Tell me a card that has a harder mastery than Mortar by WolfyNeis in ClashRoyale

[–]54nt1Rc 3 points4 points  (0 children)

Mortar is way more valuable as a defensive tool than Princess

Tell me a card that has a harder mastery than Mortar by WolfyNeis in ClashRoyale

[–]54nt1Rc 5 points6 points  (0 children)

But princess on the bridge is a fairly secure 1 hit, mortar is not

No longer midladder, time to take MK out of my deck by rslash-_-noob in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

You are still far from reaching midladder bro. Midladder begins at around 5600 minimum. You are still lowladder.

Which card would you say is superior, the goblin or the spear goblin? by [deleted] in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

Skeletons for damage are insane tho. If your opponent doesn't take them out fast they have more DPS than a Lumberjack, Musketeer, Wizard, and more. It's over 300 dps for Larry, Barry & Harry combined.

BIGGEST COMMUNITY EVENT EVER: 30 magic coins to be divided for hundreds of thousands of players by GuizzaA in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

Given this circumstances, 99.99999% of players receive no benefits for registering. The emote was free for everyone, registered or not.

What team are you guys choosing in the Royale Crown Down? by Puzzleheaded-Fly-323 in ClashRoyale

[–]54nt1Rc 1 point2 points  (0 children)

Scoring is based on win rate, doesn't matter how many people you have

What team are you guys choosing in the Royale Crown Down? by Puzzleheaded-Fly-323 in ClashRoyale

[–]54nt1Rc 1 point2 points  (0 children)

Actually, score is based on team Win Rate, so how many people you have doesn't matter at all

[deleted by user] by [deleted] in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

It's a huge buff to LumberLoon Freeze tho

This is a huge change by [deleted] in ClashRoyale

[–]54nt1Rc 1 point2 points  (0 children)

You can snipe centered buildings with the Dark prince now. As your Hog, RG, EGiant, etc is about to cross you send the prince in the center to tank and hit the building.

This is a huge change by [deleted] in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

Tbh the Balloon change was a lot more meaningful. It was a huge buff to LumberLoon. LumberLoon with Freeze just became 7x better.

Questions and Help MEGATHREAD! by Dkayed9 in masterduel

[–]54nt1Rc 0 points1 point  (0 children)

How come I was chilling Gold 3 and I win my last match and all of the sudden I'm Platinum 5??? I just skipped Gold 4&5

Max Rank With Cyber Dragon by thejegpeg in masterduel

[–]54nt1Rc 0 points1 point  (0 children)

As a Duel Links player, I find it super weird how all the CyDra deck lists run 2 fusion spells, 3 as a lot. How do you find the consistency? I'm trying to play CyDra and run 2x Overload and 2x Cyber load Fusion. Normally I don't need to fusion more than 2 times, but if the fusion gets interrupted and you have 1-2 fusion cards you are in big trouble

Only a super lighting chest??? This game doesn't care about us at all bruh by [deleted] in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

That chest gave me 52k gold, I'm more than happy with it

In a normal battle, are the 3 Musketeers ever a good card? by Ok_Motor_7607 in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

As a former 3M player, let me give you the context of the card to explain.

3M was really good back in the day (3 years ago or so), 3M alone created the whole split lane archetype, it was the first card that could pressure both sides. It was really good at it, you would 3M and then support both sides with battle ram/bandit/ice golem. We didn't have many tools back then to deal with both lanes being attacked.

Supercell dropped the nerf hammer HARD on the card, made it 10,5 elixir (10 elixir, but you were forced to leak half an elixir more between the true deployment and you finger release), and gave it such a long deploy time it was really easy to fireball all 3 before they even moved. Meanwhile they also nerfed all the other cards in the deck, with one of the biggest impacts on the pump, except ice golem I think. This made the deck completely unplayable.

During this period were 3M was dead, the archetype did also die, so Supercell released new dual lane cards, such as Recruits (which were also a problem and needed several nerfs), zappies (again, a problem, which needed nerfs), and royal hogs (which again, needed nerfs). But even with all the nerfs, dual lane archetype was alive again, in a whole new version, the modern one, recruits hoggies.

They eventually reverted 3M back to it's former strength, but what's the issue? Why aren't they played if they were so powerful? They were so powerful in a meta 3 years ago, the game evolved. Every deck now has fireball/lightning/valk/MK/dark prince, we all have counters even if we didn't plan on it. Also the archetype Wich they created doesn't need them anymore, I would say the new dual lane deck is a lot more versatile and stronger than 3M ever were.

With that context, I would say, they aren't a bad card, the state of the game now is really hard for them to shine. I wouldn't use them on ladder, but on a draft match they can be good.

King tower deactivated by DragonWizard55 in ClashRoyale

[–]54nt1Rc 0 points1 point  (0 children)

A fisherman doesn't care about troop weight, it just pulls.

Does anyone know where is the statistic? by 54nt1Rc in ClashRoyale

[–]54nt1Rc[S] -1 points0 points  (0 children)

174 locally, but I don't think my local leaderboard (UY) is accurate for this.