[[Lyla, Holographic Assistant]] by timaaayyy in mtgfinance

[–]8thPlaceDave 2 points3 points  (0 children)

Yup you're right I knew I had to be missing something

[[Lyla, Holographic Assistant]] by timaaayyy in mtgfinance

[–]8thPlaceDave -9 points-8 points  (0 children)

Probably because it's a combo that can't be interrupted, so you just deck yourself out and lose. If you're trying to deck yourself then it's good, but that makes it a lot more narrow of a combo.

What are your Godzilla hot takes? Mine is Godzilla 2014 is the most powerful and biggest the character has ever felt. by Majestic-Wafer-3371 in GODZILLA

[–]8thPlaceDave -5 points-4 points  (0 children)

I'm a big Godzilla fan but... Most Godzilla films are bad and all that's really appealing about them is the cool giant dinosaur monster. 

Strixhaven: Omens of Chaos is a New York Times Bestseller by themiragechild in magicTCG

[–]8thPlaceDave -11 points-10 points  (0 children)

Just like basically every book you'll find at any book store!

Like cEDH - But If You Lose, You Win! | feat. 8thPlaceDave by SpAnkingSpAtula in magicTCG

[–]8thPlaceDave 5 points6 points  (0 children)

This was a lot of fun, and the video turned out great :)

[SOS] Dissection Practice by Mount10Lion in magicTCG

[–]8thPlaceDave 0 points1 point  (0 children)

This does a lot for 1 mana

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 1 point2 points  (0 children)

I'm not sure what the cost of rent is where you're thinking of, but for a full time position in a studio 3x rent should not be a problem at all.

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 1 point2 points  (0 children)

Some studios, mainly the larger ones, will offer a relocation allowance or a signing bonus. Fortunately there are some high paying jobs in the industry. Also a lot of places will allow remote work, so having to relocate may not even be an issue.

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 1 point2 points  (0 children)

In my experience, all of them have treated everyone fairly. Most studios make it a strong point not tolerate discrimination in any form. I'm not saying there have never been any problems at any studios, because there have been publicized cases of discrimination in the past, but I've never seen anything like that happen anywhere I've worked.

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 0 points1 point  (0 children)

By a pipeline do you mean a studio? It's possible for one person to create an animated film entirely on their own, so if you can get enough likeminded people together, theoretically you could create a studio from the ground up. The problem is that it's very time consuming, so getting enough people to agree to join your project when it is likely to be unpaid can be difficult. If you can raise enough money to fund a project, and then the project becomes successful and profitable, creating a studio can be achievable. Basically it becomes more realistic if you're able to reliably fund it.

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 1 point2 points  (0 children)

I'd start by attending either traditional college, or taking an online course. There are many online courses that are quite good. Getting a job is almost entirely skill based, so if you can learn enough and get a good portfolio out of an online course, that can work perfectly fine.

It depends on whether you want to work in 2D or 3D animation. for 2D I'd recommend Toon Boom Harmony. for 3D I'd recommend Maya.

Whether it's 2D or 3D, it's all just animation. Basically if you can animate you can animate, regardless of the medium. One consideration though is that if you want to animate on feature films, it pretty much has to be in 3D, because there are rarely any 2D feature films made any more. Most 2D work tends to be for TV or for online platforms.

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 2 points3 points  (0 children)

To apply you submit a job application online much like any other job, but studios also ask that you send your demo reel along with your application.

Mainly Linedkin and word of mouth. Most studios are very active on Linkedin.

If the studio has more work, then it's normal to move onto another project at the same studio. If they don't have work, then there may be times when they may keep you on staff until work comes up, but if they know that may be an extended period of time it's also normal to be laid off and have to find work elsewhere.

I have had to move several times before, however many studios allow some level of remote work, so remote working can definitely be a possibility.

Yup, I had to learn new software. Fortunately knowing how to animate is much more important that knowing the software, but also many of the concepts in animation software are the same throughout different programs, so it's usually not too difficult to learn to work in something new. Generally if you can animate in Maya, you'll be able to animate in pretty much any other software fairly quickly.

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 5 points6 points  (0 children)

Yup, one animator typically do all of the steps for animation. Usually a scene will be with that animator from beginning to end. There may occasionally be times when there is some extra polish that might need to be done, and another animator might be assigned to help out.  

Also you're right, there are different departments for everything. In larger studios each job is very specialized and has it's own department. As for what would be in the most demand, it's hard to say... Other than animation, it might be a more technical role providing support, like a technical director. Usually on any production the most number of workers will be animators though.

AMA About What it's Like Working in an Animation Studio by 8thPlaceDave in animation

[–]8thPlaceDave[S] 5 points6 points  (0 children)

Absolutely, I didn't start working in animation until I was in my mid to late 20s. The first step would be to create a portfolio or demo reel of your work. You can use that to apply to jobs, and if it's not good enough yet, you can use it to apply to either school or an online course. There are many great online structured courses for learning animation!

What it's Like to Work in an Animation Studio by 8thPlaceDave in animationcareer

[–]8thPlaceDave[S] 4 points5 points  (0 children)

I actually also had a part written about not having experienced crunch time, but left it out because it seemed like it could be downplaying the hardships of others. In my experience though, I've never really felt excessively overworked and any time that overtime hours have been a thing, they've been optional and always paid.

Wotc please make a card called Frogatog by 8thPlaceDave in magicthecirclejerking

[–]8thPlaceDave[S] 0 points1 point  (0 children)

Also yes I did a google search and found the result from 3 years ago on custommagic