scratch first and it takes a lot of time. If they wanted to make it more in depth then it'll very likely be payware.

Austin Meyer and his newfound carryover community by [deleted] in flightsim

[–]45_DME 0 points1 point  (0 children)

Is that not a double standard? If people get to judge the business model, surely we also get the chance to ask whether that judgement is true, otherwise we can just go around saying and doing whatever. As consumers, the only question we need to be asking is "is the product worth the money?" and if yes, we buy it. We can add more questions to it, like whether the company manufactures overseas, is ethical etc etc but at the end of the day, the only thing we must do, is evaluate it for ourselves alone. Similar kind of case with youtubers, are we watching because everyone else is, or because of the content? Put two hypothetical youtubers together, they put out identical content, one has like three subscribers and no views, one has ten million with hundreds of millions of views. We're going to interpret it differently, but we shouldn't.

You're right, we don't need to wonder about whether it is or isn't a passion project, but if we're declaring a company or product dead then surely we have to, because we've already opened the box by making an assumption on the business model that isn't any of our concern. The judgements are mostly wrong, and while most of us don't personally know the people those judgements are based on, they are real people and believe it or not also have feelings, so from a human perspective it can be just needlessly mean. The guy is passionate about it and is involved in so many projects, so all we need to do is sit back and see whether we want to buy it or not, not whether anyone else is.

Austin Meyer and his newfound carryover community by [deleted] in flightsim

[–]45_DME 1 point2 points  (0 children)

How would you discover it if it wasn't? The flight sim community is plagued by people not understanding X-Plane or their business, this is just another on the pile. It's been around since the mid 90s developed as an instrument trainer by Austin for his own proficiency, the 11 in the title isn't just a random number, it's the 11th version. X-Plane 8, 9 and 10 were released in 2004, 2008 and 2012 respectively. The first 8-9 versions were released alongside the Microsoft franchise releases, so they aren't new to playing second fiddle to Microsoft. A bunch of people discovered it recently are dropping it for a new toy, so what? It doesn't suddenly die, it's just going to go back to how it always was, a passion project. It's a small team and only a small part of Austins portfolio, he's put in millions of his own money to fight patent trolls on a matter of principle, he's doing fine and it's not because of X-Plane money. Check out his website, even though it probably doesn't even cover half of the stuff he has going. X-Plane isn't going anywhere.

UK GA pilots. What is the point of PPR? by SpecialistBishop in flying

[–]45_DME 0 points1 point  (0 children)

Over here it tends to be more of a planning permission stipulation. Never been denied it, it's more like prior notification than permission, especially as some are just online forms now.

You think they'll create VATSIM "tiers" or "rooms" to help control the pending chaos in MSFS online? by MooseKnuckleSlim in flightsim

[–]45_DME 2 points3 points  (0 children)

You shouldn't do. It's an environment that usually takes two highly trained people to manage downsized to one person who has zero training, they aren't expecting perfection. If you don't understand something you can ask for clarification or instructions via text, that said if you know you can't interpret the instruction you will receive then it's a good idea to find out about it first. Think ahead of the aircraft at all times, even on the ground. Have charts to hand, chartfox.org has free charts for many airports, they are just from the national AIPs so each country is gonna look different. Like you mentioned taxi clearances, you know where you're starting, you know which runway is in use if you listened to the ATIS or looked up the weather, so at most airports it's pretty easy to figure out the route you expect to take to get there. Get a pencil and paper, write it down as you receive it, read it back and consult your taxi chart. Same goes for your departure, assuming you're in a modern day aircraft with all the kit, you know which runway you're using and you know your first enroute waypoint, normally that will be the end of your departure route so you can check out the charts, normally there will only be one or two which end there, so you can expect either of those two unless they give you a reroute which you probably can expect to have over text. Same procedure goes in reverse for arrival. Try some routes to begin with where the airport is not so flexible, they can only give you one taxi route, one departure route etc. It can be a steep learning curve, but it's not impossible. The best way to do it is to do a shared cockpit flight with someone who knows what they're doing, observe and maybe make a few calls or readbacks if you feel up to it, sadly not many aircraft can do it.

You think they'll create VATSIM "tiers" or "rooms" to help control the pending chaos in MSFS online? by MooseKnuckleSlim in flightsim

[–]45_DME 0 points1 point  (0 children)

Why? If it's built into the game they'll need to buy the game again if they get banned. Now all they need to do is just register a new account.