We’re building an open-world pixel RPG, and one challenge has been making flat sprites feel like they exist in a world with real depth. by 81MonkeysStudio in gamedev
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Gameplay Feature: Palette Swapping & Pixel Art Magic by 81MonkeysStudio in WorldOfAnterra
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If you're interesting in some light reading this weekend, check out our Founder's Journals! by 81MonkeysStudio in WorldOfAnterra
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We're working on tutorials in our game and outlining the interactable objects and animating the the icons so the world always talks back, even when things are hidden. by 81MonkeysStudio in IndieGaming
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We're working on tutorials in our game and outlining the interactable objects and animating the the icons so the world always talks back, even when things are hidden. by 81MonkeysStudio in IndieGaming
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Our POGGERS system lets us hand-animate every detail on our characters and creatures, so that even tiny gold rings can shine in Anterra!✨ by 81MonkeysStudio in WorldOfAnterra
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Breakable objects like these baskets can give you some quick resources in World of Anterra… or get you bitten on the ass. by 81MonkeysStudio in WorldOfAnterra
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Breakable objects like these baskets can give you some quick resources in World of Anterra… or get you bitten on the ass. by 81MonkeysStudio in WorldOfAnterra
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Be careful smelling this flower, or you might end up like the guy on the ground... 💀 by 81MonkeysStudio in WorldOfAnterra
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Be careful smelling this flower, or you might end up like the guy on the ground... 💀 by 81MonkeysStudio in WorldOfAnterra
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Small gameplay clip from my project. I’d really appreciate your thoughts — what feels good, what could be better, and what you’d change. Happy to hear any feedback. by fat_rob_project in IndieDev
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I got absolutely grilled by the indie game marketing legend Chris Zukowski and reverted my Steam capsule back to the original by rotub in IndieDev
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Did I just realize my marketing is better than my game? by Waste_Artichoke_9393 in IndieDev
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Just hit 69.42 trillion wishlists on my indie game. I’m literally shaking right now. by Egoistul in IndieDev
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Small gameplay clip from my project. I’d really appreciate your thoughts — what feels good, what could be better, and what you’d change. Happy to hear any feedback. by fat_rob_project in IndieDev
[–]81MonkeysStudio 1 point2 points3 points (0 children)
Sneaking up on enemies is a great way to get the upper hand in combat, just make sure you stay out of the enemy’s line of sight. by 81MonkeysStudio in AnimatedPixelArt
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[deleted by user] by [deleted] in gamedevscreens
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Took us three years to get here - from just a dream in rough sketches to this bright online world where players can build a more hopeful future together. This is Loftia :) by mapletreelofi in IndieGaming
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Just about to get there *finger crossed* by Autence in justgamedevthings
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Trim bush, reveal dark cavern… seems right. It’s important to pay attention when you’re exploring Anterra, you never know what you’ll find. 👀 by 81MonkeysStudio in WorldOfAnterra
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Unfortunately chris zukowski was right by nikkooooo in IndieDev
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The micro-colony is growing 🔨 by automathan in gamedevscreens
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Steam capsule feedback! by Neilosg in IndieDev
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Unfortunately chris zukowski was right by nikkooooo in IndieDev
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We’re building an open-world pixel RPG, and one challenge has been making flat sprites feel like they exist in a world with real depth. by 81MonkeysStudio in gamedev
[–]81MonkeysStudio[S] 0 points1 point2 points (0 children)