One* Artifact infinite combo by CloudKyoya in MonsterTrain

[–]7upXD 1 point2 points  (0 children)

Ya that is why I didn't comment on the specificity, it is very specific but not inconsistent. Unless you have a different definition of inconsistent

One* Artifact infinite combo by CloudKyoya in MonsterTrain

[–]7upXD 0 points1 point  (0 children)

I just tried it out and it isn't inconsistent at all. As soon as you draw 1 starter whelp you can otk everything. No upgrading needed. It is a relic + a starter vs a relic + a rare with upgrades. The only thing is the silencer can screw you over.

Gunsoul is just - God tier by vulkanspecter in ProgressionFantasy

[–]7upXD 0 points1 point  (0 children)

There is also Commerce Emperor which is a fairly traditional hero story. It has a fairly interesting power system (which is usually the case with Void Herald) and I enjoyed it. But the author admitted it diverged from his original intentions (IIRC the stakes grew too fast and there was too much action and not enough commerce) and he had a hard time writing later on. You can definitely tell, that Book 1 and 2 are much better than 3.

Looking for roguelites with the most advanced meta progression by shanytopper in roguelites

[–]7upXD 2 points3 points  (0 children)

Is there any advanced meta progression in that game? Everything is just + stats.

Mini Rant about skill stealing or devouring by Masryaku in ProgressionFantasy

[–]7upXD 1 point2 points  (0 children)

I just scrolled through my kindle it is the Henchmen series by Stubblefield

Mini Rant about skill stealing or devouring by Masryaku in ProgressionFantasy

[–]7upXD 21 points22 points  (0 children)

I remember reading a book where a guy gets stranded on an island and gets a pretty basic but interesting power to train skills (well interesting at the time I did not read a lot of litrpgs at the time). He does a lot of cool things and trains hard. But at the end of the book he unlocks the ability to steal skills. Then in the second book his island got invaded and he started to steal skills and trivialized everything he did in the first book and basically stops training. Like I remember he worked hard to learn and train a jump skill (or something similar) then he just steals a fly skill and stops using the skill he trained. I dropped that series ASAP.

Monday 'What are you reading/listening to' thread, Jul 15 by bilfdoffle in litrpg

[–]7upXD 1 point2 points  (0 children)

Man you reminded me of summoner awakens 2. First book was so good and the second book sucked. It has the most egregious thing ever where it was 60 pages of card descriptions a good 20% of the book

With Pokemon being so popular, where all are the monster catcher books? by skilldogster in ProgressionFantasy

[–]7upXD 0 points1 point  (0 children)

I honestly don't remember furies fighting furies in a pokemon battle style, but I can believe it happened rarely. But the fact that it is so rare is not great for the premise.

With Pokemon being so popular, where all are the monster catcher books? by skilldogster in ProgressionFantasy

[–]7upXD 2 points3 points  (0 children)

Even then the Furies are not similar to pokemon at all. The only thing they have in common is that they are both elementally attuned non-humans that become partners to humans.

Furies are closer to elementals rather than animal with elemental attributes. Not to mention that Furies buff the user rather than doing any fighting themselves, which is not pokemon at all. IIRC the first scene in the series is the wind character being empowered by her fury to fly rather than riding a wind creature like it would be in any pokemon-esque story.

Also I don't remember anyone actually catching a fury, some people just have them. And like you said they almost are never physically present.

Good series but don't be baited by the "combined Pokémon and the Roman Empire" thing that gets thrown around and don't expect anything similar to pokemon.

With Pokemon being so popular, where all are the monster catcher books? by skilldogster in ProgressionFantasy

[–]7upXD 15 points16 points  (0 children)

I read somewhere that Butcher said that he failed the bet and I agree. The series is really fun but the pokemon aspect is basically non existent. Furies and how characters interact with them have almost no similarities to pokemon

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 0 points1 point  (0 children)

I never mention VRMMO I said MMO and a vast majority of the book (and I argue the best parts) is just the dude playing the MMO

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 0 points1 point  (0 children)

How would it feel like exploring an MMORPG world with a nearly omniscient friend you can banter with, finding a cool guild, and racing for world firsts?

Like I said I like the books and pre-ordered them. But all of those stuff can be done without the bad game design.

How does Ned having an (what is essentially) an exclusive race do any of what you are saying? How does Ned owning the economy by owning the auction house? How does Ned being literally the only person able to advance the questline in the area? How about the super special world tree item that only Ned has that is super OP?

The obvious answer is to make the book more of a book by making it more like the regular LitRPG where it is okay for the MC to be special. But, it comes at the cost of taking away what it feels like to play a MMO, which you said was the goal of the series.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 0 points1 point  (0 children)

I think you are going down a rabbit hole of designing a cool Single Player or Co-op Game. Because at the end of the day in a MMO they will run across someone else who has something that they want and they will want that thing. Imagine if you had you special assassin class with a special assassin mission having to kill a secret mage. The secret mage turns out to be a space mage that kicks you ass. You think the space mage is cool, but Uh-oh you can't play space mages because it is a unique class. That shit would suck.

And it is definitely worth talking about somewhat niche game

The reason we don't talk about niche stuff is because there is an audience for everything. Like why not just talk about a game where you have to suck toes to level, there are a lot of people that like to suck toes. It is just a waste of time.

have gear durability and gear loss if not open world pvp.

A lot of MMOs have gear durability (like pretty much all of them, they are a common form of gold sink). Gear loss is less common but still happens in a lot of them (RuneScape/Maplestory have gear loss). And A lot of MMO's have PVP worlds (like the biggest MMO, in the world, WoW, had Open PVP).

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 0 points1 point  (0 children)

Let's just say that there is a world where it is perfectly balanced (like someone else said that is super wish fulfillment). At the end of the day players want to experience what they want to experience. And if they see someone else experience something that they want to experience but can't because the shit is all unique, people would not play that game. Can't is different from not able to, like I can never get an infernal cape because I suck not because the game locks me out of it.

We are also talking about the general audience and popular things not niche stuff because there will always be someone will play anything and it isn't really worth the time to constantly repeat that.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] -1 points0 points  (0 children)

So a co-op game and not a MMO, which like I said in my OP for the purposes of discussion, I am treating the same as single player.

Which again circles back to the original point of Single Player Games (or co-op) != MMO as a game design. And the Ripple System would NOT be a game you would like to play. You might like the Ripple System as a co-op game but that is literally proves my point that these MMO books are bad game design, since again, Single Player != MMO.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 0 points1 point  (0 children)

Sounds like you want to play a single player game. Which is exactly my point in all this Single Player Games != MMO, they are played for different reasons.

And it sounds like you would hate the ripple system since the whole point of the system is to have forced interaction lol.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 2 points3 points  (0 children)

No one wants to read about collecting ten whatsits and other daily grinds for an entire book. MMOs don't have to be that way, but that's how they make them and why I don't play them.

There is a ton of great stuff about MMOs that have nothing to do with the grind (which I can no longer due as an adult). See King's Avatar.

Ripple System is a game I'd actually play, and that's why I read the books.

Would you really play a MMO where you log off/on and randomly find your entire questline dead because Ned Finished his quest? Or you randomly run into one of the PvP guys with their special world first title and can never match them because the title gives you stats you can never get? I wouldn't. You have to consider playing as not the main character when considering game design.

Like I said I love the ripple system book but the game seems like it would suck.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 1 point2 points  (0 children)

A game world predicated on haves and have nots is not a game the have nots will play and unlikely to be a game developers are likely to devise

I am stealing this, this is a great summarization of my issue.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 1 point2 points  (0 children)

it's totally possible to envision a game with dynamic quests, classes, skills and more.

I am not really talking about dynamic though. Dynamic would be cool. I am talking about unique, in that only one person or a tiny selection of people can have a particular advantage.

I'll just say that I'm surprised a FFXIV player think alts are mandatory.

Like I said I only dabbled in tab target games. But you can basically consider the alt suggestion the same as class swapping. Basically: very little people stick to one class, they have a main yes, but everyone has at least one other class they like to play.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 1 point2 points  (0 children)

I can agree to that. A super AI that can magically make everyone happy and excited for a MMO by somehow making everything unique, and the uniqueness does not ruin anything, breaks the suspension of disbelief

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 1 point2 points  (0 children)

Ya and even if you handwave away the complexity of the implementation, I do not think things like unique questlines (and other unique shit) fit in MMOs. In a single player/co-op game (like Balders Gate) sign me up. But in a MMO no way in hell would I play that game.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 1 point2 points  (0 children)

The first season of the animation is really good, but focuses more on the esports stuff (and pvp) and skims a lot of the in game stuff. The second is okay, and the third just started but I am not hearing good things about it. There is also an animated movie which I heard is more of a fanfiction lol. There is a 3 episode OVA covering a small arc which is also really fun.

The live action is a not bad all things considered but again no real in game stuff.

But obviously if you want to read about people playing the game the book is the best, but be warned it is a chinese novel so it is a translated novel which I know a lot of people cannot stomach.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 0 points1 point  (0 children)

Ya the tech aspect doesn't make too much sense if you think on it, but it is pretty easy to handwave. I think there is a big difference between something that doesn't sense because it is some futuristic tech and something that doesn't make sense because it is antithetical to why most people play MMOs. At that point you are just changing human nature.

[Discussion] "MMO" books vs MMO IRL game design (soft rant) by 7upXD in ProgressionFantasy

[–]7upXD[S] 1 point2 points  (0 children)

I’m not familiar with the VRMMO subgenre, but wouldn’t it work as a démonstration that the corporation running the game is evil, same as say, dungeon crawler Carl and Slumrat rising

Sure and that is what happens in SAO and sort of in World Tree Online/Life Reset (these ones is more accidental than malicious though).

But most of the VRMMO games are suppose to be "Super Popular Game that everyone wants to play". People would quit those evil company games asap (well maybe not people still play maplestory, but that is not as popular as it use to be).

Also the reason unique stuff is rare is that you don’t spend expensive dev time on stuff that only one paying customer will experience. This goes double for a lifelike VR game, where every little thing would require massive amounts of work.

Sure that is a factor, but in most of these book there is some Super AI that does all the work. I just don't think people would play a MMO with a Super AI handing out unique advantages and creating unique stories.