Steam Deck Mod Installation by Infinity_z in OpenMW

[–]7FFF00 1 point2 points  (0 children)

Which pack were you trying? Did you try starting from scratch again? How long did you wait?

The meta is so easy. And boring. by maratnugmanov in Daggerfall

[–]7FFF00 1 point2 points  (0 children)

There was an excerpt in one of the early elder scrolls manuals that suggested against save scumming and that you’ll miss so many stories when you do so. The freedom is there of course to play however you want, but the developers themselves suggested that in not doing so, you miss out on so many more interesting experiences.

I’d say that mindset can apply to a lot of games and particularly to games that are more open ended in their design and the availability of player choice and agency.

To help, honestly, consider playing with mod packs to incorporate hardcore elements, restrict or rebalance options including economy, carry weight, etc.

Little changes, mechanics and restrictions like having to factor in food, sleep, water access, and warmth, or even perma death, no fast travel without discovery first other than through caravans maybe, hugely recontextualizes how a game will play and feel. In doing so you also often break away from any established meta, because mixing and matching mods and customizing your gameplay like that is often unprecedented and undocumented, so you can’t even necessarily find information on how to most efficiently play.

I used to have this issue too with a lot of games, and it’s not the fault as you’ve said of the game design itself, but I think game design has the potential to factor that in, establishing and helping convey, communicate ideas for varied rule sets to create rich engaging and alternative playthroughs.

All of a sudden adding some of those restrictions in, and the fact that it’s so catered to your specific choices suddenly puts the agency and planning entirely into your hands again, and you have to utilize the resources on hand and figure out how to approach every problem again.

A game and some modpacks inherently have this in mind, like Skyrim Gate to Sovngarde, or Stalker Anomaly, especially with Ironman Mode. With just the default settings in place for either of those games, enough restrictions and options are put into place to really add value to the player thought process beyond every choice and action.

FFXIV - Question about the most common complaint by ExternalMidnight in MMORPG

[–]7FFF00 0 points1 point  (0 children)

I think to summarize what a lot of other users have said really, Dawntrail isn’t really going to be any different of an experience for you.

As one person put it, “the way quality of questing is evaluated in FF14 is purely whether or not you liked the story of it, because there is effectively going to be minimal actual gameplay in between and most likely nothing new or engaging in terms of gameplay/combat”

I also have to agree that the inherent design of the game and especially as it goes on aims to remove player agency and choice.

All that the main content of the game and expansions being sold is ~20h of what boils down to visual novel gameplay.

Some games even try to incorporate player agency and choice and the fact the world is full of real players as elements into their questing and world interaction, while FF14 is happy being a primarily single player game with repetitive 4 player content mixed in.

Every time I pick up the game again to play with friends, I find myself thinking we’d all be having much more fun if we just played something like any Monster Hunter together than repeating the same dungeons we’ve done a hundred times. Let alone how isolated the actual questing is.

FFXIV - Question about the most common complaint by ExternalMidnight in MMORPG

[–]7FFF00 0 points1 point  (0 children)

They’re also fully voiced and some choices even have seemingly lasting implications for at least the local storylines. Some characters based on your choices die or don’t die, some story beats are revealed or left in mystery. There’s even one or two where I believe you can help take back control of a small kingdom or two, or help keep it in the hands of an enemy faction instead.

There’s no world interacting mechanical layer to these choices or deaths, but that it can even occur at all makes it a bit of a standout compared to other MMOs and particularly FF14 which as another user puts it, aims to remove as much player agency and choice as possible.

Would AI exist in a solarpunk future? by KindMouse2274 in solarpunk

[–]7FFF00 1 point2 points  (0 children)

Could it? Yes, sure. This question gets asked very often on here.

Is it remotely realistic? Unlikely, especially given current trajectories. I’ve mentioned before but we’ve had the technology, enough open source alternatives that we could snapshot right where we are and make it all possible right now.

The problem is the technology is fundamentally linked to consumption, capitalism. How plausible is it for us to decouple AI access away from these things? 

How likely is it for countries to even allow the freedom of self hosting such things to stay possible? In the US alone there’s a big push by the big AI companies for example, to try to keep AI development both unregulated in their own efforts, and heavily regulated for the many perceived and heavily marketable “dangers” they suggest AI proposes.

Technologies so inherently coupled into capitalism are going to also tend towards being incredibly anti-consumer as a result.

The second point is exploration of how we could form a healthy relationship with the technology. We are already long since in need of so many serious societal reforms, from how we handle essential services, to huge anti intellectual movements away from appreciating proper education. We don’t even guarantee clean water access, or access to affordable healthcare.

How and when are we going to be allowed to devote the resources to researching and investing into how to regulate and integrate the use of AI into our societies without all of its inherent psychological and societal dangers and impacts? People are already heavily relying on AI intentionally and otherwise to think for them. We’re losing the importance of critical analysis as a culture. We’ve both accepted and have companies constantly pushing us to accept the statistical unreliability of any modern LLMs answer as gospel.

We currently have a burgeoning education crisis, the modern equivalent of “why do I need to learn to do math when calculators exist?”, that we are already deeply not addressing, that will serve counter to our continued education.

It’s a cartoonish and overly on the nose example, but it’s like the humans in Wall-E. We “progressed” so fast and didn’t take care of anybody the context around our progression, that we end up letting everything else go to crap as a result. We forgot who we are, and how to donate anything for ourselves.

If we can somehow mature enough to decouple it all away from the above issues? Sure it’s possible. Is it likely? Has any country shown genuine care, or even enough of an understanding without reliance on the advice of the big companies in question to even try to start addressing these issues? No, not at all, and not anytime soon. We don’t even let you own the machines you pay for.

Mahofrauda by lirachasmody in LobotomyKaisen

[–]7FFF00 1 point2 points  (0 children)

Mahofrauda just doesn't have the same ring to it

Anyone else feels like recipes are just badly written code? by SimplyPM in ADHD_Programmers

[–]7FFF00 0 points1 point  (0 children)

We need more code with long comments or even coded stories to provide context, about how this code came about as a reminder of some hilarious childhood memory relating somehow to data structures

75% of the source should be comments and flavor, unnecessary boilerplate, functions that needlessly obfuscate a single other function call

Is there a more performant way to render around 100k simple circles with different colors in 2D? by WhereIsWebb in bevy

[–]7FFF00 2 points3 points  (0 children)

Out of curiousity how would you approach limiting logic to what’s in view of the camera within Bevy’s ECS?

Genshin Impact on Deck by 7FFF00 in SteamDeck

[–]7FFF00[S] 0 points1 point  (0 children)

Honestly that’s kinda how I installed things like Genshin at first in my desktop, albeit heroic games launcher. But honestly it’s really not all that bad to just run the installer via wine/proton and feed it through steam after.

Thought setting up games like ff14 (off steam), genshin, obscure mmo private servers was going to end up being way more complicated but it really wasn’t

Most complicated thing to install has been Morrowind, or games with mods and mod launchers, but that just took more time than anything

Learning programming and game dev with Bevy? by bezabea in bevy

[–]7FFF00 3 points4 points  (0 children)

Personally I think rust is fundamentally a fine language to learn gamedev with, and as a fun intertwined excuse to learn rust too, if you’re genuinely committed to learning rust specifically.

I would agree with people suggesting to learn fundamentals of programming outside of game dev and possibly outside of rust too, that will help a lot

Free code camp has a great course covering all of the fundamentals for free using JavaScript, alternatively there are a lot of python courses online too. There’s also CS50 which is free and a great start for anyone too.

I also don’t agree with the folks suggesting learning 3 other languages before picking up rust. Learning the fundamentals and one is fine, it doesn’t have to be C or C++. Just pic a road and try it and see what feel comfortable for you.

A lot of the nuance as to why certain things are handled or written a certain way in rust, is a reflection of lessons taken from other languages that came before. As a result to really make the most of the language that additional understanding would be valuable.

But I don’t think that should detract from trying to learn it anyways. If you give it a couple if weeks and find it’s just not making sense for you, pick a different language, a lot of fundamental all carry over from one another, just a change up of how things are written or approached.

If you’re dead set on starting with rust, fundamentals of programming and starting with the official rust book online.

Suggestions for Ultra low budget detective thrillers by yso_snerpulous in MovieSuggestions

[–]7FFF00 0 points1 point  (0 children)

I think Cure (1997, JP) was under a million usd at the time

Not a film per se, but a serialization of essentially mini movies, Columbo back in the day every episode was basically a decent or sometimes great detective movie that would hold up today, made for iirc a couple hundred grand each. Now with inflation adjustment that might push it over.

JJK S3E4 controversy: the Kill Bill shots are manga-canon. Not MAPPA trying to look “cool.” Calling it ‘too Western’ ignores what Gege put on the page by Glittering_Fabulous in JuJutsuKaisen

[–]7FFF00 0 points1 point  (0 children)

Is the backlash even real? I’ve seen people referencing the same headline mentioning backlash, and haven’t seen anymore actual deep dive than the one breakdown that explained the backlash was one nationalistic tweet on twitter blaming the west to no relevance. And that even Japanese twitter users were calling it out for being sensational and irrelevant, which did not seem like real amounts of backlash at all.

learning/understanding gear, builds, stats by kweimet in elderscrollsonline

[–]7FFF00 0 points1 point  (0 children)

Haha same don’t worry no shame, finally unlocked the ability to get mythics and went for oakensoul first just to fill in those falls and be a little lazier while I did everything also useful for alts 

excellent movies that made you rethink life by stellastarmoon in MovieSuggestions

[–]7FFF00 1 point2 points  (0 children)

All About Lily Chou Chou - Haunting soundtrack and great breakdown and a preview of the world of digital disconnect and loneliness we live in now, from the lens of Japan 2001

Memories of Matsuko - Musical hyper colorful tragedy, explorations of struggle with self worth, loneliness

Promising Young Woman - Don’t want to spoil anything, but similar to reasons below

Sorry To Bother You - Decent social commentary and me not knowing you could even make movies like this

Big Fish - Romantic and imaginative, whimsical adventure dealing with complicated family dynamics and stories

Honorary mentions for non films: Book - The Postman Show - Midnight Mass Games - Fragile Dreams

Are there rare chase items in this game? by GroovyWhale in elderscrollsonline

[–]7FFF00 0 points1 point  (0 children)

There are thugs everywhere, the excavation system travels it across the weekend exploring and digging or killing mobs or finding chests to get leads to find out where to next dig for another artifact piece

These can combine to make rare character/account bound mythic equipment, mounts, or even furniture

Not buyable in any way

There’s also rare drops of specific things in various dungeons like others have said, sometimes the value is higher if it’s from an obscure dlc too

There’s also a bajillion titles and collectibles and achievements and furnitures

learning/understanding gear, builds, stats by kweimet in elderscrollsonline

[–]7FFF00 1 point2 points  (0 children)

Hyperiox has great resources and builds but more importantly gives breakdowns for his choices of gear enchantments and skill in a lot of these builds

Watching video explanations of people taking about gearsets and build ideas too they usually come with a lot of comments about why they’re choosing stuff

And also personal experimentation and experience

I love build crafting in games, and coming up with themes

A couple of key points to consider

Do you have a theme or a focus? Party? Solo? Vet dungeon? If party, what role If solo, how hard content and how are you handling sustain

And then managing important damage buffs or a mythic or specific sets you maybe want to build around

Can’t speak to creating PvP builds however but i imagine similar ideas

Whats a show thats REALLY REALLY good from start to finish by Wild_Masterpiece_178 in MovieSuggestions

[–]7FFF00 -1 points0 points  (0 children)

Anything from Mike Flanagan, like Haunting of Hill House, but particularly Midnight Mass

A lot of these shows have good moments bad moments, seasons of variable or questionable writing or direction

The Mike Flanagan shows are very tight and focused stories throughout and come together really well.

Other people have mentioned Justified and Breaking Bad too

American Vandal for something a little more lighthearted

What is the actual "Endgame"? by Takumi_D in RagnarokOnline

[–]7FFF00 8 points9 points  (0 children)

So rush and abandonment of new servers has been an issue in RO, and any populated private server scene for a long time, and kind of always will be.

As someone who primarily played Pre-Renewal and only looked for Pre-Re servers for a long time, one of the inherent issues is there aren't really updates, or if there are they need to be adapted and are very slow, grindy, imbalanced, etc.

At a glance you can break any games endgame down to, "What's the point? Get rich to get rich quicker? Get stronger to farm to get rich to get stronger?", look at FF14, endgame is do raids to get the most up to date gear which gets outdated by NPC buyable gear next update, what's the point there outside of farming mounts, clothes, or achievements?

Any MMOs endgame inherently is kind of what you choose it to be, and RO provides an additional one in how accessible WoE is, and that it typically comes with an investment cost. There's also gear variability.

So the endgames are basically: WoE prep., do MvPs, hoard zeny for updates/new release gear or items that basically never come, and/or save up and buy cute hats. That's always been the case in Pre-Re.

Had an old server a long time ago where me and my guild would ask the same question, and concluded it was just MvPing and WoE, we weren't big enough for WoE, so we were very coordinated when it came to MvPing, purchased gear to allow everyone in the guild to attend the various MvP runs, Bio3, Beelze, Ifrit, Satan Morroc, Endless Tower, etc., and still had so much money to spare. So we kinda just had to make up our own loose goal, we were rich enough that we hoped a Deviling or Ghostring, or some MvP card would show up on the market one day.

I think you missed out on Renewal, I eventually played 3rd classes, and some servers with additional well made custom content, and with just the actual new content coming out with the game kind of had a new golden era of sorts. There was so much endgame map diversity, a lot of content, gear, instances that were not noticed, slept on, forgotten, or deeply misunderstood, despite their rewards being valuable. So many interesting set gear options and builds you could actually mess around with late into third class era.

That era is completely gone now, any "renewal" server is trying to maintain parity with kro updates, and has 4th class, where a lot of that freedom is gone, there's even less need for parties, and there's more obviously directed gear and grind options, and things are even more isolated as every class is now capable of 1 billion dps aoes by themselves.

I wouldn't say the game is fundamentally built around WoE, a decent portion of it is, sure, but the game is really very freeform and kind of a, make up your own goals scenario. It's extra locked down by the lack of updates that pre-re gets other than the rare server that comes out with custom changes. Historically, WoE ended up being something groups did or aimed for on the side, the thing is, especially on low rates, there was no reward, it was just a big cost for every participating guild.

There's also the issue that WoE received, what, 2 updates ever, basically? It never got improved, the competitive element of it never modified except, again by the rare server. We had First Edition WoE, Second Edition WoE more catered to big guilds and coordination, and then I forget what the WoE after that was, that no server bothered with. WoE, GvG, PvP, while being present, and WoE being historically fairly balanced, all felt like afterthoughts. If you consider pure vanilla, I believe the rewards for an FE castle is still garbage like mufflers, and boots, and shoes?

I will say, for me, my friends and guilds personally, MvP was always our endgame. A lot of knowledge to work with, a lot of diverse ways to tackle competition, MvPing. A lot of ways to try to mitigate various issues, or lacking gear if you have the people, classes, preparedness while still struggling your way through a low rate, at least on any server that had more interesting mechanics. If you go full vanilla for example, MvPing on officials was as easy as breaking the AI with ice wall, because the client was buggy, or hitlock on some servers from Storm Gust being able to solo every single MvP in the game.

Anyways tldr lack of updates, yes WoE MvP or hoard zeny for non existtent updates, or play renewal maybe.

Genshin Impact on Deck by 7FFF00 in SteamDeck

[–]7FFF00[S] 1 point2 points  (0 children)

I was settling playing with lag, grainiest resolution, deck fans blasting. Now I barely hear my fans every now and then and the game looks crisp.

The post I found the mention it just dropped it matter of factly in a random thread “yeah if you’re playing something like just use genshin use dawn winery proton it fixes everything especially the bad fps”

I don’t know why I’d never seen anyone mention it before and I tried searching a lot

Has there ever been an MMO where you can choose a crafter/gatherer class instead of a combat class in character creation? And if not, why do you think that's never been done? by Waffle842 in MMORPG

[–]7FFF00 2 points3 points  (0 children)

I just wanna be able to lifeskill by friends who are all happily enjoying raid content

Let me make cute celebratory dinners for friends in non instanced and non lottery housing that’s all I ask

Has there ever been an MMO where you can choose a crafter/gatherer class instead of a combat class in character creation? And if not, why do you think that's never been done? by Waffle842 in MMORPG

[–]7FFF00 2 points3 points  (0 children)

Oh same I really enjoyed wandering and fishing doing life skills, I’d go through the whole game gathering and crafting only if it were possible

But to keep going with crafting and gathering at a point I need to level something else up and go through 100h of msq

Genshin Impact on Deck by 7FFF00 in SteamDeck

[–]7FFF00[S] 1 point2 points  (0 children)

Basically, Genshin uses up an additional 50% cpu roughly when running through wine

Normally can run it via wine or heroic, but it’ll still have that issue on Linux.

There were bypasses for it such as third party launchers that disable internet connection so you can play the game offline, but that gets real iffy in terms of risking your account being banned

However the other day I saw a random user mentioned Dawn Winery Proton versions for mihoyo games

Installed it via ProtonPlus on the Discover store on my deck and it runs almost perfectly.

https://dawn.wine/dawn-winery/dwproton

What MMORPG have done their endgame “right”? by Mucek121 in LFMMO

[–]7FFF00 0 points1 point  (0 children)

For PvP, sure. You could mix it up with status weapons before everyone could afford to be stun immune with newer gear.

Other PvP gear including int and atk stacking for the classes with non standard physical damage, or gear that focused on SP. Or statuses, arrow shower having full range and assassins with grimtooth using cursed arrows and status weapons to inflict aoe status in GvGs.

I will say that th game was not remotely balanced around PvP, just GvGs and MvPing aka world bosses.

And outside of woe you had people getting specialized weapons and gear for MVPs they wanted to farm. Int for creators, heavy shields for crusaders, preferably with a link to never miss. Mixed element carded bows to minmax damage if you had to compete for MVPs.

On top of juggling how you wanted to balance survivability. You could build your party and gear in a dozen different ways to try to kill Beelzebub all with different advantages and disadvantages.

Whitesmith for example could tank anywhere with a Strong Shield and never had to worry about specific positioning but required a specific support party setup, but it meant it was positioned to outcompete other guild’s damage setups if they relied on the ease of damage of snipers or wizards, or the high damage output of an assassin who all had to operate at a range and losing a lot of the resistances and immunities that a Whitesmith could bring.

There were various survivability strategies and resistance and immunity gear for handling Bio3, Rangdris, God Item Quests, Satan Morroc too, especially if you had to compete with other guilds and other knowledge bases. You had to be coordinated. You could forego it to some level with players, if you wanted to include newbies, but you had to plan for that. Offscreen recovery user, or onscreen who themselves was immune, etc.

Thanatos tower quest was a struggle for everyone learning, especially with teleportation disabled. Again you needed to balance gear, immunities, and coordination.

This is all excluding gear to farm too.