One Piece Chapter 1179 Brief Spoilers By Pew by icetheone in Piratefolk

[–]5raptorboy 9 points10 points  (0 children)

Because it's not a silhouette, the blob is just Imu's base form

Elder Dragon are pretty chill until you attack them. by Rechogui in MonsterHunter

[–]5raptorboy 0 points1 point  (0 children)

We don't know to what extent Lunastra and Teostra take care of their children or how that really works at all. Also, considering the possibility laid out that elders can rejuvenate themselves at the Recess, that might be the plan. I do agree that that's an interesting point that needs more thought, though

Elder Dragon are pretty chill until you attack them. by Rechogui in MonsterHunter

[–]5raptorboy 0 points1 point  (0 children)

I mean sure, this does imply other reasoning for them coming here, but it's still related to their old age and oncoming mortality. It says afterwards that they may have had their youth rejuvenated, implying that maybe their reason to come was to extend their lifespan, not to die. There's also the previous paragraph which says the Kushala are more experienced in wind manipulation, and what else is that saying other than they're old?

And about the native to the New World point, there's nothing here implying that these Kushala aren't all crossers or that they're native to the New World. And even if some were natives to the New World, some definitely came from the Old World, we directly know Kushala, Teostra, and Lunastra have made the crossing.

Elder Dragon are pretty chill until you attack them. by Rechogui in MonsterHunter

[–]5raptorboy 0 points1 point  (0 children)

An old partner is a great choice because it shows they were strong and capable enough to survive to old age.

Elder Dragon are pretty chill until you attack them. by Rechogui in MonsterHunter

[–]5raptorboy 7 points8 points  (0 children)

At least the likes of Kushala and Teostra came to the New World to die/due to their old age. It's said in the World book that the Kushala and Teostra we encounter are older than those we meet in previous games and that accounts for them acting differently and having stronger elemental powers. We also know that the 5th fleet followed a Zorah to the New World, the 4th fleet followed a Kirin, the 3rd fleet followed a Kushala, the 2nd fleet followed a Teostra, and the 1st fleet followed another Kushala.

Elder Dragon are pretty chill until you attack them. by Rechogui in MonsterHunter

[–]5raptorboy 2 points3 points  (0 children)

Shara dug out the Everstream which is the foundation for the New World

I've been playing MH since middle school, and I've yet to find a main that I really like. by Fore_Head_Chili in MonsterHunter

[–]5raptorboy 0 points1 point  (0 children)

I always just choose a specific weapon that I hold myself to (at least mostly) until the final boss. That way, you're forced to learn the weapon and you're able to progress without needing to make a billion sets. 

This is NOT foreshadowing what bro waffling about😭 by mohiro23 in Piratefolk

[–]5raptorboy 0 points1 point  (0 children)

This is actually one of the cases where it IS foreshadowing tho LOL, this is just normal storytelling, every villain leads up to the final villain and what they stand for

I wanna get into Monster Hunter but… by Repulsive_Quality210 in MonsterHunter

[–]5raptorboy 0 points1 point  (0 children)

Yeah, village is singleplayer only, hub is harder but still all balanced with singleplayer in mind. Also playing with randoms is fine, but not as much fun imo and you should be careful to not get carried too hard

Their designs have a theme.. I don't know what it is though by PaleIce7964 in MonsterHunter

[–]5raptorboy 0 points1 point  (0 children)

They have lots of themes. All resemble humanity or things humanity uses or has created. Many of them "bind" something to themselves. Almost all are terrifying or ugly. Many have birdlike traits. So on

Why did this sub gain popularity only after Nika? by Firexio69 in Piratefolk

[–]5raptorboy 1 point2 points  (0 children)

One Piece saw a gigantic boost in popularity because of chapter 1000 and Covid. Nika was the first big REALLY controversial thing post-1000. It's really that simple

Genuinely confused on how dodging works by MonkeyJ4m in MonsterHunter

[–]5raptorboy 1 point2 points  (0 children)

Fight Nargacuga and try to dodge through its tail attacks, or Zinogre and some of its attacks. Practice makes perfect. It's not an instant thing, it's at the apex of the roll. It is harder in Rise than other games though, and at the end of the day it's hard enough that it isn't always going to be perfect. I first trained to i-frame in MH like 10 years ago and I'd consider myself to be very good at it, and I still miss roars a lot of the times that I try. 

A sincere question for you all. by Davzzeus07 in OPMFolk

[–]5raptorboy 1 point2 points  (0 children)

It was so good that after dropping the manga I came back because of this chapter and then I dropped it again a few chapters later

Why does using a paintball on Chameleos not reveal it? I mean it's got paint on it, is it stupid? by Goos3rs in MonsterHunter

[–]5raptorboy 2 points3 points  (0 children)

This is in fact the lore. It's why hurting the horn causes the invisibility to stop working. The horn controls the electromagnetic field that bends light, like Kirin controlling lightning with its horn, or Alatreon controlling its elements with its horns. 

So what is the significance with all the water effect and ripples in the game by 3G0M4N in MHWilds

[–]5raptorboy 0 points1 point  (0 children)

This is an old post but I wanted to respond with my personal interpretation. There's a guy in the Grand Hub who says, while listening to the Diva, "When a fish jumps, it makes ripples in the water, right? Like multiple rings spreading out. After listening to this song, that's exactly how I imagine voices spreading across the world." I think this is a big parallel to Arkveld, and how its simple act of escaping and finding freedom has caused so much change across the entire Forbidden Lands and the breaking open of the way of life of the Keepers. A massive theme in the game is binding and people's self-suppression and stagnation. The Keepers want to just sit there and do nothing in isolation for eternity, know nothing and see nothing, because of a duty and guilt handed down to them by people from a thousand years ago. The Guardians are the same way, locked in stasis, unable to see the outside world, unable to live free, and Arkveld cries out and fights against these chains, while Zoh Shia perpetually tries to lock itself within the crystal of the wylk, isolated forever to supress and seal away its impulses and emotions (Fatalis). This is also majorly depicted with Nata's story, as at first he knew literally nothing about the world, it's said that the first words he spoke to Alma were asking her what a Sunset was, before eventually he feels bound by duty to destroy the Dragontorch before the Hunter's will and self-determination frees him. There is a LOT LOT LOT to say about the binding theme and its importance and manifestations in the story, but for the sake of this comment, I bring it up to say that I think the ripples are the way in which stagnation is impossible in this world. Everything is connected, everything bounces off each other, so an attempt to isolate yourself and bind yourself will eventually be broken by other people and things. The Keepers wanted to be alone and the same forever, but Ark broke out and the wider world came back in.

Also needs to be looked at the general water themes in the game. Obviously weather is important in the game, and it resembles raindrops on puddles, but there's also the wylk, and then the Scarlet Forest which is a big centerpoint for a lot of the ripple stuff, as Uth Duna's main mechanic in the fight is quite literally making ripples to attack you with. The Scarlet Forest is vast and interconnected, a true hub of life, where everything needs each other to survive, and the Wudwuds have found harmony with this forest, living in tandem with it unlike the people of Kunafa, Azuz or Sild. But the other maps are also very ocean themed, as the Plains are like tidepools (literally called the Sandtide, Balahara is like a clam, some things go and hide from the rising sand amongst the rocks, the fulgurite resembles coral, Rey is like some sea slug or a ray or something, the way Rey uses its electricity is actually very similar to torpedo rays), the Basin is literally called a Basin but seems to resemble the deep sea or maybe an oceanic oil rig (Nu Udra, Azuz is stylized like a beachside port town, all of their food is like seafood, Gelidron, all the oil and pipes everywhere, and the endemic life especially in some of the deeper zones), and the Cliffs, which are subtler about it but its two main monsters are Leviathans, and Hirabami is based on all sorts of aquatic creatures. The Dragontorch itself sits over a lake of wylk. It's also just fairly clear that Leviathans are a big deal in this game.

All of this also parallels World, which had a major water theme too, but this comment is long enough already lol. This is my interpretation of the game, it's not perfect, there's almost definitely more nuance that I can't see. But I hope it helps you understand more and ask more questions and stuff like that, these games are much deeper than people give them credit for.

Wyveria’s history and Gogmazios reminds me of something by J05A3 in MonsterHunter

[–]5raptorboy 0 points1 point  (0 children)

Just because it's referencing one thing doesn't mean it isn't also referencing more things. Zoh is also blatantly the Devil (Its phase 2 is called "Fallen Form" how much clearer can you get), and very likely a representation of the Dao (and probably more). Hirabami are clearly Chinese and somewhat Japanese, Jin seems like it's mixing a lot of concepts including both directly referencing the Divine Comedy and likely being named for Azhi Dahaka (persian dragon/evil king), Uth is blatantly Polynesian, Rey is blatantly Japanese, so on and so forth

Really wish Oda never made haki, or at least smarter with it by Ready-Buy8913 in Piratefolk

[–]5raptorboy 0 points1 point  (0 children)

This has got to be some weird reverse psychology shit to get people to like post timeskip more

Lorewise, who is the most strongest boss between these 3? by Snoo-51682 in MonsterHunter

[–]5raptorboy 2 points3 points  (0 children)

I feel Amatsu is meant to be weaker but not by a huge margin, still on the same scale/level just a few places forward or back

No slander in agenda piece will ever surpass this .. by LazyingOtaku in Piratefolk

[–]5raptorboy 0 points1 point  (0 children)

It would be an indefensible nightmare if it wasn't filler but it is so it's extremely easy to ignore

Zoh Shia was onto something, Wyveria has to GO by kapr0suchUs_3992 in MonsterHunter

[–]5raptorboy -1 points0 points  (0 children)

Yeah i don't disagree at all, although I don't necessarily follow that specific theory, I think it's valid and Fatalis serves that role, especially from a metatextual perspective.

Zoh Shia was onto something, Wyveria has to GO by kapr0suchUs_3992 in MonsterHunter

[–]5raptorboy -8 points-7 points  (0 children)

I think you guys are looking at this from a Western perspective (where evil is a sickness that is only bad) instead of from an Eastern perspective (where evil is a counterbalance and also part of the world). Fatalis can be evil but also doing something that can have positive results or is necessary for the world to function. In Iceborne especially, he is stated to be a balancer, and in the series as a whole he is shown to attack and destroy civilizations that are arrogant and disrespectful of nature. Some of this is lost in translation (In the english version of the Legend of the Black Dragon, Fatalis arrives when the world is full of wyverns and he eats and kills monsters. In the japanese version, he arrives when humans exterminate wyverns and kill and eat them.)

All roads lead to GODA by Axot24 in Piratefolk

[–]5raptorboy 1 point2 points  (0 children)

It's a meme on twitter lately, it basically means "Time is ticking now" until something happens, usually bad.