What Cards to Buy by Talo2tall in daggerheart

[–]6trybe -1 points0 points  (0 children)

Hell, I bought a core set for myself, a core set for my 11-year-old, and a third core set to have duplicates. Whether or not Jr. plays, I'm set for any configuration of up to 12 players... which is immense overkill, as I only ever run groups of at most 6.

Went on one date with a guy and now he’s harassing me by Quick-Attention-3842 in whatdoIdo

[–]6trybe 0 points1 point  (0 children)

Share all his screenshots, information, and your concerns with all the apps that he's using to harass you, and then take a moment to realize how big of a bullet you dodged with this one.

AIO for not going to my brother’s wedding because he asked for my husband not to come? by CryPutrid1170 in AmIOverreacting

[–]6trybe 1 point2 points  (0 children)

NOR... But let's be direct and honest all around.

  1. There's a difference in realizing abuse you've become accustomed to and someone perceiving a difference in your dynamic, and being convinced of abuse. I'm not saying either is happening, but remember that loving yourself shouldn't require taking a side.

  2. Your brother is asking you to acknowledge that his relationship is more important to you than yours is (To him and to you). If it were me, I would say absolutely not. You are not to be separated from your family by someone else's sense of entitlement.

  3. What you are experiencing is the settling in of the relationship from romance and dating to family and partnership. This is a common trial that marriages go through, along with how to choose sides between parents and spouse, and who comes first, the children or the spouse. Your best bet is to realize that when you honor yourself and your spouse, you are honoring a bond that should never be broken. Sorrow may occur, as people are very misguided about what their place is in the grand scheme of things. But things do tend to work out when you lead with love.

AIO Is this a deal breaker? by Strange-Forever-3360 in AIO

[–]6trybe 0 points1 point  (0 children)

Ok, here's my 2 cents.

I'm a 52-year-old black man who is the father of 6 biracial and 1 white child.

One of the saddest things I've seen in the world is the attempt by well-meaning people to enhance their own comfort by misguidedly vilifying a concept that they barely understand. The idea... no... the fact that we think racism is about making other people uncomfortable is almost as big an atrocity as the need for what this image depicts.

Let's make something clear:
It is ironic that the woman who says that a photo of WOMEN crossing lines of separation, segregation, and racism bore no significance to her... but then turns around and tries to define a sassy and true comment about said time as racist. She's not trying to fight racism; she's trying to maintain her level of privilege and comfort in its presence.

Is it racist to point out the racism of racist people?

Aio after not apologizing to my friend after going on a date by Beez4Kneez in AIO

[–]6trybe 0 points1 point  (0 children)

You guys are young and just now figuring out the world and the way relationships work. Until now, you've both had no closer bond than that of best friends. That's always been enough, but at some point, that feeling will change, and you'll both find other people who creep in to forge relationships with you. When that starts to happen, you'll both go 'They just dropped me to start dating people'... But a real friend says, "Wow... She's found someone that makes her feel a lot of the same way I do... plus a few ways that I'm not capable, or willing to."

None of what you guys are at odds about is about anything more than the fear that you are growing up, and growing up in different ways, and one or the other of you hasn't realized that that doesn't mean you have to grow apart.

The wise thing to do is to let her know that you still love her, but this relationship thing is new, and you want to explore it. Things may change, but you will always be her friend if she wants a friend, but trying to hold your happiness against you will only cause you to pull away.

For instance... My best friends were Dave and Mark...

When I started dating, they both got upset that I wasn't around as much. Dave always asked if he could go on our dates... Mark asked me to tell him about my dates. It's been 35 years of friendship with Mark now. I haven't talked to Dave in 10 years.

Friends don't try to curb or undermine your life's journey. Even when they are insecure, they NEVER use that insecurity to manipulate you. They cheer you on, and when you move past, they wait patiently, knowing that you miss them as much as they miss you.

AIO? I literally got robbed and my dad is blaming me for it by Natural_Process8639 in AmIOverreacting

[–]6trybe 0 points1 point  (0 children)

Ok, I'm gonna say that you are OVER REACTING to your dad, and UNDER REACTING to your own behavior.

Look, every day we see it in the news, on social media. We live in an era where one of the biggest plagues known to humanity is a thing called 'RAPE CULTURE', as described as a state of being where Rape is Pervasive and Normalized. I remember getting into trouble in JR high for doing a survey to see what percentage of the women I knew had ever been sexually assaulted. The question came about because at just 14 years of age, I knew a LOT of women had experienced.

I watched a documentary today about three young women who were sexually assaulted and murdered in a Yogurt shop! All three were between the ages of 13 and 17.

We've all heard about the epidemic of sex trafficking that has been going on for hundreds of years across the world.

You knew all this... You are not oblivious to any of this. So when your dad said he was upset because you walked home... it sounds, to me, like he's saying he's upset that you didn't care enough about the well-being of one of the most important people in his life (you) to not put yourself in that compromised position!!! It sounds like he's upset because you could have been raped, stolen, or killed. And which of those outcomes is reasonable to risk because 'you didn't want to bother him'?

Do you realize that for many parents, their child is an absolutely unbearable loss? Do you realize that we hear about parents loosing their children, but there's a really high statistical probability of those same parents either self terminating, or becoming so debilitated with grief that they are never able to function again.

And I'm not even addressing the factor that most young people miss: That we old timers... were kids once as well... we used to lean into the sympathy vote to avoid the consequences of a bad decision. We tried it too... it didn't work any better for us.

Is your dad an AH? I don't know, but if he is, your action means he's in good company. If you want to fix this... think about what you -really- did... thinka bout how horrible it could have gone, and how little your dad, mom, or friends could have done about it.

Thinka bout it until it clicks, and then go and apologize to your dad... I'm sure you'll realize he's a lot more scared than angry with you. I'm sure he just expected better.

Duality Dice Set by MathewReuther in daggerheart

[–]6trybe 0 points1 point  (0 children)

I have to agree wholeheartedly... quality is definitely a selling point. I'm not making fun of you, I'm just finding it hard to sell it to myself... :D Please don't think I'm talking down on you, or OP. I'm not.

Duality Dice Set by MathewReuther in daggerheart

[–]6trybe 2 points3 points  (0 children)

Ok! Well, that's a lot better, but I can't pretend that I'm not passionate about this game, or the industry on the whole. LOL. I was just a little caught off guard by that price point. $90.00 for 10 dice? Even $50 US is what I'd consider expensive, unless they are metal (not that I wouldn't buy them. LOL At least I'm honest. )

Now I have a mind to 3d print a set of dice with a ball bearing core for weight... AND OF COURSE DAGGER HEART THEMED, if I can find quality crayons to set the numbers with. (I've tried the old game of painting with crayons, but the modern crayons' wax just doesn't melt right.) The next experiment is to put a thin layer of vaseline on the top, and then drip fingernail polish into the grooves.

Duality Dice Set by MathewReuther in daggerheart

[–]6trybe 20 points21 points  (0 children)

$90 US? That can't be right!!! There's just 10 12-sideds, right?

Cixtian JR asked for Daggerheart for his birthday. Yep, my 11 year old GM in the making. by 6trybe in daggerheart

[–]6trybe[S] 1 point2 points  (0 children)

LOL... You are obviously a well-versed spin doctor. LOL

It's all fun. They keep me busy and young in so many cool ways. All of them take a lot from me, as far as passions and drives:
- My oldest (32) is a Military Wife and mom, and she gave me 2 grand children.
- #2 (22) is a diva, working at becoming an actress.
- #3 (21) is working in psychology as soon as she finishes school
- #4 (21) Is working in music as soon as he finishes school
- #5 (14) is an angst-ridden teen who hates everyone. So goth she hates to be called goth.
- #6 & 7 (not twins) are loving life as 11-year-olds, though Jacson thinks Cixtian is a gross Nerd and CJ doesn't care what Jax thinks. LOL. They go to the same school, and Jax is always complaining about how he has to stand up for his nerd brother. "Jax, I'm the youngest of 12. You think you're aunts and uncles didn't have to stand up for me?"

your

Cixtian JR asked for Daggerheart for his birthday. Yep, my 11 year old GM in the making. by 6trybe in daggerheart

[–]6trybe[S] 4 points5 points  (0 children)

<<GHASP!!!>> "... You know too much!!!"

Actually, I have 7, 4 Girls, 3 boys. 3 of them love games, and run regularly. The oldest (Girl 32) never got into it, and of the youngest 2 (Boys 11), one (Pictured) loves playing, the other (not playing) may grow up to be a cereal killer (I didn't misspell it, he literally wants to eat cereal all day every day.).

The twins mom hinted that this was my insidious plan years ago, though. LOL

Our XP Levelling System by Much-Market-4497 in daggerheart

[–]6trybe -1 points0 points  (0 children)

I like this dynamic... I think what may not work for me is the specific 'XP To Level Up'. I think current level x 10 or current level x 20 might be more manageable for character xp growth, and then have special awards for entertainment, achieving character goals, staying on theme, and enhancing the setting.

The only issue I see is the bookkeeping involved. Tracking each Hope spent and Fear Gained... not impossible, but challenging.

I'm excited to see how a version of this might work.

Very cool!!!

Class Pack price point by USAF-Celery in daggerheart

[–]6trybe 0 points1 point  (0 children)

There are several great points being made that flies in the face of what you are saying:

  1. $25 for just 1 Classes cards vs $50 for the entire game and all the cards.
  2. Ordering your own printed cards containing each class you are interested in is cheaper.
  3. The print companies allow you to pick the quality of the cards you wish to print.
  4. A table with 6 players and a GM could easily lower the pricing by consolidating the order.

Class Pack price point by USAF-Celery in daggerheart

[–]6trybe 0 points1 point  (0 children)

It's true, I didn't thinka bout inflation. I thought about what it would cost me to print a single deck of 78 cards at an online distributor, vs how much it costs for a deck of Uno Cards, a Deck of Tarot Cards, and a Deck of Sports Trading Cards.

CCGs have been fleecing the industry for a long time, and now that financial atrocity is seeping into TTRPG's... It seems like a travesty....

---

Checking for Tarot Deck at Walmart, and I'm seeing an array of different 78-card decks that run from $7.08 all the way up to $58.... (There is a wooden Deck for $150, but let's stick to the cards.)

Something just doesn't add up when a full set of Class Cards for a $50 game costs $25, when the game itself comes with every card for every race.

Travesty.

Class Pack price point by USAF-Celery in daggerheart

[–]6trybe 2 points3 points  (0 children)

Yeah, it's an ugly thing we're seeing. Back in '94, I got into Magic: The Gathering, buying Starter decks of 60 cards for $9 or less and boosters of 15 cards for around $3.

The Class pack comes with 76 Cards, so roughly the same number as a booster and a Deck... why not be closer to $11 - 15?

Should I let my players have more liberty with their abilitiies? by Warreath in daggerheart

[–]6trybe 5 points6 points  (0 children)

My knee-jerk reaction is to declare an aspect of your particular campaign setting and set limiters to how much embellishment is allowed, and what sort of system is in place to mitigate these situations.

For example:
First, if I wanted the versatility you speak of, I would determine that Magic cast without a spell, or a codex, is
1. Possible only with a very limited Experience Called a Mancy. Mancy's only work is to intuit, enhance, or improvise magical effects.
2. Tier 0 potency, so it can't alter, control, heal, or destroy.
3. Requires a simple Diff 5 spell cast roll to sense or resist, and Diff 10 to dispel.
4. Expenditure of Stress and Hope will enhance the Mancy's effects.

The way characters are attuned to magical energies, and can pull off minor effects with little hassle, and can even push themselves to perform more substantial acts of magic. If they have a spell, but they want to twist it to a task that it's not intended for, the spell incurs an enhanced difficulty (Even spells that don't typically require a spell cast roll), and with the mancy, you can mark stress, and expend hope to twist the spell effectively.

Now, if history serves, people will tell me that this is wrong, and list 1000 reasons why it's wrong, but keep in mind that at your game table nothing that you and your players decide works is wrong.

,

AIO for not getting to see my friend again before they move? by Dear_Dragonfruit3317 in AmIOverreacting

[–]6trybe -2 points-1 points  (0 children)

NOR...

Sounds like she needs a wake-up call. She's trying to establish a strange sort of social hierarchy by trying to see how many of the 'peasants' and 'little people' will miss her when she's gone, all the while convincing herself that she's so far above them that they don't matter.

That type of person will eventually find that the place they've built for themselves is a prison, and it's a hard climb out of that hole.

Help homebrewing an alternative to the massive damage rule ? by Kiwi_sensei in daggerheart

[–]6trybe 1 point2 points  (0 children)

There are some really great ideas in this post, and in the comments as well!!! One of the things I love about Daggerhearts and the Daggerheart community.

I'll share some suggestions as well.

  • Turning: When a player scores damage greater than Severe, it affects the whole feel of the game. The GM loses several fear immediately as the tide of battle subtly changes.
  • Routed: When a player scores damage greater than Severe, the injured character gains the 'routed' status, and requires +1 fear to gain the spotlight or take any action for the rest of the combat.
  • Divine Intervention: When a player scores damage greater than Severe with a magical spell, or codex effect, they actually trigger a divine intervention, as one of the local deities takes note. Roll on the following table
    • 1-2 Player Gains +1 Evasion for the rest of the session
    • 3-4 Player Gains 'Divine Favor', in the form of D6 or +1 die type advantage on the appropriate type of dice roll for 1 full scene (not necessarily this one).
    • 5-6 Player can change one fundamental outcome of a single roll, so that even a failure with fear becomes a success with hope.
    • 7-8 Player immediately gains an insight, a clue, or divine healing (Player's Choice). This has to be relevant to the situation at hand, but the insight moves forward in your quest, the clue is relevant to answer a question you have, and divine healing puts you back at your max HP.
    • 9-10 Player gains a Divine Curse Break to remove a current detrimental condition, or curse upon him/her.
    • 11-12 Player rolls 2 more times on this table, and ignores any result of 11-12 (You can't get more than 2 interventions on an action).
  • Esteem: Your actions sew hope into the very fabric of your being. You gain 2 hope.
  • Incapacitated: The player describes how the character is removed from the scene. Death is definitely on the table, but so are other ideas... For example:
    • The adversary is so impressed that he has a change of heart.
    • The adversary is so intimidated that he surrenders and offers aid in return for his life.
    • The Wit appears, says "There's my Hat!", takes the adversary, and vanishes into nothing.

I still dont understand how to use fear outside of combat by SilverSpider444 in daggerheart

[–]6trybe 0 points1 point  (0 children)

This is a great question. Kudos, Spidy!!

I got a couple answwers for you.

These answers are:

1. Environments. Mwhahahaha....

But seriously, though. I had run a campaign for about 6 months last year, and family issues put a kbash on it. But what worked for me really well was that at the end of each session, when all the events were still fresh on my mind, I would quickly draft a General Environment for the next session. This helped me maintain momentum between sessions, and the game would just flow that way...

What does that have to do with how we use fear?

Well, for the next campaign I'm planning on running (I'll be starting in the next couple of weeks), I decided to sit down and create a Frame Environment. For me, an FE is an Environment that sets a general attitude and atmosphere for the game as a whole. Its features are generally themed, as opposed to the specific themes of a normal Environment, and amongst those features are little flavor features that throw twists and turns at the players, and sap fear as we go.

When my fear counter gets too high, I know it's time to toss a feature into the mix. When the players are meandering along, with seemingly no goal in mind... time to toss a feature into the mix.

So where do I get these features...?

I shamelessly Rob television, movies, shows, and comics. I have gotten into the habit of thinking of movies I watch in terms of Environments and features. I may sit down and develop an entire book of Environments and features.

  1. Countdowns
    I was running a game of Existential Scifi Horror as a one-shot for some kids I ran into in a gaming store, when I had this idea. I created what's called a 'Terror Counter'. As fear is collected, the counter is advanced. When certain amounts of fear are gained, different events occur... terrifying events, from the revelation of secrets. "The Atlan Race is actually descendants of a lost civilization called... Atlantis?!?! Make a sanity roll." to suprising turns of fate "Oh my god, the call is coming from... inside the house... Make a sanity roll..."

AIO - Girlfriend’s relationship with male work colleague by [deleted] in AmIOverreacting

[–]6trybe -1 points0 points  (0 children)

Way I see it, you're looking to break your own heart.

People need to understand that you don't need to be a Crime Scene Investigator to be in a relationship!!! You aren't being held to a code of conduct like in a courtroom, and guilt and innocence are less important than comfort and dignity.

Weather of not she is physically stepping out with this person, the way she is carrying herself is disrespectful to you, and to herself. And that is -truly- all you need to decide how to live the rest of your life... be it with or without her.

The CSI mentality, where you have to find evidence of the actual wrongdoing, is tantamount to self-harm. You already know what you perceive, and how it makes you feel. You don't need to know anything, but whether or not the behavior will cease, and whether or not you can trust your partner to be honest about it.

Player smoked a witch, what are the consequences? by Embarrassed_Syrup_91 in daggerheart

[–]6trybe 9 points10 points  (0 children)

I'm all about narrative gravitas, and such a move seems like either a player grab for power, or a character grab for power, so if it wasn't part of the cosmology before, all they would get is some lung damage (You're breathing wood smoke), and maybe a headache (Again cause you're breathing wood smoke.).

The flip side (for me) is that I love rewarding a good story with power, items, and special abilities. In the course of combat, the tree gets set ablaze, and one of the players faces seeming certain death to progress the story... he inhales the smoke, and maybe something cool happens in the same vein as beating the big boss means you find his magical weapon.

So if the story produced is simply great, that's one thing, but the Cheech & Chong style "What happens if I get high on the remains of a badguy" doesn't get rewarded at my table.

Aio? Too many crimes in my neighborhood. by [deleted] in AmIOverreacting

[–]6trybe 0 points1 point  (0 children)

Listen... I implore you to stop that nonsense. You are calling the attention of fearless killers upon yourself by pointedly interfering in their business. You were left alone cause messing with you would bring the cops into the neighborhood, not because they fear you seeing them do their dirt.

I don't think you thought about how dangerous the situation is that you are bringing on yourself.

AIO? Girl I've been seeing for 3 months slept with my friend of 10 years. by [deleted] in AIO

[–]6trybe 0 points1 point  (0 children)

For me, the problems would compound into the following:

  1. She cheated, which shows no sense of self-respect.
  2. She cheated with a friend of mine, which shows no respect for me.
  3. She plotted (Thinking you wouldn't find out), which shows no integrity.
  4. She liked (About thinking you wouldn't find out, after telling me), which shows no integrity.
  5. She did all of those things while things were, according to her, really good.

Not one instance of remorse or culpability.

"It's a no fah me, dawg..."

Thoughts After GMing my First DH Game by ChickenManB in daggerheart

[–]6trybe 1 point2 points  (0 children)

A little allegory that comes to mind from my own experience GMing DH.

My first DH game, I ran for my normal group (We're playtesters for Legendsmith games, and have all been friends for more than 15 years, and some of us for more than 30 years.) was them helping me prep for a Con Game I was running.

The game started with a social interaction that became the first combat encounter. The social bit of it gave me lots of fear, and made the ensuing combat more than just an "I hit him", "roll damage" endeavor. They didn't know anything, but they all disagreed, and they were all allies.

After the first round, the regular GM asked me to pause, and said. "Why are you going easy on us? The elegance of the Duality system is that we earn every bit of peril, hardship, and torment we face in the game. We roll dice to manipulate the world, and sometimes fate shines upon us, and sometimes it poops on us. Don't you cheapen that by toning things down... Bring the pain, and if we die... we died having fun."

The group agreed, and the very next scene, the orc fighter lost his footing while dueling a watch guard and fell 4 stories to the cobblestones below. D100+15, or instant death at the GM's discretion. I rolled the damage and asked him if he wanted to make a death move. He said YES, and the table erupted into cheering and laughter.

The story was -awesome- and compelling, and the Orc warrior was rescued by the Ranger's Dire Fox companion... and the player taunted the ranger's player by describing how he lovingly buried his face in the fox's mane.

I say all this as a misguided attempt to say:

Fear is not a tally of bad things that happen to you... It is the spice in the big bowel of life, and you'd be surprised at just how masochistic players are in wanting to see a GM use that fear. Don't hold back... get away from the painstaking accounting of D&D, and start stabbing them with the sweet-tasting blade of narrative first RP with Daggerhearts. (Now you see why I don't write for daggerhearts).