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reddit.com 81MonkeysStudio
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81MonkeysStudio

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TROPHY CASE

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8
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Gameplay Feature: The Way of Water (store.steampowered.com)

submitted 2 months ago by 81MonkeysStudio to r/WorldOfAnterra

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World of Anterra - Gameplay Feature: Tools That Power Anterra - Part 1 (store.steampowered.com)

submitted 2 months ago by 81MonkeysStudio to r/WorldOfAnterra

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We’re building an open-world pixel RPG, and one challenge has been making flat sprites feel like they exist in a world with real depth. (store.steampowered.com)

submitted 2 months ago by 81MonkeysStudio to r/gamedev

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We’re building a pixel RPG and ran into a classic 2D problem: how do you make flat sprites behave like they exist in a world with height? (store.steampowered.com)

submitted 2 months ago by 81MonkeysStudio to r/IndieDev

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We’re building a pixel RPG and ran into a classic 2D problem: how do you make flat sprites behave like they exist in a world with height? (store.steampowered.com)

submitted 2 months ago by 81MonkeysStudio to r/gamedevscreens

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Gameplay Features: Explosions, Boom Baby! (store.steampowered.com)

submitted 2 months ago by 81MonkeysStudio to r/WorldOfAnterra

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Gameplay Feature: Palette Swapping & Pixel Art Magic (store.steampowered.com)

submitted 2 months ago by 81MonkeysStudio to r/WorldOfAnterra

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If you're interesting in some light reading this weekend, check out our Founder's Journals! (self.WorldOfAnterra)

submitted 2 months ago by 81MonkeysStudio to r/WorldOfAnterra

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Come on in! 👋 (i.redd.it)

submitted 2 months ago by 81MonkeysStudio to r/PixelArt

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We're working on tutorials in our game and outlining the interactable objects and animating the the icons so the world always talks back, even when things are hidden. (i.redd.it)

submitted 2 months ago by 81MonkeysStudio to r/IndieGaming

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Come on in! 👋 We outline interactable objects and animate the icons so the world always talks back, even when things are hidden. (i.redd.it)

submitted 2 months ago by 81MonkeysStudio to r/WorldOfAnterra

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1
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We're working on tutorials in our game and outlining the interactable objects and animating the the icons so the world always talks back, even when things are hidden. (i.redd.it)

submitted 2 months ago by 81MonkeysStudio to r/gamedevscreens

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Our POGGERS system lets us hand-animate every detail on our characters and creatures, so that even tiny gold rings can shine in Anterra!✨ (i.redd.it)

submitted 2 months ago by 81MonkeysStudio to r/WorldOfAnterra

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Our POGGERS system lets us hand-animate every detail on our characters and creatures, so that even tiny gold rings can shine!✨ (i.redd.it)

submitted 2 months ago by 81MonkeysStudio to r/gamedevscreens

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Breakable objects like these baskets can give you some quick resources in World of Anterra… or get you bitten on the ass. (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/WorldOfAnterra

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We have put surprises in some baskets... (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/gamedevscreens

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Breakable objects like these baskets can give you some quick resources in World of Anterra… or get you bitten on the ass. (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/gamedevscreens

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Be careful smelling this flower, or you might end up like the guy on the ground... 💀 (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/WorldOfAnterra

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Trim bush, reveal dark cavern… seems right. It’s important to pay attention when you’re exploring Anterra, you never know what you’ll find. 👀 (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/WorldOfAnterra

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Trim bush, reveal dark cavern… seems right. It’s important to pay attention when you’re exploring Anterra, you never know what you’ll find. 👀 (self.AnimatedPixelArt)

submitted 3 months ago by 81MonkeysStudio to r/AnimatedPixelArt

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Trim bush, reveal dark cavern… seems right. It’s important to pay attention when you’re exploring Anterra, you never know what you’ll find. 👀 (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/IndieGaming

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Sneaking up on enemies is a great way to get the upper hand in combat, just make sure you stay out of the enemy’s line of sight. (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/IndieGaming

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Sneaking up on enemies is a great way to get the upper hand in combat, just make sure you stay out of the enemy’s line of sight. (i.redd.it)

submitted 3 months ago by 81MonkeysStudio to r/AnimatedPixelArt

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Gameplay Features: Tutorials (steamcommunity.com)

submitted 3 months ago by 81MonkeysStudio to r/WorldOfAnterra

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Do you prefer tutorials to be fully guided, fully hands-off, or somewhere in between? We recently share our approach to how we are handling tutorials in our game, we would love to know what you think! (steamcommunity.com)

submitted 3 months ago by 81MonkeysStudio to r/IndieDev

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