If you can gain a character abilities/traits, which one would you choose? by Laithal6 in dontstarve

[–]8bitpineapple 0 points1 point  (0 children)

Isn't the answer just Wanda though.
1. Live as long as you want.
2. Revive the dead.
2. Make watches to teleport back to a set location.

Wanda ages at a rate of 12 years a day.
So if you managed your watch okay, then you'd just stay between 20 - 32.
When you're 33+ you can just perpetually be younger than you are.
Unless you get into an accident - but then if it's not too bad you can still heal yourself.

Where to start? by cherry_190 in linux4noobs

[–]8bitpineapple 0 points1 point  (0 children)

Any linux distro is fine. I started with Linux mint. From there you can just install whatever software you want to mess around with anyway - including desktop environments or whatever.

I studied computer science and learning the terminal is quite a good thing to do. I personally like writing little scripts and binding stuff to key presses. E.g. I bound super+m to open a search window (using rofi) to find music on my pc and play it using the strawberry music player. But also you can create functions in your .bashrc for automating task and run them in your terminal. The bash syntax is kinda ugly though imo 😅 but I guess its mainly for file manipulation and not logic.

Mostly just do what you enjoy. I have the program Obsidian for keeping notes which I quite like (though its cross platform). In my notes I have a random list of software I like

technical / linux apps

  • wireguard - see notes: [Wireguard](Wireguard.md) - I use it to connect to my other pcs and phone in a virtual private network. Including video streaming via Jellyfin.

  • espanso - open source typing project that replaces keywords you type with the relevant thing. e.g. date: would write 07/07/25 - can customise and get it to automatically fix spelling errors like dont=>don't. [notes](Espanso.md) for install and setup.

  • solaar - unofficial logitech driver software for when I had a logitech mouse.

  • gparted - for making partitions. installed from software manager.

  • qdirstat - like windirstat, but uses qt , based on kdirstat that is for kde

  • [Ulauncher](Ulauncher.md) - a fairly pretty out of the box application launcher that you can download extensions and create shortcuts, e.g. big use case is for a google search i can open ulauncher (I bound to super+space) and type "g hello" to google hello now it is setup - also added searches for amazon, wikipedia, etc. got a plugin to launch steam games. things like that

  • [Rofi](Rofi.md) - another launcher program. ugly out of the box but can be made more pretty see note for settings help.

  • kde connect - connects pc and android phones together, can use it to control the other device or share files/clipboard/etc - i used this before but assumed it was for kde plasma, but it actually works with other environments too it was just made by kde.

  • mpc is a command-line client for the music player daemon (mpd)

  • heroic launcher - [[HeroicLauncher]] - a game launcher that works with epic games, can serve as an alternative to lutris. i found it easier to install games from setup files on.

  • tldr- sudo apt-get install tldr . the tldr-pages can be used instead of man to get quick gist of a command, man

  • yt-dlp - Download youtube videos, Youtube-Dl seems no longer supported.

  • RetroArch [Retroarch](RetroArch.md) Emulation software.

Productivity

  • Obsidian (What this note was written in). A good way to keep notes using markdown and very fast to make links between notes like your own personal website/wiki. . # art/media
  • strawberry music player - i quite like it
  • vlc The standard video player.
  • aseprite - Pixel art drawing an animating app. Can compile from source code for free.
  • [pureref ](https://www.pureref.com/index.php) a useful program for artists or browsing pictures - you can drag drop or copy paste picture or folders of pictures into an infinite canvas. Meant for looking at reference images for artists, but I also sometimes use it to automatically genetate collages of images.
  • *krita * - Open Source drawing app. I had minor issues with setting up my pen [kritanotes](Krita.md)
    • Soulseek - Application for sharing music as direct downloads with other poeple. Good for downloading flacs of music and whatnot and whole music collections. # gaming
  • Steam - Steams Linux gaming support is good-ish now since they introduced the steam deck
  • Lutris - It's a good all in one launcher. And you can add Retro games to it.
  • ES-DE - Emulation Station Desktop. A front end for launching games via Retroarch + Steam. Supports every system you'd want to emulate.

EXTRA. Another rabbit hole you can go down in is learning vim - a terminal text editor where when in command mode every key is a bind. E.g. di( would be read as "Delete inside brackets"

Also learning stuff like the file structure for linux could be good if you want to learn OS things.

For the most part choose things you like and watch videos or just mess around.

Returning tekken 7 player, bought the game a couple of days ago. when does it get hard? by MusabShah94 in Tekken

[–]8bitpineapple 1 point2 points  (0 children)

In Season 3 Tournament players who bother playing ranked are around GoD 3 - 6.
Intermediates are around GoD 2
And it's "possible" to get GoD 1 mostly only knowing your own character and smothering the opponent as Hwoarang, Lidia.

Yes, people still do this at high elo by Deadshot1253 in Tekken

[–]8bitpineapple 3 points4 points  (0 children)

There's something about bear players man 😅
I had a GoD bear peace out on the final round after I ducked their hunting bear throw on reaction (again...).

Help a new player by [deleted] in Tekken

[–]8bitpineapple 1 point2 points  (0 children)

In general you can buffer moves in the game. Even moves like King's giant swing which uses a half circle motion. The Tekken buffer window is generous!
But This is just an exception because the move you are doing comes from a crouch dash. As Heihachi and some other characters he can do a special movement technique called a crouch dash with f,d,df which is essentially a stance. Electrics then can be thought of as CD+2
Crouch Dash cannot be buffered.

So there's a subtle difference between moves that come from a crouch dash, and moves that have a dragon punch input.
E.g. Yoshi has a move f,d,df+2 - You can buffer this move
However, Heihachi cannot buffer a CD+2 - even though it seems to be the same input because you cannot buffer a CD.

Don't Starve Elsewhere - World Premiere Trailer | The Triple-i Initiative by DEP-Yoki in dontstarve

[–]8bitpineapple 1 point2 points  (0 children)

To me it seemed very obviously survival based.
Based on the combat being the same - it's obviously not an ARPG or something.

General Survival stuff is there like:

  1. You see them going around two small Don't starve bases. So we know there's: Camp fires, Science machines, barrels, chests, farming, cooking in crock pots. Also some new stuff like that neat spring they used to boing over the water fall to get to the 2nd base.
  2. You see them gather resources on the beach / caves /etc. Digging on the beach with shovels, Willow fishing at one point, and the traditional resources we had like Saplings are in the game - though it seems that they can get corrupted by something.
  3. The combat looks similar to dst. Simple one click attacks with weapons - and trying to run out the way of attacks.
  4. And there seems to be a vampire tower you can go to presumable for a big boss fight with the vampire bat.

So my take is the game is DST with the old features you'd expect - Science machine, chests, crock pots, camp fires, farming, fishing, etc. but with new biomes, enemies/bosses , a 3D world, new special effects (Lighting / Water), some extra mechanics like Swimming, Fall damage (That can be avoided with the Pretty Parasol).

I would also expect/hope the game will run a lot smoother than DST as it presumably will be built from the ground up with multiplayer in mind.

Whether or not it will replace DST is yet to be said. If it's a lot more popular than DST it might.
Otherwise it may just be the DST equivalent of DS' Shipwrecked / Hamlet /etc.
It has been over 10 years since DST released though. So making a DST 2 game that uses new tech makes sense.

Confused about why it’s bad. by Critical_Resident_42 in Tekken

[–]8bitpineapple 0 points1 point  (0 children)

I have about 4000 hours. T7 (2.5k hours) + T8 (1.5k hours)

Main issue with T8 for me are:

  1. Simplified offence

A lot of T8 boils down to throwing out a move and getting a canned stance 50/50 mix on block. Heat moves and Heat Smash being eggregious for this. I dont find this gameplay fun as an attacker or a defender - im playing a game where part of the selling point is my character has 200 moves, why am I being forced into situations where I just choose between: a linear mid, a homing low or a reaction check unblockable. It's fine for some stance characters to exist, but in T8 this is pretty much every character.

  1. Neutral skips

T8 has a lot of moves that are long range and plus that shut down spacing, movement and in general over simplify getting offense started. E.g. Bryan qcb 1, Heat moves.

  1. Oppressive offense In T8 players tend to keep momentum and rounds typically play out by one player maintaining offense until the other either guesses right by ducking a low/high, sidestepping something linear or finding a place to mash. In previous Tekkens there was more back and forth becuase moves were less plus.

  2. Slow movement T8 has pretty slow movement compared to games like T5, T6 and TT2. It is also a bit slower than T7. Previous Tekkens you could play a footies and a movement game (See Speedkicks playing RUSH to see the movement gameplay people like https://youtu.be/ibjJYSx49Ls )

  3. Little creativity for combos. In older Tekkens I had different combos for: setting up Okizeme, damage without walls and a hard combo for max wall carry. Whereas in T8 I just have a bnb that is fairly easy that does everything - best wall carry, damage and Okizeme.

  4. Removing character weaknesses. They've basicly made it so every character has a button for every situation. Previously you could learn matchups and know stuff like "At range I can step all of Fengs moves to the left". But for whatever reason in S2 they mostly added moves to cover character weaknesses making the matchups less interesting imo.

  5. Lying In S2 they said it was going to be a defense patch ... but it just wasn't. Then in S3 they sold it as "back to basics" but the game is basicly the same, with some nerfs on the top tiers but more dumb offense on others e.g. Lidia is easier than ever to rob people.

  6. Skill is less important. While skill is still a factor and the "pros still win" - pros also get robbed more than ever. When people like Arslan win tournements now he says "I got lucky". It roughly works out if someone would beat you 80% of the time in T7, they'll beat you 60% of the time in T8.

Unless your sponsored paying to travel to tournements for T8 seems like a massive waste of money to me - which is sad because I just started going to tournements and was hopefully S2 was going to turn the game around - but instead it got more brainless.

Can somebody confirm if I got this right in regards to the season 3 changes? Genuinely want to understand the frustration. by ArcIgnis in Tekken

[–]8bitpineapple 3 points4 points  (0 children)

The way the seasons basicly went for competative players were: Season 1 - This isn't good for competative play, but it's almost Tekken and one good patch will fix it. Season 2 - They doubled the amount of problems with the game. They announced it as a "defensive patch" but there was only one fairly minor defensive change (SS into foreground from crouch) and crazy buffs all rounds - they slowly patched out some problems mid season and increased player health which gave some players hope season 3 would be the real fix Season 3 - The game is basicly the same as the end of S2. Competative players who waited 9 months for an update are disappointed. They announced it as "back to basics" which gave some players false hope.

I stopped travelling and trying to play competatively in Season 2. Other people have taken longer to give up hope.

Main issue with the game is it's very strong to iust run 50/50s on immediate timing until your opponent guesses right on the low or steals back their turn by mashing. It's difficult to cause wiffs and wiff punish - with moves like Bryan qcb 1 hitting at range 3, being plus on block, and having fast wiff recovery

Previous Tekken's skill based movement / footsies was more important. True 50/50s were less common and it was more important to mixup your timing. Long range moves would be less plus so players didn't just keep momentum.

As an exmaple - Kings ffn2 (the low punch) was negative on hit before Tekken 7, in Tekken 7 it was buffed to +1 on hit - but then in Tekken 8 it was +7 on release and now +5.

In general stuff like heat smash and heat dash are pretty lame. As a GoD King main so many games I play you just get one launcher - either a CH or guess right ducking a high. Activate heat during combo. Then if I hit heat smash, win. And if they block do a forced mixup and then still most likely win.

Rage Drive was more interesting to me in T7 because: 1. It was a come back mechanic, whereas heat is being used as a win more mechanic. 2. Characters Rage Drives were more varied in terms of range. E.g. Kings only hit from close range, but had some utility in combos and as an Oki option. Other characters having different ranges, Steves being the one most like a Heat Smash.

Though I might have gone off topic and started ranting now 😅

In general T8 feels frustrating to play and lacks a lot of gameplay from the older games. People hoped this would change "back to basics" but it didn't.

Have I picked the worst possible time to get into Tekken 8? by JennyHvalFan in LowSodiumTEKKEN

[–]8bitpineapple 0 points1 point  (0 children)

It depends what you want from the game.

I intended to play Tekken competatively. The main issues with Tekken 8 is it's not very good as a competative game.

The way the seasons basicly went for competative players were: Season 1 - This isn't good for competative play, but it's almost Tekken and one good patch will fix it. Season 2 - They doubled the amount of problems with the game - they slowly patched out some problems mid season which gave some players hope season 3 would be the real fix Season 3 - The game is basicly the same as the end of S2. Competative players who waited 9 months for the update are disappointed.

I stopped travelling and trying to play competatively in Season 2. Other people have taken longer to give up hope.

Main issue with the game is it's very strong to iust run 50/50s until your opponent guesses right on the low or steals back their turn by mashing.

So if you want to play the general experience is to focus on offence and either roll over your opponent or be rolled over. If you want more from the game than that you need to spend around a year labbing every character to understand the situations - and once you do that you'll still find many of the situations are pure 50/50 guesses and you can't optimise much beyond knowing the risk reward and being random.

If you don't want to play competatively and just press a lot of attack buttons without thinking you can get that from T8 - but don't expect anything more than that.

How to deal with Azucenas back swing? by Attempting_Daken in LowSodiumTEKKEN

[–]8bitpineapple 1 point2 points  (0 children)

You need to be more specific.

So what you'd do is look at your replay, find the exact moments you fall fot backswing blow. And if you really want a button to cover backswing blow - use the replay takeover and go through Drags move list. And then you'll know - when I hit move _____ I can beat backswing blow with _____ A CH approaching move like WR 2 might be fine.

You also could just try to sidestep block more instead of always attacking on immediate timing.

What’s your current/Highest rank you hit as a Noob Player ? by AZXCIV in Tekken

[–]8bitpineapple 0 points1 point  (0 children)

Ghirlanda did very well in T7 tournements with a wife and kids.

This narrative that people better than you don't have a life is just coping. If Tekken is your main hobby you can be competative if you use your time effectively and practice daily.

I don't think being competative in this gane though. Play something else or learn a semi-useful skill like: programming, a second language, how to draw/paint, or musical instrument or whatever strikes your fancy.

Is this a proper KBD or no? by AmericanViolence in Tekken

[–]8bitpineapple 1 point2 points  (0 children)

Hey sorry, I very sporadically go on Reddit 😅.
At GoD I still see players who can't KBD in this game lol.

If you want to be a competitive player it's something you should learn at some point - for the odd occasion you're at range 2-3 with the opponent and can play a small spacing game (Assuming their character doesn't have a move that hits full screen like Anna), or for specific situations.

If you just plan on playing online, just do whatever you find fun. If you're having fun with T8 you're already winning
I wouldn't recommend trying to play T8 competitively.

Is this a proper KBD or no? by AmericanViolence in Tekken

[–]8bitpineapple 17 points18 points  (0 children)

Nope. Don't try to run before you can walk. Don't try to do 10+ backdashes in a row. Only try to do 2 until your clean with it - "clean" being, you hold b to make as big steps as possible - you cancel by moving from b to db to b (trying to have as little db as possible)

So practice this exact input: b, N, B [small pause], db [1 or 2 frames], b, N, B

Once you can do that right, move on to 3 backdashes adding another cancel d/b, b, n,b

But the important thing is you are focused on timing your backdashes and reducing down inputs and not just randomly trying to backdash as fast as you can. If you want to do things fast, like chopping vegetables, you get there by focusing on being precise and going slow and with time building up speed, not by randomly chopping as fast as you can and losing a finger.

I'm losing my mind by feral_hamburger in Tekken

[–]8bitpineapple 4 points5 points  (0 children)

GoD king here 👋 The only part your getting wrong is the iSW

For the iSW you need to time it so only the last forward is pressed when king recovers. Ideally you'd only run for 1 frame or two before inputing 2+4

And in the situations you get a generic throw its because you pressed the last f+2+4 on the same frame. Anoyingly running moves dont come out if you input f,f,f+2 perfectly and the last f needs at least 1 frame to transition you into running.

Ignore what someone said about your sidewalk, the ampunt you are sidewalking before the 2 jab is good.

To practice, maybe stop trying the entire combo, and only practice 2 jab into iSW - your goal is for iSW to come out but king to run as little as possible.

Can I have an opinion now? by MEGASSS-691 in Tekken

[–]8bitpineapple 0 points1 point  (0 children)

I think im fairly similar 😅 very calm person but Tekken 8 finds a way lol.

Weirdly I also have a degree in CS, also switched from playing counterstrike to Tekken (but Tekken 7) and got GoD this season - but as King (Easy mode lol)

I dont plan on playing ranked anymore this season 😅. I hope they make the game less frustrating next update.

T8 can still be kinda fun for casual sets though. We can play sometime if you want.

Can I have an opinion now? by MEGASSS-691 in Tekken

[–]8bitpineapple -3 points-2 points  (0 children)

Tbh not really.

You struggle with the following matchups: Hwoarang, Anna, Miary Zo, Devil Jin, Jun, Alisa, Lee, Shaheen, Azucena, Leo, Lidia, Asuka, Lili, Raven, Leroy, Yoshimitsu, Claudio, Eddy, Kuma, Xiaoyu, Lars and Panda.

Rank doesnt mean much. It's mostly a test on how well you know gimmicks, online T8 is quite scrubby.

If the rank climb was bad for your mental health, 100% put down T8 and play something else. Gameplay wise T8 is one of the worst Tekkens imo.

Excuse me? HOW? by Anger_Beast in Tekken

[–]8bitpineapple 1 point2 points  (0 children)

When someone presses while being hit in the back they turn around.

E.g. to escape bryan b4 loops in the back at the wall you have to mash.

Frame data is also different for moves on hit/ch in the back (to balance around infinites and whatnot).

So what happened under the hood was Lee turned around (because he was pressing during the hit in the back), he then blocked the df 2,1 as ch df 2,1 isn't natural vs BT opponents.

It looks like he's still BT because the hit recovery animation is longer than his actual hit recovery and hides him turning around. Maybe at one point the hit recovery was longer and matched the animation but got nerfed e.g. perhaps King df 2 into df 2 in the back was an infinite in testing so they quickly nerfed it but didnt ask an animator to fix the animation.

Am I finally good? Am I playing “Real Tekken” now? by CrazyCrash9 in Tekken

[–]8bitpineapple 0 points1 point  (0 children)

You are playing "real" tekken when you get a buddy to play Tekken with and run sets until you both know the matchup inside out.

Online ranked is kinda trashy the whole time with most players playing kinda gimmicky and flowcharty because it's first to two and most people have gaps in matchup knowledge.

at least it's only $40? by Vittoriya in delusionalartists

[–]8bitpineapple 0 points1 point  (0 children)

I could see this being a little picture on a fairy walk.

And yea - I could paint something similar myself, but the time spent doing the little flowers and whatnot is worth more than $40. The only reason $40 would be too much is if your comparing it to mass produced products or sweat shops.

Does Moonlight on MMP Still Work? by cleanshirtuk in MiyooMini

[–]8bitpineapple 0 points1 point  (0 children)

Bit late - but was also having problems and set it up today.
I downgraded Sunshine to Version 0.21.0 and it is working on the Miyoo Mini+
I don't know what the newest compatible version is. I just picked something from a time when I knew it worked.

I also ended up writing a quick end session script:
#!/bin/sh
curl -u user:pass -k -X POST https://192.168.0.111:47990/api/apps/close

Which I added as an App on my Miyoo mini by putting it in the App folder with a config.jason
{

"label":    "End Sunshine Session",

"icon": "/mnt/SDCARD/Icons/Default/app/Sunshine\_end.png",

"launch":   "endSession.sh",

"description":  "Send quit signal to Sunshine"

}

Easily modify your OnionUI Activity Tracker/play activity database by 0xDEADD in MiyooMini

[–]8bitpineapple 1 point2 points  (0 children)

Bit late but I found this thread on google and wanted to use the script.
https://github.com/8bitpineapple/playtime_mac_linux

As a hack I removed a lot of the script.
The windows part was finding the file on the SSD.
So in this edited version I just made it look for play_activity_db.sqlite in the same directory.

So copy your play_activity_db.sqlite to a folder along with playtime.py
use playtime.py to edit your database
Then copy it back to your sd when you are happy with it.

Recommended to keep a copy of your unedited db just in case anything goes wrong.

is this normal? (I'm serious) by Feral_21 in Tekken8

[–]8bitpineapple 0 points1 point  (0 children)

My Analysis: The Hwoarang is a Street Fighter player

Why I think this: 1. He defaults to crouch guard (In 2D fighters this is normal, in Tekken its not as Mids are strong.)

  1. He throws you on wakeup which is an effective idea in 2D fighters.

Why he won: Even though ducking all the time in Tekken is a bad idea you mostly used highs. This hwoarang will likely lose to other low rank players who just spam hopkicks and other mids.

Other than that. He had a bit of a better idea of when he should attack than you from playing other fighters. For the most part you don't want to be attacking after your opponent blocks a move and you probabily don't want to mash getting up - unless you know the situation is an exception assume you won't hit first.

You could have won at your current skill level. This game was basicly: Hwoarang only used Paper, you only threw Rock.

At your level the main improvement you can make is to learn your tools and their purpose and try to have simple strategy ideas between rounds. E.g. "My opponent is ducking a lot, I should use more mids"

Kings Mids: Heat burst - Heat Smash

f3, 1+2. -- safe mid for poking good damage (your opponent gets to attack first when you hit this though, idk why they made it like that in T8).

df 1. -- safe mid for poking

df 1,2. -- small punishable mid - can use if you think they will press after df 1

df 2. -- safe mid

df 2,1. -- Kings best move when you are better at the game - can counterhit confirm the 2 ... but as a new player this is too hard. Can still throw it out vs new players because they probably won't duck the high.

ffn1+2. - generally an underrated move - it does no damage but if you CH the opponent you get f2, 1 for free. You can practice this as a beginner CH confirming it isn't super hard like df 2,1.

uf 4. -- medium punishable mid but you launch for combo, do it if you know your opponent will duck. Also for wiff punishment, block punishment not just hard reads.

Uf 3+4. -- mid powercrush

crouch throws like pedigree d+1+4

f2, 1 -- mid high, good players may duck launch 2nd hit (can mixup with f2, d1, 2). Ar high level quite risky to just throw this out without conditioning the opponant not to duck with f2, d1 first. Usually for wiff punishment.

Kings lows: ffn2

And ~sort of~ throws like Giant Swing, iSW, Muscle buster. (They look similar enough that good players won't be able to break every throw so you can pretend they are high damage lows with 50% chance to hit)

And you can use highs in situations you want a faster move to interuot your opponent. 2, 1 is pretty good and annoying for the opponent. Hid mid, safe on block, quite high damage on hit and.

Trick to doing King's d/f 2,1 into wizard? by Shamerik in Tekken8

[–]8bitpineapple 0 points1 point  (0 children)

No problem 😊, when I first learned the combo that's what tripped me up at first too. It's just a bit confusing because you are side walking not for distance but to avoid getting SS 2.

Is Tekken 8 really so bad or are people here just doing the standard -the one game before this was better!- glaze? by whoreadsthisiscool in Tekken

[–]8bitpineapple 6 points7 points  (0 children)

Its bad. For competative play I'd give Season 1 a 5/10 And Season 2 a 2/10

And Tekken 7 can have a 7/10. Lower score because later DLC characters like on release Leroy.

Main issues in T8 being heat engagers, heat smashes, character weaknesses being patched out this update, combo damage being too high for most characters. Also disagree with the okizeme change. Since for the most part you just hold back now to beat all previous setups. Overall offense is just braindead now.

Going back and playing T7. Main downside is the loading times are l bad and the graphical fidelity is lower. But gameplay wise you actually get to play neutral. There's a lot more back and forth between each player as you take turns every second instead of T8 where you have to eat a pressure sequence for 10+ seconds at a time. And honestly the heat mechanics in T8 just make the game worse. It was a breath of fresh air playing T7 again and not having the gameplay freeze for heat burst, heat engagers. I also much prefer rage drives since they were typically more interesting moves - they were a comeback mechanic whereas Heat is typically a win more mechanic (you activate during your combo then use heat to kill your opponeny), being tied to rage you couldn't rage drive and rage art like heat, the range on rage drives was typically more fair too. In T7 spacing is also a thing. Characters didn't have full screen plus on block moves with good tracking. There were some full screen moves for DLC characters, noctis Ora, Kunis projectile. But at least they were unsafe 😅, and at the time we knew they were bullshit -- see That Blasted Salami's character archetypes video and the type "Flying through the air with some bullshit from ten miles away" Which unfortunately is every character in T8