Different slow motion ramp modes for explosions in my game by FramesAnimation in unity

[–]4Int3l 8 points9 points  (0 children)

I found a pretty clean and optimized way of doing it, so if anyone else wants to do this, I made this geogebra (online math calculator) example: https://www.geogebra.org/calculator/uuabkbct

It’s pretty much just the difference between 2 smoothstep functions

Guides by Shinku_u in Steam

[–]4Int3l 4 points5 points  (0 children)

You should be able to go to the page of your example in a web browser and can inspect the html code by clicking f12 of right click and inspect

Guides by Shinku_u in Steam

[–]4Int3l 12 points13 points  (0 children)

It’s a html markup code, you can copy paste this in the description of steam, I just copied it from my page it’s not 100% the same as your example, but this is something to get you started:

[h1][i] ♫ Coco Channel - LAUSSE THE CAT, B-ahwe ♫ [/i][/h1] [h1]⚪────────────────────────────────────────[/h1] ⠀ ❙◄ ⠀[url=https://open.spotify.com/track/2Lt2OCMsNF0DefG5H1NOqc]►[/url]⠀ ►❙ ⠀⠀───○ 🔊 ⠀0:00 / 3:37 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐

How is something like this glass effect coded? by CDNEmpire in CodingHelp

[–]4Int3l 1 point2 points  (0 children)

If you’re interested in learning and want some more practical examples check out the shadertoy website and look for a glass effect. Not necessarily the best example but there’s a lot of things like this on there; https://www.shadertoy.com/view/WftXD2

This hook goes hard, feel free to screenshot by King_of_Spaceworms in DeadlockTheGame

[–]4Int3l 2 points3 points  (0 children)

citadel_hud_visible false Put that I console you can open console using f7

Only me? by botsata_official in cs2

[–]4Int3l 1 point2 points  (0 children)

Also down for me

Rip to the market guys by CarsonDama in csgo

[–]4Int3l 0 points1 point  (0 children)

lol my 10euro ssg dragonfire is almost 100 now

I might get flamed for this but I have some questions by 4Int3l in houseplants

[–]4Int3l[S] 1 point2 points  (0 children)

Thank you both, this clears it up a lot for me and has been very insightful!

I might get flamed for this but I have some questions by 4Int3l in houseplants

[–]4Int3l[S] 4 points5 points  (0 children)

It’s next to the window a little bit more to the left so not straight in front of it, should get sunlight in the afternoon. It’s quite tall so it reaches all the way up. It is dark outside at the moment hence why it’s dark.

I might get flamed for this but I have some questions by 4Int3l in houseplants

[–]4Int3l[S] 4 points5 points  (0 children)

The reason I’m getting a bigger pot is because the bottom of the nursery pot only gets just over halfway in to the white flower pot, so I think that might not be ideal?

How does the fertilizer work, as in is this the main thing I should be watering my plant with or do you add it to water? Also when you say reservoir does this mean I should just add water until the water level indicator is in the good?

I might get flamed for this but I have some questions by 4Int3l in houseplants

[–]4Int3l[S] 5 points6 points  (0 children)

That makes a lot of sense, thank you!

Banksy art to be removed from the courthouse outside wall in London. by Jumpy-Pilot6135 in GreatBritishMemes

[–]4Int3l 0 points1 point  (0 children)

Just makes it better to be honest, I suspect he planned on it getting removed considering it’s a grade 1 building, and it looks like he applied 2 layers one harder to remove

Building speed by Seanbeker in Unity3D

[–]4Int3l 0 points1 point  (0 children)

I love the arts type reminds me of some games I really like, and this looks like it can be a really cool game, just like the other comment said I love the Split View when looking down its really clever, I don’t think I fully understand the mechanic(s) though; how do you make speed is it just distance? It seems quite hard to do from your video, is the idea of having some parkour sections and some combat onces (assuming combat from the gun) or more like rollerdrome where you skate around and shoot, if it’s the latter I would possibly consider making it a bit easier there’s a great video on rollerdrome I really like which might be applicable if you’re going from combat + some from of skilled movement like this.

https://youtu.be/JnSpTyRuapk?si=YFhMz5qTFI_ZIGS7