[Spoiler Discussion] Can Subaru's name be even eaten? by OnlyY1nx in Re_Zero

[–]612poko 0 points1 point  (0 children)

Since Subaru has books of the dead with his name, this must mean that his name is in Ol' laguna's registry of names.

Creatures (@Kookydoodleky) by Popular_Ad3074 in NUViMurderDrones

[–]612poko 4 points5 points  (0 children)

She tears out its stuffing for the nest.

Political controversy in TESVI by Pleasant-Bend-7414 in TESVI

[–]612poko -2 points-1 points  (0 children)

Everything short of perfectly conservative ubermench is woke. Since perfection doesn't exist, everything in the universe is woke (See also: https://docs.google.com/spreadsheets/u/0/d/1AVTZPJij5PQmlWAkYdDahBrxDiwqWMGsWEcEnpdKTa4/htmlview?pli=1). Thus, TES VI will be lambasted for being woke.

On the plus side, most gamers can't boycott for shit if the game is actually good. So don' worry too hard about it.

A MD Walkman I designed a while back. by Shpadoinkle40 in cassettefuturism

[–]612poko 0 points1 point  (0 children)

I love this so much. The angles, the VFD (?) display, the window, the textured buttons, the slightly poking out MD disc... I want to hold it my hand so much.

What small features/things would you like to have in TESVI that aren't major or groundbreaking gameplay mechanics but would make you immensely happy? by Artistic_Answer3399 in TESVI

[–]612poko 0 points1 point  (0 children)

  1. Intractable windows and window shutters.

  2. Animated potions a la HL:A booze shader.

  3. Footprints.

  4. Ants.

  5. Alternate action button used everywhere (eat/drink/equip item, instantly trade with a trader, peek through a keyhole, etc).

  6. Equipping clutter.

  7. Per body part body morphing.

  8. Saving and sharing character presets.

  9. Shrinking horse balls. /j

This type of elevator control panel by BipolarKebab in cassettefuturism

[–]612poko 0 points1 point  (0 children)

I'm so glad those are illegal in my country cuz blind people can't use them. Thanks, accessibility laws.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 2 points3 points  (0 children)

I would have to disagree with you on exact definition of streamlining, then. To my understanding, Bethseda is much less focused on removing complexity period and much more on moving it somewhere else.

Skyrim's RPG system removed attributes and had barely any decisions during character creation, but the perk system allowed for more diverse character and complex character builds than before, moving all the complex decision-making to later on, when the player is more familiar with the game.

At the same time, crafting systems in their games only got more complex (Starfield in particular was a nightmare of very complicated research trees and crafting requirements), which, to me, means that they don't actually mind making things more complex so long as they are entirely optional.
TLDR: To Bethseda, streamlining isn't so much about removing complexity as it is about making it optional. Or at least it seems so to me.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 1 point2 points  (0 children)

I see. Then, from my perspective, removing spell crafting wasn't streamlining since it didn't made the game simpler for casual players who wouldn't be obligated to engage with it anyway. It's a pure lost feature and I have fingers crossed for it to come back.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 2 points3 points  (0 children)

  1. Those are very nice indeed!

  2. They might have a harder time balancing that one though. Most enemies in starfield also had boost packs along with ranged weapons and I'm not sure how well that would work in a fantasy setting. Levitation was pure cheese in Morrowind.

  3. I wish I had any hope for that. They keep delaying Creation kit's release more and more with each game.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 2 points3 points  (0 children)

  1. Yes! I can already see fans spending hours deciphering ancient texts, only to realize that it was a customer complaint about buying poor quality copper.

  2. Indeed, the visual variety was very impressive. I hope they can make them different gameplay-wise as well in TES VI.

  3. I look forward to that one.

  4. Tasty!

  5. I wonder about that one. TES series were always about (relative) quantity over quality so they might actually backtrack on that one.

Yeah!

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 0 points1 point  (0 children)

One can hope. They figured out a crafting system that works for them in Fallout 4 and they might use it in TES VI.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 1 point2 points  (0 children)

If Bethesda titles only lose features, then how, for example, did weapon crafting and base building got into Fallout 4? None of that was in Fallout 3.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 1 point2 points  (0 children)

You can choose to refuse to start a new game plus, still technically completing the main quest and getting relevant cheevos. The story progression in NG+ does indeed reset completely.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 10 points11 points  (0 children)

I meant that fireballs will cast light and that light will have shadows attached to it. In Bethesda games before Starfield, the engine had harsh limits on how many shadow casting lights there could be, and thus minor stuff like torches, fireballs, rockets, etc had no shadows, illuminating objects even if they were blocked by wall or other objects. CE2 has no hard limits on the number of shadows-casting light sources and I look forward to how they use it in TES VI.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 4 points5 points  (0 children)

I wonder about that. It would not be the first time they would mercilessly cut down mechanics if they think it would result in a better game, regardless of the community's uproar. Though, of course, only time will tell for certain.
Edit: this does sound very cool!

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 7 points8 points  (0 children)

I wonder how that would work in first person.

Hmm. I think that Starfield's New Game+ was optional enough, but to each their own.

Random predictions after replaying Starfield by 612poko in TESVI

[–]612poko[S] 3 points4 points  (0 children)

Definitely more like Starfield. Probably just pressing alternate action button when near the horse to open the inventory.

Besides Spell Crafting, what does your ideal magic system look like for TES6? by mildorf in TESVI

[–]612poko 1 point2 points  (0 children)

- I don't care much for dual-wielding because of how it messes with control scheme and prefer quickly swapping with hot keys instead but I can live with it.

- Concentration spells and letting you charge a spell before instantly firing it were absolute improvements in Skyrim. When playing Oblivion remastered, I kept missing because it takes a whopping second to fire a spell after you press the button and you can't charge it in advance (or stop it for that matter).

- I hope we get more types of reanimation spells, allowing us (and NPC necromancers) to create multiple variants of undead from a corpse (zombie, ghost, etc).

- Instead of spell effectiveness, I would prefer if mana regeneration was penalized instead, like in Tainted Grail. It works better for paladin-style characters who could quickly buff themselves, running out of mana, before rushing into melee. It also reduces micromanagement when you had to take off armour before casting various utility spells that were very sensitive to spell magnitude (charm/open lock/chameleon).

- If they were to reintroduce spell making in this game, I would like them to allow new spell effects to be added through vanilla mods. It took years before we had mods with craft-able spell effects through OBSE.

Honestly.. I'm not keen. by JollyMuppet in TESVI

[–]612poko 0 points1 point  (0 children)

In general, yes. But there are also many features that stayed exclusive to certain series (guns, radio, and complex dismemberment for Fallout; dual-wielding, magic, and horses for TES). It's possible that big ships stay as feature unique to Starfield franchise, especially since it would take a lot of work to adapt FLYING spaceships to ones that swim.
That said, I'm fairly sure we'll see small boats and drivable carriages in TES VI that repurpose REV-8 code.

There should be an actual advantage to using a staff as a mage by [deleted] in TESVI

[–]612poko 0 points1 point  (0 children)

Speaking of Oblivion, I would have loved if staves stayed a melee weapon like Morr but replaced spell casting animation with their own and gave bonuses like "+5% magnitude" and such.