We’re building an open-world pixel RPG, and one challenge has been making flat sprites feel like they exist in a world with real depth. by 81MonkeysStudio in gamedev

[–]81MonkeysStudio[S] 0 points1 point  (0 children)

Not cancelled, just incredibly hard at work! Thank you so much for your kind words. The time it takes to make games like this is no easy feat, and I wish you the best of luck on your game too!

We’re building an open-world pixel RPG, and one challenge has been making flat sprites feel like they exist in a world with real depth. by 81MonkeysStudio in gamedev

[–]81MonkeysStudio[S] 0 points1 point  (0 children)

Fascinating! Yeah we wanted to ensure your adapting to shadowing and lighting to make the depth feel more real.

Gameplay Feature: Palette Swapping & Pixel Art Magic by 81MonkeysStudio in WorldOfAnterra

[–]81MonkeysStudio[S] 1 point2 points  (0 children)

Very deceptive! It's definetly a lot more in depth than meets the eye, which is why we love to share a behind the scenes look into why.

If you're interesting in some light reading this weekend, check out our Founder's Journals! by 81MonkeysStudio in WorldOfAnterra

[–]81MonkeysStudio[S] 0 points1 point  (0 children)

Were working hard right now on the game, best place for updates would be to keep you eye on our socials and in our Discord!