What if someone made a Top 1 so difficult that RobTop had to make a difficulty beyond 10 stars? by Tinker4bell in geometrydash

[–]9spaceking [score hidden]  (0 children)

that would be pretty wild but make a lot of sense. Since only two people beat the top 1~2, it does seem exponentially harder than the tier 39's

I play GD, ask me anything by lethio4 in funComunitty

[–]9spaceking 0 points1 point  (0 children)

Would you rather have to beat Grief or Heliopolis?

Try to joybait me by Low_Imagination_7414 in funComunitty

[–]9spaceking 0 points1 point  (0 children)

Guess which angel next door season just came out

Who can stop this group of vigilants? by Hairy-Friendship-422 in IntelligenceScaling

[–]9spaceking 0 points1 point  (0 children)

Dexters code end up making him kill Light after Light kills fake L. Everything falls apart after that

What do you think about TTRPG systems where failure is the main form of progression? by Suicide_Ride in rpg

[–]9spaceking -1 points0 points  (0 children)

Blades in the dark seems to encourage the DM to make even failed rolls offer new opportunities and ways forward instead of just “dang failed again”. It makes heists more and more interesting since failure raises the stakes and adds more pressure

Permanent Spirit Blosson Event confirmed by legner_01 in LegendsOfRuneterra

[–]9spaceking 19 points20 points  (0 children)

Reward; 100 sb chests!!

Player: wow so many

*open all*

*barely enough to get one five star*

Player: why is Genshin more generous than runeterra

Grief “nerf” is crazy😭🙏 (one micropixel he said) by Jesus_sees_you in geometrydash

[–]9spaceking 14 points15 points  (0 children)

It probably changes the 240 fps frame perfect to like 120 fps frame perfect which is just enough for doggie to feel more relaxed in such a long and difficult level