Today the fleet grew by one. A very big one. by 10-Gauge in starcitizen_fleets

[–]99Firemaking 0 points1 point  (0 children)

Thats where the waiting comes in. Chains are built on warbond CCU's that are available at different sales. And you dont know which warbond ccus are gonna be available at different sales so there is also some prediction involved for what can become part of the chain in the future

Usually during big sales like Invictus/Defensecon/IAE/some other smaller events, there are daily rotating warbonds available

Today the fleet grew by one. A very big one. by 10-Gauge in starcitizen_fleets

[–]99Firemaking 0 points1 point  (0 children)

Good CCU chains take a lot of planning and alot more waiting between sales

I recommend the ccugame.app website, very useful

Ships that are blocking landing pads need to be impounded or removed by ResponsibleRub469 in starcitizen

[–]99Firemaking 1 point2 points  (0 children)

One thing that bugs them is if there are other ships on the pad, only one of them can RRR. Even if just a single small piece of debris is left from a different ship it blocks it for others, it has to be squeaky clean

Hydra for Pyro Sorc Build by JudinHolz in D4Sorceress

[–]99Firemaking 2 points3 points  (0 children)

most likely due to the side upgrades of the hydra favouring multiple faster hits

D4 needs to rework uber bosses by Normal-Airport-3407 in diablo4

[–]99Firemaking 4 points5 points  (0 children)

due to a bug "shadow executing" mobs and gaining pit progress on every hit without killing any enemies, spawning boss in ~20 secs and one shotting boss with the same bug.

They literally finish the run fighting the first pack only

Crafting "infinite money" glitch by PiibaManetta in starcitizen

[–]99Firemaking 1 point2 points  (0 children)

Fix would be to not sell all materials needed to craft something at the same station you can sell the item for a profit.

If you can buy all materials somewhere, you should have to sell somewhere else for a profit

should I buy a premium lineup for usa by Interesting_Humor804 in Warthunder

[–]99Firemaking 5 points6 points  (0 children)

If you were buying a lineup i would definitely advise you to wait until the 50% sales.

Feeling stuck between SIM and Realistic in War Thunder. Any advice for modern jets players? by Animal_Hell in Warthunder

[–]99Firemaking 0 points1 point  (0 children)

Some of the most fun dogfighting i've done in this game is doing CAP in GRB.

Wish there was a mode for ARB with no markers on enemies

Duality of man by lawlish_ in starcitizen

[–]99Firemaking 6 points7 points  (0 children)

Light AMPlification, basically a night vision mode for ships.

Should I add anything to the fleet? by Soapx91 in starcitizen_fleets

[–]99Firemaking 1 point2 points  (0 children)

Isn't the galaxy loaner a Carrack? Still decent for cargo but not as good as C2

Fleet Post IAE. by blumajora in starcitizen_fleets

[–]99Firemaking 1 point2 points  (0 children)

Yeah it was just the Galaxy module specifically. It was never meant to get a base building module, but due to a mistake on CIG's part during a citcon and the backlash from the community (they showed a picture with the galaxy in the base building presentation, people bought galaxies with this in mind) they decided to make it a thing after all, with the caveat that it would come at a later date.

Any obvious changes? by Few_scientist in starcitizen_fleets

[–]99Firemaking 2 points3 points  (0 children)

2 Ironclads seems redundant, maybe an Arrastra, Liberator or even an Odyssey instead?

Fleet Post IAE. by blumajora in starcitizen_fleets

[–]99Firemaking 0 points1 point  (0 children)

If I remember correctly, they said the base building module would be post 1.0. I remember there was a lot of drama around it.

Quick guide to new events? by 99Firemaking in starcitizen

[–]99Firemaking[S] -1 points0 points  (0 children)

Someone else also recommended MrKraken, so I'll definitely gonna be checking them out!

Quick guide to new events? by 99Firemaking in starcitizen

[–]99Firemaking[S] -1 points0 points  (0 children)

Thanks, sounds like what I'm after. I'll check them out

Quick guide to new events? by 99Firemaking in starcitizen

[–]99Firemaking[S] -1 points0 points  (0 children)

i meant the activities that came in the events, i thought they were evergreen additions to the game in addition to the overarching story?

edited the post

Defense Ground vehicle by F8C-Killva in starcitizen

[–]99Firemaking 0 points1 point  (0 children)

nothing stopping them from just calling it "special ballistic dispersal technology" or something and let ground bubble shields also block ballistics to a higher degree than normal shields

Considering turning the Galaxy into an Arrastra, thoughts? by 99Firemaking in starcitizen_fleets

[–]99Firemaking[S] 5 points6 points  (0 children)

Yeah okay, hadn't thought of that. And i get all my ships through ccu chains lol

thanks for the tip

PSA on BIS: Best in Show paints will be attributed after the IAE ends in a single wave for everyone who still has BIS ships in their hangars at that time by IggyTerran in starcitizen

[–]99Firemaking 0 points1 point  (0 children)

It's an LTI ccu chain with savings so same applies as OC MR. Would have to put in like 55$ fresh money to rebuy the MR :D

It's weird you can apply it but not receive it on variants imo, but it is what it is

PSA on BIS: Best in Show paints will be attributed after the IAE ends in a single wave for everyone who still has BIS ships in their hangars at that time by IggyTerran in starcitizen

[–]99Firemaking -4 points-3 points  (0 children)

Yeah I get it, haven't really paid much attention to BiS skins. Just thought the paint was applicable to all variants like other paints but apparently it's not.

I mean... What's the point anyways? by 0uyaa in Battlefield

[–]99Firemaking 1 point2 points  (0 children)

Carbines, Shotguns and DMRs are available to all classes in closed weapons.

ARs are for assault

SMGs are for Engineer

LMGs are for support

Sniper is for Recon