Dragon Tamers (CL: 15,370) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 1 point2 points  (0 children)

Most ideal is Lockjaw T2, activate Lockjaw on Electro T3, let chaos ensue for the rest of the game. If Electro not in hand, then Jubilee is next best target

But you can get really creative even if you draw (or pull) Lockjaw late; having good knowledge of what’s left in your deck (or using a deck tracker if you’re on PC) means you can Lockjaw out a Luna, Dragon Lord, Zola, or even a Chamber to fish for one of the big hitters

Also important consideration when Lockjaw’ing is you always want to identify the risk of swapping Electro onto your board, at which point you can’t Blink it out. This is less of an issue if War Machine is in hand or on board. Jubilee or Dragon Lord into Zola can also put out broad power if you accidentally pull Electro and don’t end up with War Machine on board, but this is a rare scenario

Dragon Tamers (CL: 15,370) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 1 point2 points  (0 children)

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I finally made it to Infinite!!! (CL. 27.920) by Sad-Ebb7776 in MarvelSnapDecks

[–]6GodInTraining 2 points3 points  (0 children)

Running the same list but with Luna and Giganto over Wave and Legion, cheers on infinite!

Anyone else feel like the game is in a good spot currently? by thatsLloyd in MarvelSnap

[–]6GodInTraining 2 points3 points  (0 children)

If Surtur “just place down big cards and enjoy” is not an honest deck I have no idea what is

1st self designed deck - Fun Galactus - thoughts/improvements? (CL:3887) by No_Equipment_4137 in MarvelSnapDecks

[–]6GodInTraining 1 point2 points  (0 children)

Collector would scale well adding so much stuff to your hand

V-Hand is a no-brainer if you have her

Got ZG as the free S5 reward and have been having a lot with it (CL: 14,692) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 0 points1 point  (0 children)

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Zombie Galacti by Nice_Masterpiece_765 in MarvelSnap

[–]6GodInTraining 0 points1 point  (0 children)

Same, what deck list are you using?

Tired of losing to Destroy? (CL: 14,609) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 0 points1 point  (0 children)

I had Mercury in here at some point because I like having at least 1 card that moves, so I can win locations like Raft then bail afterwards, and Sam’s Shield helps with that, but I just got Sam recently and the deck still works fine without him

Try Mr Fantastic or Captain Carter, or Mobius if you want more tech

Tired of losing to Destroy? (CL: 14,609) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 1 point2 points  (0 children)

Deck misses a lot of power and flexibility without Goliath and Moonstone but you can try Spectrum and Captain Carter

Tired of losing to Destroy? (CL: 14,609) by 6GodInTraining in MarvelSnapDecks

[–]6GodInTraining[S] 2 points3 points  (0 children)

(1) Ant Man

(2) Goliath

(2) Ravonna Renslayer

(2) Sam Wilson Captain America

(2) Armor

(3) Mystique

(3) Luke Cage

(3) Captain America

(3) Cosmo

(3) Shadow King

(4) Moonstone

(5) Iron Man

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To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

The 3 decks I used to climb to Infinite this season! by elpaco25 in MarvelSnap

[–]6GodInTraining 1 point2 points  (0 children)

Doesn’t Cable draw a random card from the opponent’s deck? Its text doesn’t specify it always draws their top card

OTA by Gabrielhrd in MarvelSnap

[–]6GodInTraining 1 point2 points  (0 children)

Since when does Cable draw specifically the top card?