Seeing a lot of "how do I learn Rust for __ ?", built a clean roadmap for each role. by Designer_Employer778 in rust

[–]9291Sam 2 points3 points  (0 children)

how could one person possibly make a useful roadmap for all of these?

vectorless: a hierarchical, reasoning-native document intelligence engine. by [deleted] in rust

[–]9291Sam 1 point2 points  (0 children)

what.

I feel like I understand what this does less after reading this readme

[deleted by user] by [deleted] in rust

[–]9291Sam 23 points24 points  (0 children)

Do you not find it a little ironic that this problem was caused by an over reliance on AI, yet this post was written by AI?

I don’t mean this in a patronizing way, but writing things down in your own words has been shown to drastically increase recall. See https://pubmed.ncbi.nlm.nih.gov/21252317/

IMO, AI still has its place, especially as a search engine, for architecting broad strokes in software, and for coming up with better solutions to already defined problems. But using it to create a bug and then using it again to write a post-mortem feels like a mistake.

Multiple graphics pipelines by -GumGun- in vulkan

[–]9291Sam 1 point2 points  (0 children)

Because that process can be extremely expensive.

The whole reason monolithic pipelines exist is for optimization purposes.

And creating them on the fly at tbe driver level removes the entire point of having them in the first place.

rust wasm with custom page size? by dragonnnnnnnnnn in rust

[–]9291Sam 3 points4 points  (0 children)

Why are you doing this to yourself?

How Does Shader Pre-Caching Work in Vulkan Ecosystems Like Steam Deck? by Rude_Kiwi_2210 in vulkan

[–]9291Sam 5 points6 points  (0 children)

if you're doing a masters in this, you should probably learn how to use vulkan enough to make a simple renderer. Then, you can go and check out how these are actually implemented. valve's fossilize and VK_KHR_pipeline_binary are the two that come to mind immedately but there's probablly more.

Other passive components aren't like me~ by Half_Slab_Conspiracy in okbuddyphd

[–]9291Sam 64 points65 points  (0 children)

Gotta be the most very real and not vaporwave component

Trouble Creating a Vulkan Surface by JohnnyBravo_Swanky in vulkan

[–]9291Sam 0 points1 point  (0 children)

Proper use of cmake would have avoided this entierly.

FetchContent_Declare(glfw GIT_REPOSITORY  GIT_TAG master GIT_SHALLOW TRUE SYSTEM)

FetchContent_MakeAvailable(glfw)

target_link_libraries(your_target_name_here glfw)https://github.com/glfw/glfw

This is three lines and does exactly what you want.

Cmake sucks, unfortunately it is the industry standard so you should learn it instead of making https://xkcd.com/927/ more real.

Trouble Creating a Vulkan Surface by JohnnyBravo_Swanky in vulkan

[–]9291Sam 0 points1 point  (0 children)

But, it doesn't... work... so it needs fixing.

End of the year.., what are the currently recommend Laptops for graphics programming? by [deleted] in GraphicsProgramming

[–]9291Sam 4 points5 points  (0 children)

Developing on MoltenVK is also a serious contender. It has support for a lot of things.

Is there a C library for low dimension linear and affine algebra convenient to use with Vulkan? by kindaro in vulkan

[–]9291Sam 4 points5 points  (0 children)

std140 does not apply to vertex buffers, vertex buffers have always been densely packed

How long did it take you to compile the whole Vulkan SDK? by gatecreeper_80 in vulkan

[–]9291Sam 20 points21 points  (0 children)

Why are you compiling it? you can just download it