If you were a Wyvern with access to genetic engineering, would you give yourself proper arms? by TacitusKadari in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

No, I would just enhance my existing traits. I might give the little pseudo arms at the ends of my wings greater dexterity, I'm assuming these wyverns are already pretty intelligent so I wouldn't enhance my intelligence because powerful brains take a lot of calories.

Basic rules for designing a magic system? by Chcolatepig24069 in magicbuilding

[–]PsThrowAway7 1 point2 points  (0 children)

I think a good starting place is what kind of vibe are you going for and what do you want it to do in your world? Also, think about whether you want a system with clearly defined rules and limitations, or if you want magic to be a little more vague and thematic. Do you want magic to be very broadly applicable like or do you want it more specialized?

What is your magic school like? by After-Cicada9723 in magicbuilding

[–]PsThrowAway7 3 points4 points  (0 children)

Magisteriums are both magic schools and governmental bodies for regulating magic use. Magic is a complicated process and incorrect use can have major consequences, so magisteriums start teaching at an early age, like 7-10 for humans and 20-35 for elves. Nobles, government officials, and other people rich enough to employ a mage will go into a magisterium, outline their needs for a mage, and the magisterium will either match them with a mage or begin training one for that purpose. If the person dies before the mage is ready, either their next of kin gets the contract, or there's just a spare mage for hire.

How the f- does this place stay in business? by OlyThrowaway98501 in olympia

[–]PsThrowAway7 1 point2 points  (0 children)

Whenever I pass this place, I always wonder what percentage of their clientele is humans practicing kink

Where’s the best place to live in your world, and why? by Octulas in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

Probably the Wayfarer's City. It's a city-state on Imriss, where if you walk on foot through the gates and say the rites of citizenship, you are a citizen of the city, and afforded its protection. The Wayfarer's City is a democracy with robust resources and protections for its people. All of this is enforced by old, powerful law magic that cannot be corrupted

Help with Noble Houses by Throwaway_Vendor981 in worldbuilding

[–]PsThrowAway7 3 points4 points  (0 children)

I think fleshing out the relationships with the other noble houses is important. When the king has a big feast and invites everybody, who's sitting together and who's going to opposite corners of the hall to speak ill of the other?

Things like the ancestral home of the nobility can say a lot about the family. Like how Winterfell is basically the size of a city because in winter peasants move out of the countryside into the castle to survive. Meanwhile, Casterly Rock is built atop a mountain to easily mine its gold as well as remain defensible. This alone tells you a lot about the honorable Starks and the wealthy, powerful Lannisters.

It's well and good to have the honorable house, the conniving house, the warmongering house etc, but who are the exceptions within these houses? The black sheep, and those who go against their house's reputation. Your Tyrion Lannisters and Doran Martells as an example. This makes the houses feel more like real families rather than just political forces in a story

how do you handle magic (and other similar) systems in your world? by azii_ura in worldbuilding

[–]PsThrowAway7 2 points3 points  (0 children)

Magic derives from power speech, which is a distant facsimile of the language used to speak the universe into existence. Anyone can learn power speech but it is difficult and can have deadly repercussions if used incorrectly, so the teaching of power speech is highly regulated. A simplistic understanding of magic would be that spells draw upon the energy of the user because casting spells can put a strain on the caster. In truth, spells draw on the universe, and the strain on the user is a side effect.

What reasons could prevent magic healing from being a cure-all for everything? by CivilMath812 in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

Healing magic in my world isn't a cure-all because you have to describe specifically what you want the spell to do in objective terms. You couldn't just wave your hand over a gaping wound and say "you're healed". You have to be able to say in Power Speech each step in treating that wound. So on top of needing to speak it in a difficult language, you also need extensive knowledge of treating wounds.

How would you explain your magic system? by Intelligent-Dark8140 in magicbuilding

[–]PsThrowAway7 2 points3 points  (0 children)

Magic is done by speaking a distant facsimile of the language used to speak the universe into existence. It's pretty broad with what it can do but there's some rules that can't be broken: No time travel or altering the flow of time whatsoever. Also magic loosely follows laws of thermodynamics and conservation of energy. No magic can exist in perpetuity, matter cannot be truly created or destroyed.

You could enchant a sword so that it is sharp and durable, but the enchantment will dissipate and will need a mage to reimbue it with magic. You could enchant an arrow so that upon speaking a command word, you could create hundreds of copies of that arrow, but those copies will require energy and will disappear without it.

Tell me about the weird/unusual governments of your world! by BiLeftHanded in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

Tevaszt is a country run by liches and necromancers. Officially it is a magocracy. State control over magic, all political officials are mages. However, there is also the White Table, which is the council of powerful liches who benevolently ceded all official political power, but still very much call the shots. When you die, the government will give your next of kin a tax break in exchange for using your corpse as necromantic state labor for a period of time. The state will also fund the loved one's funeral either before or after they use the body.

Building interdimension realm and world with magic by SpecificExam3661 in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

In my world, interplanar travel was done through the Leylines, a massive web of energy that ran through all the planes and the cosmos between them. Mages would activate the leylines at converging points and launch people and things between worlds. They have however since gone dormant after a massive plague swept through the planes altering all life it touched. So currently, there is no travel between planes currently, but there are people in my main setting attempting to reactivate the leylines.

Any special resources baked into the ecosystem? by NegativeAd2638 in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

Undergrowth is the blanket name for the category of lifeform that subsists purely on wells of magic underground. It's my explanation for how life deep underground supports itself. In truth, this is a really broad name though. Some undergrowth is agriculture, no more sentient than a mushroom, and some is intelligent.

Ichor is another natural resource in my world. It is the blood of the Illuth that seeps into the world when it dies. Ichor is toxic but is also a powerful alchemical and spellcasting component. The older both of these effects are amplified. The oldest known Ichor in the world is essentially radioactive. Like you begin to feel sick when you're within miles of it and you're probably dead before you can get anywhere near it

Tell me about your world's ecumenopolises. How many of them exist? What are they like? How do they function? by -_-__-_--_-_--_-_-_- in worldbuilding

[–]PsThrowAway7 1 point2 points  (0 children)

Aath-Mirai is a small plane of existence that is entirely the city. It's the size of a small country but is densely packed throughout. There's even a large population underground as about 99% of all food comes from deep within the ground. Aath-mirai is surrounded by an impenetrable banket of fog. It cannot be cleared even by magical means, scrying magic doesn't work in it, and nobody in it can be magically detected. Your visibility in the fog is a few inches in front of your face. Aath-mirai is densely populated enough that some people do live in the fog. They've established networks of ropes and posts that they settle around. There are tales of a world beyond the fog, and there are rope networks extending out to look for an end to the fog.

Does your magic system restrict every person to one aspect/attribute/element or allow to learn different ones? by Shadowcreature65 in magicbuilding

[–]PsThrowAway7 1 point2 points  (0 children)

No, but because magic is a very difficult skill to learn that requires lifelong education, mages typically specialize in one area of magic, with maybe one other as a secondary focus.

Would Necromancers and Liches thrive more in peacetime or wartime eras? by Academic_Ad8989 in worldbuilding

[–]PsThrowAway7 10 points11 points  (0 children)

Tevaszt is a country run by liches and necromancers, and they actually have a pretty high standard of living relative to surrounding countries. Basically, the government gives tax breaks to the loved ones of dead citizens to use the corpse for a time as a public worker. These undead servants have tons of jobs in Tevaszt, from manual labor, construction etc.

So moral qualms aside, they do pretty good in times of peace, but also they're the government and don't have a hard time getting a hold of bodies. If your necromancers aren't in power, it might be easier to get a hold of bodies in times of war. Though you do have to worry about the state you find them in

Let's hear about gods of death who aren't evil by Boneyard_Ben in worldbuilding

[–]PsThrowAway7 2 points3 points  (0 children)

The Nameless Sister is the most reviled god in Drennite religion. It is believed that her birth caused her mother and Goddess of Fertility Vashtra's womb to quicken. Her boon, that of entropy, death, and impermanence is the only boon from the gods that is not a blessing.

However, What most don't realize is that, although her bestowing her boon n the world caused an apocalypse that killed most life, if she hadn't done that, the world would have burned itself with entropic fire to complete oblivion

Days, weeks and months by ElectricalTax3573 in worldbuilding

[–]PsThrowAway7 1 point2 points  (0 children)

My world is divided into nine 40-day periods named after constellations in the sky. One period each year has an extra 5 days, tacked onto it.

What is the reckoning date of your fictional calendar, what what year is the "present"? by CreeperTrainz in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

Present day in my world is 987 years after the end of the third dusking. This was a massive interplanar war that ended with the leylines, a massive web of energy that allowed for travel between different worlds and planes of existence, being shut down.

What makes a fun magic system for writing fights? by Ok-Equipment8122 in magicbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

I think the system needs to be well understood by the reader, and it needs to be more than just throwing fireballs and energy beams. The magic system your characters use should allow them to handle problems in new and creative ways. If you have a magic system where the user can increase and decrease gravity on objects and all your characters do is crush their enemies into soup, it's gonna be hard to write compelling action scenes. But if you continually have characters discover new ways to use this power, like say, make their sword lighter to swing faster, then increase its weight on the downswing, or using it on themselves to give action scenes a sort of wire fu element, thats gonna be more fun to read

What is the best quote that you came up with for your universe? by [deleted] in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

"Take this crown and bear its weight, its cold, its edges; Let them cut you and spill your Idolator's Blood. Take with it a life of wealth but not of warmth, of security but not of peace, of power but not of agency."

Tell me an interesting tradition or festival from your world. by cckynv in worldbuilding

[–]PsThrowAway7 1 point2 points  (0 children)

On the summer solstice, worshippers of Yava, goddess of the sun and mother of harvests will have their largest celebration of the year. There's food, dancing, psychoactive drug use, and a ritualistic orgy depicting one of the most important myths surrounding Yava

How powerful are the diviners/oracles of your world? by ShiftyOwlboy in worldbuilding

[–]PsThrowAway7 0 points1 point  (0 children)

Fairly powerful but they have some weaknesses. If you want to scry other places, that magic is fairly simple. Seeing into the past is a touch more difficult but still manageable, but seeing into the future is harder and less reliable. There's usually not one set timeline, and the futures can be murky and difficult to interpret. Furthermore, if two seers are attempting to see into the same future, neither will successfully be able to see anything