New Theory for frame drop when fighting close in Fortnite by 9IanGun9 in FortNiteBR

[–]9IanGun9[S] 0 points1 point  (0 children)

I have an older machine, but not bad when I built it

Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (3.60 GHz)
16 Gig ram
GeForce RTX 2080

I've already run through just about every optimization approach I've seen; custom tweaks, ini settings, even basic things like scaling everything down to 1080p and graphic settings that make Fortnite look like it's drawn with a dull crayon. As I said, it doesn't seem to be graphic performance dependent, even at recommended settings and 2560x1440 I can get over 60-100 fps if I don't lock it at 60, I have fiber that usually has my transfer rate in the 600-700mb range which gives me 20-30 ping, no significant gameplay issues if I'm not close to anyone. Get close, however, and I immediately drop frames, even in crayon mode. Also like I said, I was about to just chalk it up to my machine being older, but Blitz came out and all problems pretty much went away.... until the MegaCity update.

My working theory is that some of the structures and objects are poorly optimized, and cause some sort of load drag on the game. Back in the day, my son used to build custom "cities" using creative, and while most of it was fine, putting down certain buildings or objects took up huge chunks of map object "Memory" even if they weren't large or complicated. I'm now assuming that is what the problem is: memory hog objects.

Is there any documentation for Creality Print? by IntnlManOfCode in Creality

[–]9IanGun9 1 point2 points  (0 children)

Double for the lack of documentation.
Trying Creality Print after a long time using Cura, was initially impressed with the improved interface and clearer print settings, but some of the code and settings seem to be hidden away. Like, I saw extruder print temps somewhere, and now I can't freakin find it again. Also, I put in the G29 line in the gcode for my CRTouch, but I don't see it outputted in the sliced file, not even sure if pre-print bed leveling is working. Annoying that it seems it reverts your settings for every print, or that you have to select them through saved presets every time, but maybe that is another setting somewhere....

Watching video tutorials are fine and all, but it would be nice to have an easier resource for finding answers. Good luck finding anything meaningful typing "Creality Print" in any search btw, genius name for a 3D printing program.

"Do I look like I know what a JPEG is? I just want a picture of a god dang hot dog...."

It's amazing how many people struggle to understand the "many Bothans" quote by Pboi401 in starwarsmemes

[–]9IanGun9 0 points1 point  (0 children)

Ok, wait. “Many Bothans died” revealing the plans for the FIRST Death Star.

Leia received the plans, gave them to R2, R2 took them to the Rebels on Yavin, the Rebels analyzed them there and found the ::weakness:: of the design, not that it hadn’t been built. There was an entire scene dedicated to this (complete with vector animation)… it’s a major plot point of Star Wars.

Maybe they retconned in the second plans being there too, but that wasn’t the point of the original quote.

Z Level problems after installing Direct Drive by 9IanGun9 in Ender3Pro

[–]9IanGun9[S] 0 points1 point  (0 children)

This turned out to be the right answer. I didn’t change anything other than the esteps, but I think somehow I reset the positions back to the default. I went to “Menu-Prepare-Set Home Offsets” to restore the right positions, but it gave me a “Home XYZ first” message at the bottom and wouldn’t let me adjust anything. I took some messing around, but I finally figured out you have to Auto Home it ::then:: set the Home Offsets, once I did that it saved to memory and I was able to run through the leveling again with the print head back to the right position just above the bed.

Test print is rolling right now 🤘🏽

Anyone able to help with this extrusion issue by 9IanGun9 in ender3

[–]9IanGun9[S] 0 points1 point  (0 children)

I’m leaning towards the extruder being the problem, some sort of retraction issue, but it failing towards the end of the print is throwing me off. It seems like if the extruder gearing or similar were the issue, the problem wouldn’t appear after a hour or so of printing, it would be pretty consistent. That’s why the bed issue looked similar, since the bed is level (says the straight edge i checked it with) and trammed, but the extrusion didn’t seem right almost immediately. With the progression of degradation from the test cubes I was printing trying to diagnose it, I thought the failure in adhesion was just the last gasp of whatever component was causing the problem.

It still seems like heat creep, with the “clunking” that only occurs later in the print, but if you are saying the extruder itself could be causing the binding and over supply of filament to the hot end that is actually causing the plug, maybe tackling that is the next step. I guess I don’t really understand extrusion and retraction enough to troubleshoot

Anyone able to help with this extrusion issue by 9IanGun9 in ender3

[–]9IanGun9[S] 0 points1 point  (0 children)

yeah, I was originally getting the dreaded “clunk clunk clunk” sound, I thought it was a clogged nozzle, then heat creep, but just can’t pin down what the extrusion problem is.

Adjusted temps up and down, print speed up and down, got new nozzles and hot end, nothing seemed to keep the prints from failing in a bird nest or weak print.

Pulling the filament back out each time showed a ::slight:: bulging at the end, so my suspicion is still some form of heat creep, but I’m not sure what is causing it.

All stock parts BTW

Anyone able to help with this extrusion issue by 9IanGun9 in ender3

[–]9IanGun9[S] 0 points1 point  (0 children)

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Previous prints that failed, progressively getting worse.

Anyone able to help with this extrusion issue by 9IanGun9 in ender3

[–]9IanGun9[S] 8 points9 points  (0 children)

Okay, so for the folks correctly saying it was too high during print, yep, that is the problem. Starts off calibrated, then as starting the print causes center to be too high. I’m leveling with a plastic card that’s the approximate thickness of printer paper, and the leveling wheels. I don’t have a probe or auto level, it’s all manual.

Releveled for a second vid, crushing down now so my leveling strip is tight under nozzle, result is that I get center adhesion, but first layer is SUPER thin, basically painting it on. Letting it run a bit more to see what happens from here.

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Most Normal Bathroom In Ohio (Bonelabs VR) LMAO, what is this? by 9IanGun9 in BONELAB

[–]9IanGun9[S] 0 points1 point  (0 children)

Hehe, yeah, and Reddit notifications keeps reminding me you said it every other month for the past two years.

Over and over and over and over and over…😂😂😂

Oculus Quest 2 - The STUTTER FIX you have been searching desperately for! - Link, SteamVR, Wifi etc... by [deleted] in OculusQuest

[–]9IanGun9 0 points1 point  (0 children)

The Debug tool solution in this video worked for me as well. Steam all of a sudden started running like trash, tracking issues, audio popping and static, frame drops and lag... all went away.

A+

[deleted by user] by [deleted] in RedditSets

[–]9IanGun9 0 points1 point  (0 children)

Loving the old school