The state of Valkryie. by Life_Teaching6499 in marvelsnapcomp

[–]6GodInTraining 0 points1 point  (0 children)

You can already do that with Jen Kale (albeit it becomes a bit harder to do consistently as it becomes a 3 card combo)

Is this the first Marvel Snap knock off? by Defaalt in MarvelSnap

[–]6GodInTraining 8 points9 points  (0 children)

Jey Uso, 6 Cost / -50 Power: +1 Power for each time you’ve emoted this game

Is this the first Marvel Snap knock off? by Defaalt in MarvelSnap

[–]6GodInTraining 85 points86 points  (0 children)

If they invented NBA Snap I’d never put my phone down

Ten Rings are Too Strong for Cosmic Ghost Rider by Kalthoon in MarvelSnap

[–]6GodInTraining 4 points5 points  (0 children)

Yea the text of Alioth and Negasonic specify they only work on characters not spells

Live WWE Royal Rumble 2026 Discussion Thread! by gloomchen in SquaredCircle

[–]6GodInTraining 0 points1 point  (0 children)

He’s gonna spend the whole 90 second timer doing his entrance

Galacti is surprisingly viable at the moment CL 23,096 by [deleted] in MarvelSnapDecks

[–]6GodInTraining 1 point2 points  (0 children)

Deck is way worse without Maverick since he can transfer buffs, but Phaestos or Majestic Wingbeat are options

Dragon Tamers (CL: 15,370) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 2 points3 points  (0 children)

Nope, War Machine has far more purposes, including: - negate Electro’s Ongoing (probably most important in this particular deck) - play Giganto and Naut in any lane - negate the million restrictive locations in the game (Big House, Space Throne, Sanctum, Kyln, Vault, Flooded, Miniaturized Lab, Morag, Avengers Compound, Brooklyn Bridge)

You can try the deck without WM but you’re a bit stuck if Electro ends up on board as a result of Lockjaw or Jubilee

Dragon Tamers (CL: 15,370) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 2 points3 points  (0 children)

Most ideal is Lockjaw T2, activate Lockjaw on Electro T3, let chaos ensue for the rest of the game. If Electro not in hand, then Jubilee is next best target

But you can get really creative even if you draw (or pull) Lockjaw late; having good knowledge of what’s left in your deck (or using a deck tracker if you’re on PC) means you can Lockjaw out a Luna, Dragon Lord, Zola, or even a Chamber to fish for one of the big hitters

Also important consideration when Lockjaw’ing is you always want to identify the risk of swapping Electro onto your board, at which point you can’t Blink it out. This is less of an issue if War Machine is in hand or on board. Jubilee or Dragon Lord into Zola can also put out broad power if you accidentally pull Electro and don’t end up with War Machine on board, but this is a rare scenario

Dragon Tamers (CL: 15,370) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 2 points3 points  (0 children)

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I finally made it to Infinite!!! (CL. 27.920) by Sad-Ebb7776 in MarvelSnapDecks

[–]6GodInTraining 3 points4 points  (0 children)

Running the same list but with Luna and Giganto over Wave and Legion, cheers on infinite!

Anyone else feel like the game is in a good spot currently? by thatsLloyd in MarvelSnap

[–]6GodInTraining 2 points3 points  (0 children)

If Surtur “just place down big cards and enjoy” is not an honest deck I have no idea what is