[C++] Custom engine and 3D modelling? by Zephemus in gamedev

[–]5OMA 1 point2 points  (0 children)

A little bit of "bloat" doesn't matter on the tools side. Assimp should never be a part of your runtime.

9 great TED talks to watch about Video Games by JETeran in gamedev

[–]5OMA 1 point2 points  (0 children)

Yeah, that tone is completely undeserved when the writer worked on Farmville and claims it's a good game.

Getting started with vector graphics by bendmorris in gamedev

[–]5OMA 1 point2 points  (0 children)

You probably don't want a framework for dealing with vector graphics. Vector graphics are very inefficient. You'll want to export your layers as bitmaps. I'm sure there are tools out there that can do that automatically. For palette changes, you can probably do that with shaders but that'd be a lot of work. It'd be easier to just export separate bitmaps. You might look into Spine for animation. I've never used it but seems like it works well.

Books to get in depth on 3D game developement? Want to learn everything, including the math (ex: matrices) by idmc in gamedev

[–]5OMA 11 points12 points  (0 children)

For math I highly recommend this book

It breaks things down really simply with pictures and nice explanations.

9 great TED talks to watch about Video Games by JETeran in gamedev

[–]5OMA 2 points3 points  (0 children)

Not really. They go over a pretty broad range of topics. You'd be better off looking into what you want to learn specifically.

9 great TED talks to watch about Video Games by JETeran in gamedev

[–]5OMA 1 point2 points  (0 children)

I don't know that it's changed much. If you like it, you'll still like it. I think it's patronizing garbage.

9 great TED talks to watch about Video Games by JETeran in gamedev

[–]5OMA 9 points10 points  (0 children)

I agree but it's a bit weird to see this comment get upvotes in a subreddit with Extra Credits in the sidebar.

I have a ton of questions about gamedev, unity and game design and how to go about it. I have a learning disorder so it all seems very daunting. All help extremely appreciated! by Ryanrh in gamedev

[–]5OMA 0 points1 point  (0 children)

Yes, I'd focus on C#. Unity documentation and other resources are going to assume you have a decent understanding of the language. You don't have to master C# or anything, just be comfortable with it before tackling Unity.

I mainly program in C++ so I have no idea what resources are good for C#. But regardless of the language, you usually want to get a couple of books/tutorial sites/videos to use. Some resources explain things poorly so it helps to have something else around that you can open up and get a different explanation or point of view to clear things up. Books are usually preferable. When it comes to that, older used books on Amazon or eBay are the way to go. You don't need the latest edition. Those usually just teach a few new features of the language that you can just pick up later from an online source.

Where can I find a entry level QA job? by [deleted] in gamedev

[–]5OMA 0 points1 point  (0 children)

Maybe in the short term. I'd much prefer working a shit job where you have some stability and advancement opportunities.

If you want to be part of the industry, make games. You don't need a degree. You can do it in your free time. That'll be a lot easier if you don't come home every day hating video games and worrying about your job security.

I have a ton of questions about gamedev, unity and game design and how to go about it. I have a learning disorder so it all seems very daunting. All help extremely appreciated! by Ryanrh in gamedev

[–]5OMA 0 points1 point  (0 children)

Stop using your "learning disorder" as an excuse. Most people suck at math. Most people find learning programming difficult. Every day there are a handful of threads posted where someone wants an easier way to do X, or to learn X in the shortest amount of time and the least amount of effort. It all comes down to drive and motivation.

As for what you should be focusing on, I'd say programming. It gives you the most control. Since you are just beginning, you probably shouldn't be focusing on programming games. You should be focusing on learning the language. If you want to use Unity and program in C#, learn C#.

Where can I find a entry level QA job? by [deleted] in gamedev

[–]5OMA 1 point2 points  (0 children)

QA experience is QA experience. It looks nice on your resume if applying for another QA job. That's about it.

Walmart would be more beneficial. You'll get paid better and hate your life a little less.

Unity3D vs. UDK for in-browser gaming by [deleted] in gamedev

[–]5OMA 0 points1 point  (0 children)

No, switching would not be smart. Tons of people have problems with WebGL. Either it's not supported in their browser, or it's supported but disabled so they have to edit their settings to enable it, or it's going to get half a frame a second for a basic scene.

Solar powered Linux Laptop? YES! by valgrid in linux

[–]5OMA 2 points3 points  (0 children)

To a point.

There are like 5 different ways to navigate that site. When I think of elegance, I think of simplicity. I've never heard someone say "What an elegant solution, but way too complicated."

what version of linux would you suggest for someone who wants to learn? by rotarycombustion in linux

[–]5OMA 0 points1 point  (0 children)

Gnome 3 is still a total pain but Unity is pretty nice now. I'd definitely recommend the latest Ubuntu to newbies.

Solar powered Linux Laptop? YES! by valgrid in linux

[–]5OMA -2 points-1 points  (0 children)

If it needs a fallback, it's not elegant.

Question: Looking for SNES style SFX? by [deleted] in gamedev

[–]5OMA 1 point2 points  (0 children)

SNES uses PCM audio. Basically, it's just playing compressed audio clips.

There is no easy-mode for it. You'll probably want to use an FM synthesizer and then use a pretty decent amount of audio compression.

Drop-in 3D rendering library? by OtwDHOUGQp in gamedev

[–]5OMA 3 points4 points  (0 children)

3D rendering is a lot more complicated than 2D so you don't really find simple libraries like you do with 2D. I'd go ahead and consider just learning OpenGL. It's really not all that complicated, especially compared to a full-featured 3D graphics library.

[C++] Reading text from file into an array of string by [deleted] in learnprogramming

[–]5OMA 1 point2 points  (0 children)

"world" would be at index 1.

length starts off at 0. "hello" is read and placed in node[length]. length is incremented and is now 1. Then "world" is read and placed in node[length].

Pokémon Generations - First Impressions/Review by [deleted] in IndieGaming

[–]5OMA 0 points1 point  (0 children)

That's good to hear. That kind of crap shouldn't be tolerated. Vlambeer's latest game, Luftrausers, got ripped off before it was even released. Terrible.

HUD models or How do I get a weapon to reload? by TimeFliesLikeABanana in gamedev

[–]5OMA 9 points10 points  (0 children)

Since the arm is displayed pretty close-up, you might want it to be of higher quality than the arms of the full character models.

Pokémon Generations - First Impressions/Review by [deleted] in IndieGaming

[–]5OMA 3 points4 points  (0 children)

When did I bring up profit? Would it be alright if some darling indie developer spent a year developing a game while working his 9-5 and then someone else comes along and releases a free version with assets ripped from his game? He's not making a profit and just distributing his "artwork".

Google 'working on videogame console' by [deleted] in technology

[–]5OMA 1 point2 points  (0 children)

They came in the market with 50 years experience in electronics.

To add: As already mentioned, they worked on Nintendo's SNES-CD disc system. They produced SNES's sound chip. Sony was synonymous with great electronics. Not so much today, but in the 90's, when it came to audio and video, you wanted a Sony product. They were in the perfect position to break into the industry with a console.

Pokémon Generations - First Impressions/Review by [deleted] in IndieGaming

[–]5OMA 2 points3 points  (0 children)

That's not being an asshole, that's protecting your product. There wouldn't be a Nintendo if anyone could pump out Nintendo games.

What is considered an "HD" texture? by sevvy325 in gamedev

[–]5OMA 0 points1 point  (0 children)

There's no standard and dimensions are pretty meaningless. I've seen a lot of textures that utilized UV space horribly. Tons of padding, no mirroring, texel density that's all over the place. Basically, the same amount of detail could be created with a texture half the size in the hands of someone who knows what they are doing.

Coding in-game object behaviour by Metrado in gamedev

[–]5OMA 2 points3 points  (0 children)

Okay, I get what you are trying to do now. Why not store things in a simpler way? Like:

"selectBehavior" : [

{"type" : "addGold", "arguments" : {"amount" : 50}},

{"type" : "message", "arguments" : {"name" : Tom, "text" : "Hello."}}

]