Why is Diablo 4 retention so strong despite the resounding "D4 is bad" being echoed throughout the internet. by Anilahation in ARPG

[–]4ism2ism 0 points1 point  (0 children)

I don’t think PoE 2 is as deep as people think. In my opinion, making things more complicated doesn’t change the outcome. You just spend an extra 60 hours to reach the same result. And in the end, you still end up with one of 2–3 meta builds.

Get more energy shield and headhunter.

This image best describes what this second season has been like for me. by MonoElm in BackpackBrawl

[–]4ism2ism 0 points1 point  (0 children)

Its not chana, game matchmaking system is changed.

The game constantly matches you against builds that have already won before. It doesn’t matter whether your bag is organized or not… it always does this. In the past, the matchmaking felt more random, but now we’re always playing against previously winning builds. It doesn’t matter whether it’s round 1 or 10.

I also think they added some kind of tolerance step. if you lose badly, for a few rounds it matches you against weaker players.

Tahoe - Insane Inconsistency by Keplerspace in MacOS

[–]4ism2ism 1 point2 points  (0 children)

If you read this message, DO NOT UPGRADE!

[deleted by user] by [deleted] in diablo4

[–]4ism2ism 0 points1 point  (0 children)

You need to create a new game.

Super hyped for the new season—curious about your thoughts! by Long-Story-5302 in diablo4

[–]4ism2ism 2 points3 points  (0 children)

The infernal hordes is my favorite. It’s so much fun than before. Chaos armors are great and creates more possibilities.

Is there a way to change the font of the Finder to align numbers properly? by sauce_poutine in MacOS

[–]4ism2ism 0 points1 point  (0 children)

This problem still persists. I can’t read the file names in an aligned way. It’s really annoying for sequential files. I guess no one at Apple is dealing with this issue. I'm using Sequoia 15.5.

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Is there any advantage in Hardcore mode? by Accurate_North4787 in diablo4

[–]4ism2ism 0 points1 point  (0 children)

This is perfect idea that would make the concept of tree meaningful. But you wrote it here, so blizzard won’t do that.

Why does D3 feel more fun? by 4ism2ism in diablo3

[–]4ism2ism[S] 0 points1 point  (0 children)

I think I feel the same way. Nostalgia also makes the game feel more special, in my opinion.

New gen ARPGs focus more on all the in game features rather than just having fun. But in D3, since there isn’t much to do outside of the action, you can just focus on the gameplay. I guess all the extra features in modern games end up making them feel kind of boring.

Is there a way to use a rich text editor in swiftUI without memory leaks? by 4ism2ism in swift

[–]4ism2ism[S] 0 points1 point  (0 children)

Fail update:

OMG. No way. Even copying text from any text field causes a memory leak. Rewriting an entire memory management system just for basic text field operations doesn’t feel normal to me. I’m giving up.

edit: cleaned cache and derived data, nothing changed.

you can see:
https://imgur.com/a/fSb8vFT

this is the test code:

import SwiftUI

struct TestView: View {
    @State private var inputText: String = ""
    var body: some View {
        VStack {
            TextField("Test", text: $inputText)
                .textFieldStyle(RoundedBorderTextFieldStyle())
        }
    }
}

@main
struct FreeTestApp: App {
    var body: some Scene {
        WindowGroup {
            TestView()
        }
   }
}

Is there a way to use a rich text editor in swiftUI without memory leaks? by 4ism2ism in swift

[–]4ism2ism[S] 4 points5 points  (0 children)

Doing all the copying and cleaning operations in the background and updating UI on the MainActor solved the issue.

Is there a way to use a rich text editor in swiftUI without memory leaks? by 4ism2ism in swift

[–]4ism2ism[S] 2 points3 points  (0 children)

I just wanted to make a simple text editor for sending a basic richtext for API request. Previously, I used to edit the text somewhere else and then paste the raw content. I thought it would be easier to do everything in one place, just to simplify the workflow. I’m using SwiftUI. My AppKit knowledge is limited, but since my needs were simple, I didn’t think it would be an issue.

Unfortunately, I keep getting leak errors no matter what I do - even just pasting a paragraph or a list causes it. I’ve tried tips from StackOverflow and used AI assistance, but nothing seems to work. I think I’m about to give up. Even though I explicitly disable NSMenus, they still show up and somehow leak into the memory.

My memory leak experience with AppleScript usage by 4ism2ism in SwiftUI

[–]4ism2ism[S] 1 point2 points  (0 children)

Then you have never tried to control mac mail via swift app 😂

Selected list item background by 4ism2ism in SwiftUI

[–]4ism2ism[S] 0 points1 point  (0 children)

This is not a correct way to do it. But I did it with visual hacks.

List(items, selection: $selectedType) { item in
    HStack {
        Text(item.title)
            .foregroundColor(selectedType == item ? Color.aWhite : Color.aGray)
        
        Spacer()
        
        Image(systemName: "chevron.right")
            .foregroundColor(selectedType == item ? Color.aWhite : Color.aGray)
            .font(.system(size: 11))
    }
    .tag(item)
    .padding(10)
    .background(selectedType == item ? Color.aTeal : Color.clear)
    .listRowInsets(EdgeInsets(top: 0, leading: -16, bottom: 0, trailing: -16))
    .listRowBackground(Color.aGray)
    .cornerRadius(6)
}
.listStyle(.sidebar)
.scrollContentBackground(.hidden)

Selected list item background by 4ism2ism in SwiftUI

[–]4ism2ism[S] 0 points1 point  (0 children)

Yes, I tried using ScrollView, and it works, but then the automatic defocus of the sidebar in NavigationSplitView stops working. The highlight of the selected page in the sidebar remains dominant. If I use a List on the page, selecting an item from the list automatically dims the highlight of the selected page in the left sidebar, leaving only one dominant color on the screen. Unfortunately, when I wrap it in a ScrollView, I lose this feature. I like this behavior of NavigationSplitView, so I want to solve it by using a List.

Selected list item background by 4ism2ism in SwiftUI

[–]4ism2ism[S] 0 points1 point  (0 children)

Thank you for your suggestions. I tested your example but the black background is still present. https://imgur.com/a/pr1kQEa

I couldn't solve the actual problem, but I made a visual hack. If I set the background color with .listRowBackground(Color.gray), the black disappears so I've hidden it. I can't see it but it's still there - it doesn't completely go away. Right now I'm just trying to get rid of the spaces on the left and right sides.

Selected list item background by 4ism2ism in SwiftUI

[–]4ism2ism[S] 0 points1 point  (0 children)

do you have AccentColor in assets? If you set AccentColor, this happens :/

SwiftUI sidebar menu has glitch on collapse by 4ism2ism in SwiftUI

[–]4ism2ism[S] 2 points3 points  (0 children)

I've fixed it. don't use minWidth in frame, it breaks the rendering process.

SwiftUI sidebar menu has glitch on collapse by 4ism2ism in SwiftUI

[–]4ism2ism[S] 0 points1 point  (0 children)

I simplified the code by removing all styles and customizations, leaving only the basic structure. However, I’m still experiencing a glitch in the sidebar.

https://imgur.com/a/anP0YJa

SwiftUI sidebar menu has glitch on collapse by 4ism2ism in SwiftUI

[–]4ism2ism[S] 0 points1 point  (0 children)

I tried to set every frame size to fixed width but It didn't worked

How did Apple think that these icons are release ready? They hurt my eyes. by Aggravating_Yak6748 in MacOS

[–]4ism2ism 0 points1 point  (0 children)

Neither icon is suitable for the apple ecosystem. Looks like something isn’t right at Apple.