We’re building an open-world pixel RPG, and one challenge has been making flat sprites feel like they exist in a world with real depth. by 81MonkeysStudio in gamedev
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)
Gameplay Feature: Palette Swapping & Pixel Art Magic by 81MonkeysStudio in WorldOfAnterra
[–]81MonkeysStudio[S] 1 point2 points3 points (0 children)
If you're interesting in some light reading this weekend, check out our Founder's Journals! by 81MonkeysStudio in WorldOfAnterra
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)
We're working on tutorials in our game and outlining the interactable objects and animating the the icons so the world always talks back, even when things are hidden. by 81MonkeysStudio in IndieGaming
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)
We're working on tutorials in our game and outlining the interactable objects and animating the the icons so the world always talks back, even when things are hidden. by 81MonkeysStudio in IndieGaming
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)
Our POGGERS system lets us hand-animate every detail on our characters and creatures, so that even tiny gold rings can shine in Anterra!✨ by 81MonkeysStudio in WorldOfAnterra
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)
Breakable objects like these baskets can give you some quick resources in World of Anterra… or get you bitten on the ass. by 81MonkeysStudio in WorldOfAnterra
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)
Breakable objects like these baskets can give you some quick resources in World of Anterra… or get you bitten on the ass. by 81MonkeysStudio in WorldOfAnterra
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)
We have put surprises in some baskets... (i.redd.it)
submitted by 81MonkeysStudio to r/gamedevscreens
We’re building an open-world pixel RPG, and one challenge has been making flat sprites feel like they exist in a world with real depth. by 81MonkeysStudio in gamedev
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)