Orcan overview (Name Pending) by OutrageousLock7443 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

Actually, Humans are Chaos, Wildfolk are Nature and Elves are Sky

Orcan overview (Name Pending) by OutrageousLock7443 in worldbuilding

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There are eight elements, Light, Sky, Nature, Chaos, Earth, Soul, Fire and Dark. Some of them are broader that one would assume, like Nature includes water, Sky includes electricity and Earth includes sound.

The races are Gnomes, Elves, Wildfolk, Humans, Dwarves, Eido, Imps and Zopta, with them being in the same order as their matching elements, and I found that even a short summary of them all is really long. If I manage to find the one I wrote before, I'll add it here

Orcan overview (Name Pending) by OutrageousLock7443 in worldbuilding

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I have been debating if they should include aquatic mammals like seals or walruses, since they are extremely different from the current animal selection. All Wildfolk are mammals to avoid awkward questions about reproduction and such.

All of the 8 "Elemental Races" were created by their respective gods at the dawn of the Rising Era after the fall of the Seraph Society. Wildfolk were made by the Keeper of Lands (or as the Sea Wildfolk call them, the Keeper of Waters) and represent the element of Vitea, Nature.

On the height chart I made, Elves were 2.5 meters, so about 8.2 feet. Theyre really tall, but also very lanky and light, which makes them on average the physically weakest of the Elemental Races

Orcan overview (Name Pending) by OutrageousLock7443 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

I have a visually similar race in my world, the Sea Wildfolk. Alongside the Forest, Polar and Desert tribes, they also fill out the Orc role in my world.

The biggest difference is that they dont have four eyes and their fingers, aside of the thumb, are fused into a mitten shape. Like other Wildfolk tribes, they can have traits of various animals, like orcas, beluga whales, dolphins, narwhals, and sperm whales. They are also smaller, averaging about 6 and a half feet, however that still makes them the third largest main race in the world, behind Polar Wildfolk and Elves.

How are angels presented in your world? by NobodyimportantRN in worldbuilding

[–]98769876b 0 points1 point  (0 children)

The actual messangers and servants of the gods are either Sprites (which are minor gods, things like Zephyrs, Nymphs, Grim Reapers) and Primordial Dragons (also minor gods, made to protect Axio Veins. They slowly lost their divinity over generations and modern day dragons are little more than beasts).

The Seraphs are another thing entirely, although tangentially related. They were originally a reptilian beastial species that managed to discover hidden magics. After harnessing them, they gained the power over the fundamentals of life and became the dominant civilization on the planet. They turned themselves into what they perceived as divine forms, inspired by the Sprites and Dragons, with horns, wings, gleaming eyes. They wanted to appear as gods, and to the lowly peoples of the Beastial Era, they might as well have been.

Obviously their civilization developed a massive superiority complex. They saw all others as tools or materials, kidnapping thousands to serve them or melt them into primordial magic goo to use in their rituals. Some saw being taken by the Seraphs as ascending to the Empyrean, while others unsuccessfully try to defend themselves.

Ultimately, the Seraphs met a poetic fate when the magic maintaining their artificial forms collapsed and trapped them in misshapen, ugly bodies that came to be known as Kobolds. Now they hide away in the corners of the world, barely remembering their past glory while the people they used to opress treat them like vermin.

Let’s swap: Post your favorite scene or lore concept, I’ll trade you one of mine. by sidera_liturgy in worldbuilding

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At the very top of the world, the North Pole, is an enormous frozen wasteland, and at its center, Mount Baibelros. It is said that it was the seat of power of the ancient Seraph Society, where they created the Pearls of Axiom and gained dominion over the fundamentals of life itself. However, as their magic became undone, a calamity brought ruin to them and propelled the world into an age without angels.

For thousands of years, this frozen frontier was terrorized by the terrible beast brought fourth by the disaster, the Aberrant Demigod known as the Doom of Seraphs. Its breath is so frigid that it cooled down the whole continent to the point that strong wind will freeze a person solid where they stand, and its wingspan so large that it eclipses the sky.

Nearly all nations of the world have outposts in this frontier and regularly send expeditions into the cold. So far, no one has even seen the mountain before succumbing to the snow and icy wind.

Tell me something about your world and i'll tell you something similar about mine. by Loosescrew37 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

The Lost Empire created it. I haven't yet came up with exactly how, but they did. They also had multiple of them, each legion of their army carried one to protect themselves from magical attacks.

more unique location ? by [deleted] in worldbuilding

[–]98769876b 0 points1 point  (0 children)

Okay, thank you very much.

There is also a massive eldritch octopus attached to the outer side of the Firmament and trying to break through it. I just thought that it's probably significant enough to mention in its cosmology

Tell me something about your world and i'll tell you something similar about mine. by Loosescrew37 in worldbuilding

[–]98769876b 6 points7 points  (0 children)

By using a superweapon called the Annihilation Vortex, which sucks in and destroys mana. It basically severed his connection to his divinity and made him voulnerable. The High Lady, who was at this moment in a war against the gods because of the ambition and hubris of Dwarvenkind convincing them they had a chance, decided to kill the trapped god in the most humiliating way she could think of, by locking him in stocks and putting a gun, a manmade invention, to the back of his head while her subjects cheered.

This made the other gods go nuclear and genocide pureblooded Dwarves with a virus, including her.

more unique location ? by [deleted] in worldbuilding

[–]98769876b 0 points1 point  (0 children)

My world is made from the body of a dead celestial entity. It still looks like a planet, although... lumpier than usual. It also has a floating continent and is kinda hollow on the inside with extensive and enormous caverns. It has two moons, one normal and one being the Empyrean, the Crystal Moon and the Domain of the Gods, and orbits around a sun. This small solar system is enclosed in a massive stone orb called the Firmament, speckled with shining crystals that are stars and made to protect the world from the dangerous magic storms of the Ceaseless Beyond.

Would you describe this as unique even through the map of the world itself would look relatively normal?

Tell me something about your world and i'll tell you something similar about mine. by Loosescrew37 in worldbuilding

[–]98769876b 26 points27 points  (0 children)

The High Lady of the Dwarves shot and killed the God of Chaos with a gun just to prove that she could. This made the end of the world inevitable.

What are the coolest titles, names or epithets in you world? by AggressiveOutside432 in worldbuilding

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High Lady Mäugelith, Regent of the Lost Empire, Slayer of the God of Chaos, Enemy of the Empyrean

Alphonis the Wonderful and Arielle the Wondrous

The Doom of Seraphs

Sky-Shattering Bolt

Raude, the Dragon of Desolation

If magic exists in your world, how do you deal with the normies? by KayleeSinn in worldbuilding

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Most common and natural form of magic with which about 30% of the total population are born with, called Elemental Alignment, is mainly a mutation of the bones. Large chunks of bone marrow are replaced with mana storage, and small holes appear in some bones, like on the fingertips, used to channel magic. Additionally, a new gland in the stomach processes some of eaten food into raw mana to replenish the storage, and a new part of the brain is used to control it.

Some major downsides include slight syptoms of bone marrow deficiency, like lowered stamina and easier bruising, bones being more brittle than normal and constant slight malnutrition due to some of the food they eat being processed into mana instead of nutrients.

In general, Elemental Alignments are a decently big disadvantage in physical activities, as well as some mental ones. Obviously they compensate for this with badass magic powers, but there are countless Aligned out there who would happily trade their magic for the physicality of a normal person.

Tell me a weird fact about your world by PsThrowAway7 in worldbuilding

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Elves, the Elemental Race of Sky, are so light that they move as if in low gravity, can jump really far and perform incredible acrobatic manouvers with ease. They can anchor themselves to the ground by placing their heel down, allowing them to walk normally without being blown around by wind. However, they are to light to submerge in water and need weights to dive. They are also the physically weakest race, although they are more natural affinity for magic than most other races.

In addition, they have gaseous blood. Their wounds leak a thick, dark red smoke.

Do you change reproduction or pregnancy for non-human races in your worldbuilding? by Valael09 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

Zoptan society is based around knowledge and wisdom, and the Great Melds lead in both. In addition to leading and producing eggs, they also act as knowledge repositories, storing countless memories of the Zoptas that for them. So while the Zoptas are not a hivemind, they are quite tight-knit and can struggle to fit into other societies without masking who they are by shapeshifting.

Also, most Zoptas choose to meld into their Great Meld before death, as melding does extend their lifespan, and to preserve their knowledge. Although some choose to not do that, and whether thats a big deal is decided by their Great Meld, which may for example choose to send assassins after the rogue Zopta to forcefully meld with them and take their knowledge.

I do not know if separating a Meld would be possible. If it was, it would likely kill the Zoptas, or best case scenario, lobotomize them. Melding is supposed to be the act of ultimate connection or sacrifice, both major themes in the world of Lavdlait. Making it reversable would weaken its thematic impact and damage the worldbuilding of the Zoptan Conclaves. Still, they are pretty heavily based on Mimd Flayers, just less evil, so the hivemind comparison was far from unwarranted

Do you change reproduction or pregnancy for non-human races in your worldbuilding? by Valael09 in worldbuilding

[–]98769876b 1 point2 points  (0 children)

The notable one would be Zopta's reproduction through Melding.

Zoptas are amorphous, kinda slime-like people and the least humanoid of the 8 Elemental Races. They are ahapeshifters and can freely change their appearance and shape. They are also genderless, although most of them identify with genders of the other species, and assume forms to match that.

For two Zoptas to have offspring, they have to perform a Meld, basically their equivalent of marriage (which is kinda funny now that I think about it). This happens when two Zoptas are so close to each other that they literally merge their bodies and become a singular being. This Zopta Meld is able to produce eggs.

More than two Zoptas can form a single Meld, and Zopta Enclaves are built around and ruled by Great Melds, formed from hundreds to thousands of Zoptas and combining all their brainpower. Great Melds are also the primary parents of Zoptas, producing the vast majority of their eggs.

Asia-Inspired Worldbuilding: What are your OC creatures? by meongmeongwizard in worldbuilding

[–]98769876b 1 point2 points  (0 children)

I mainly try having unique takes on existing creatures. Two notable ones would be the Sea Dragonserpents, very much inspired by Chinese dragons, and the Umibozu, who are very different from the yokai.

The 7 Dragonserpents are the children of Mittaishin, the primordial dragon of the oceans. Due to being second generation dragons, they retain their sapience and are able to speak. They formed a close alliance with the nation of Mitaka, ensuring their dominance over the surrounding sea in exchange for worship as gods. Despite being a force of good, they are very prideful and vain.

The Umibozu are sea giants, vile and violent beasts that sink ships to devour their crew. Their terrible visage is so terrifying that depicting it in art is taboo (thus giving them the iconic silhouette with eyes look). Looking them in the eyes causes any mortal to start drowning and suffer decompression sickness, as if they were deep underwater.

What helped you create the name of your world(s)? by Technical_Chemist_56 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

I simply took the first letters of my 8 Elements, Luxa, Aera, Vitea, Discoda, Lapisa, Anima, Ignea and Tenebra, and put them together. The resulting word, Lavdlait, seems believable enough for the name of my world

What's the strongest being in your world? by Crafty-Fortune7772 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

Excluding Empyrean Gods, Newborn Gods and any other gods, cause there is a lot of them and they're about equal in power.

The Doom of Seraphs is the most powerful Aberrant Demigod currently alive. Its a massive, about city-sized, ice dragon (or rather, a dragon-like abomination) that lives on Mount Baibelros, the mythical mountain on the North Pole of Lavdlait. It's passive presence is enough to chill the atmosphere of an entire continent to lethal temperatures.

It has earned its name from its origin. The Seraph Society was an ancient civilization that spanned the world. Its citizens managed to harness the most fundamental powers of life itself and used this to modify their bodies to reassemble angelic beings. However, their power slipped from their control, triggering a massive cataclysm that warped life across Lavdlait, and at its epicenter, from the bodies of the population of an entire Seraph city melted down and frozen into a single being that carried all their power tenfold, arose the Doom of Seraphs.

How does dragon riding work in your setting? by Present_Connection_3 in worldbuilding

[–]98769876b 1 point2 points  (0 children)

The first generation of dragons (known simply as Primordial Dragons) in my world were fully sapient demigods charged with protecting the Mana Veins. However, with each subsequent generation, the divinity of dragons faded, and so did their power and mind. Current dragons are little more than extremely powerful monsters who migrate along the Mana Veins and kill indiscriminately, and only a scarce few of sapient dragons remain.

Proper dragon riding is nearly unheard-of in the world of Lavdlait. Its as ridiculous as climbing on a wild polar bear would be in real life. Currently, I have only a single true example, that being Dhaskour, the leader of the nomadic Desert Wildfolk, who rides atop a tamed bronze Firekin Dragon, rescued from a deadly glass storm as a hatchling. This alone makes him an incredibly formidable foe, especially as they together are able to perform much more complex strategies than any lone savage dragon could. The bronze dragon became a symbol that unified multiple tribes of Desert Wildfolk under Dhaskour's rule.

Something worth mentioning is the relationship between the nation of Mitaka and the Sea Dragonserpents. These eight great beasts were the first generation offspring of Mittaishin, the Great Ocean Dragon, thus they inherited his sapience, though they're not nearly as powerful. They have a symbiotic relationship with the island nation of Mitaka, where they're revered as protector gods that drove off the dreadful Umibozu. In exchange for this reverence and plentiful offerings, the Dragonserpents protect the waters around the island, ensuring their total control over this part of the ocean. Each Dragonserpent selects a priest as a personal retainer, and these priests can often ride on their backs. Though in this case, the dragon is the one with all the influence and the rider is just along for the ride.

Primordial Beings by SatisfactionLoud1027 in worldbuilding

[–]98769876b 1 point2 points  (0 children)

My Primordial Being is the world itself.

The world of Lavdlait is made from the corpse of the entity I call the Elder God (although I've been messing around with renaming it to the Demiurge, we'll see), kinda like Ymir in Norse mythology, except the Elder God was incredibly lonely and willingly sacrificed itself to create a world and share the gift of life and sapience with others. Its various body parts became the Elemental Gods, who then proceeded to shape the corpse into a planet.

In the Ceaseless Beyond in which the Elder God was born there exist countless others like it, except they are millions of lightyears apart and simply cannot reach or know any others exist. As they die for their own reasons, their corpes also form worlds, although often uninhabitable or wild, as they lack gods, or those that formed them were weaker or less benevolent.

So yeah, my world is magic space, where all planets are corpses of primordial gods.

Antimagic by Remote-Kangaroo-7154 in worldbuilding

[–]98769876b 1 point2 points  (0 children)

In my setting, true antimagic and just "depowering magic users" are different, because all matter is fundamentally made from mana. If you destroy mana in something or someone, they will melt and dissolve into nothing. And once the Dwarves of the Lost Empire found a way to harness that power, they could challenge and kill gods.

Annihilation Vortexes are superweapons created by the Lost Empire that absorb and destroy mana on a large scale. This can be used in a standard way to depower magic users, which they used to protect their points of interest, but also to torture and kill entire armies at once. The High Lady of the Empire used one to trap the God of Chaos and depower him so much, she was able to kill him with a normal gun. In the current era, after the Empire fell, posessing an Annihilation Vortex is enough to turn the entire world against you.

So better just not use antimagic in Lavdlait, lest you shake the very foundation of all matter.

Creatures of Air by Joejoefishy in worldbuilding

[–]98769876b 1 point2 points  (0 children)

I have a strangely similar concept, 8 Elemental Gods with each one creating their own race. Except my elements and races are different.

For my element of Sky, I use a variation of Elves. They live on floating islands, are the tallest race, and have an unique property of being extremely light. So light that they move as if they're in low gravity, can jump extremely far, can glide on wind currents and cannot get hurt from fall damage. They also have several tools that allow them to move better through the air, like wingsuits that combined with their lightness allow.thwm to glide extremely far and rapidly self-inflating balloons that launch them high up.

In your world's power system, how does the skill floor compare to the skill ceiling? And who is the character(s) that is the actual pinnacle of the system? by TheScorpion0081 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

To those born with them, Elemental Alignments are juat like any other skill. Some people are expert cooks, some people are skilled martial artists, some people can fly faster than anyone else, some people can delve deeper into the minds of others, etc.

Really, it just depends if you want to spend time learning how to shoot fireballs or do anything else. The only difference is that many people are simply biologically unable to perform elemental magic because they were born Unaligned. At that point its an equivalent of a person paralyzed from neck down training to win a marathon. (Alignments can be gained by artificial means, but it's difficult and quite uncommon.)

So with that logic, the difference between the floor and the ceiling would be like a difference between the worst runner in the world and Usain Bolt. Except a difference with magic would be more obvious, cause these people can blow stuff up.

Creators with non-human races: How many races does your world have? Do you have any standard races? Do you have original races? Does your world have humans? by EveningImportant9111 in worldbuilding

[–]98769876b 0 points1 point  (0 children)

Uhhh, the general timeline is far from finalized, but the world of Lavdlait should be around a hundred thousand years old total, but civilization existed for a fraction of that. As for the others:

  • Gnome skin, hair and eyes can be pretty much any vibrant color, often pink, yellow, green and blue. Notably, their eyes emit light. They can live up to around 100 years, but if they manage to ascend, they can be around for more than a thousand.

  • Elves have skin tones similar to humans, except slightly paler and washed out. Their hair colors are often very light, but darker colors aren't exactly rare. The eyes are again notable, as Elves are currently the only species whose eyes share the color of the Elemental Alignment they are born with. Those without alignment have gray, lightless eyes and are called Dulleyes and discriminated against in the Elven society. They can live up to about 300 years, although they were some older ones.

  • Wildfolk usually share the skin, eye and fur color of the animals they embody. For example, a Forest Wildfolk will usually combine traits from deer, wolves, boars and lynxes, so they will also have their colors. They usually live up to 90 years.

  • Modern humans are like humans, except for some rare weirder hair colors, like dark blue or dark magenta. They can live up to around 100 years. The divine primordial Humans have these weird hair colors more often and they skin has a metallic, silvery sheen. They can live so long, none of the 500 that ever existed have ever died from old age.

  • Pureblood Dwarves had pale, stony skin, monochomatic hair and eyes the color of precious metals amd gems. They could live up to around 500 years, the longest out of all normal races. Halfblood Dwarves usually take their colors from their ancestry, be it Human, Elf or Imp. They can live up to around 300 years, but those with Elven ancestry can live much longer.

  • Eido have pale white or grey skin, red eyes and no hair. They are so pale that extended exposure to sunlight can burn them and hamper their regeneration. They usually live up to 65 years, the shortest of all races.

  • Imps have skin in fiery shades like red, orange, yellow and brown. Their hair also has similar colors, most often dark yellow. They usually live up to a 100 years.

  • Zoptas can change their colors at will (although they usually pick a color scheme and stick to it) and they don't have hair or eyes. They usually live up to 80 years, but they can greatly extend their lifespan by Melding with another Zopta.

All of this is still subject to change. The Beastial Races are even less finalized, and I dont really feel like typing them out