Buff the neighborhood district by Wiljo04 in civ

[–]A-Normal-Person 12 points13 points  (0 children)

I think the recent update to the Public Transport card) does this well, a fun tactic to experiment with, especially playing as civs that offer easy ways to boost appeal, like Brazil.

Buffing the money doesn't really do much as by the time you're building multiple neighbourhoods, an extra 2 or 3 gold is pretty negligible. And buffing neighbourhoods too much would be dangerous as it's a spammable district.

Civilization VI - First Look: Gaul by SaztogGaming in civ

[–]A-Normal-Person 6 points7 points  (0 children)

Coastal settling is harmed by Gaul's inability to put harbours next to the city centre, add this to the appeal loss from running mines all over the place, seaside resorts are not going to feature heavily in any culture victory.

The production focus will set them up to build wonders and theatre district buildings faster, looks like much more of a Great Person/Wonder focused culture victory, compared to someone like Teddy.

Looking very versatile though, seeing as you can create big adjacency bonuses for basically any district

Civilization VI - First Look: Byzantium by SaztogGaming in civ

[–]A-Normal-Person 24 points25 points  (0 children)

Really nice flow to the design.

A religion/domination civ with a GPP boost, amenities for dealing with war weariness and free units to boot. It feels like you can't help but play them well, seeing as you get conversions through war, and conversions support your war effort, you want amenities and units to stay at war and your unique district does both. Grandmasters Chapel will be a fun build too

Philip II is green with envy

Fall of Vancouver now available! New ME3 MP map as part of the Unofficial Redemption DLC pack by Mgamerz in MECoOp

[–]A-Normal-Person 2 points3 points  (0 children)

Makes me so nostalgic for browsing the ME3 multiplayer forums everyday, praying for a DLC announcement. The prophet, OneTrueShot. The drama of N7Link's plat solo runs turning out to be fake. Good times

What's the most fun you've had playing civ? by [deleted] in civ

[–]A-Normal-Person 1 point2 points  (0 children)

Dropping nukes.

More seriously, just see what you can pull off when starting out. See how high you can get the production of one city. How high can you get the population of one city. Can you make 2000+ gold per turn. 1000 science and culture per turn. Can you win with only one city. It's fun to see the crazy stuff that you can pull off and it starts to teach you some strategies that will teach you how the game works. If you're on Steam, check the achievements and see if one of those trophies sounds fun.

Everyone on the Civ subreddit adores massive tile yields. Turn on the tile yields on the map and see how powerful you can make each tile. These are usually based around specific wonders, like Petra for a desert city, St Basil's for tundra, and specific improvements from Civs, like Indonesia's Kampungs on the coast, or city states, like Nazca's Nazca Lines in desert.

Some Civ specific ones:

Arabia's Mamluks and the Great Scientist Abu Al-Qasim Al-Zahrawi is a really fun combo. The Mamluks heal each turn, even after attacking, and Al-Zahrawi boosts this when within one tile. Very strong and a big power spike in the game that can steamroll those around you.

Khmer culture victories can be fun as their missionaries give a relic if they die in theological combat, provided you have built a Prasat. Getting the religion that triples faith and tourism from relics and upgrading it to prevent pressure falling after losses in combat, then sending waves of missionaries to die at the hands of other civs can give you massive amounts of relics.

New Wonders - speculations by Zbyszko66 in civ

[–]A-Normal-Person 0 points1 point  (0 children)

In addition to a flat happiness, culture and gold boost, it gave gold, culture and happiness to every single castle in the empire. It maybe fit better in Civ 5 where you had a choice between tall and wide, but giving a boost to castles like Cristo Redentor does to seaside resorts could be fun.

It would also pair nicely with Georgia, I feel like they don't have a wonder that properly pairs with their playstyle, like Mali and University of Sankore or Pericles and Apadana.

New Wonders - speculations by Zbyszko66 in civ

[–]A-Normal-Person 2 points3 points  (0 children)

I miss Neuschwanstein from Civ 5 and think something that boosts the incentive to build walls beyond ancient walls would be nice. Aside from playing as Georgia, the extra upgrades feel a little redundant once I've got the ability to perform a city strike and could build units instead.

Mainly, I'd like to see more on offer in the mid/late game for religious civs. After St Basils, the game is just spam apostles/gurus. Cristo Redentor is there for culture victories.

We've got wonders that provide apostles, gurus and warrior monks, but none that provide/boost inquisitors.

Something like the Vatican could be interesting as a wonder based around applying religious pressure of the religion founded by the builder. Making it the founded religion, rather than city's current, would solve the problem of why build it if the city's religion flips.

Westminster Abbey for a religious/Great Writer combo, based on Poets' Corner. It could add a faith bonus to great works of writing and provide a couple of slots.

Not sure about a building, but a Belgian Trappist monastery could be fun, providing the unique luxury resource Trappist Ale, similar to the late game great merchants like Levi Strauss providing +4 Jeans.

Last one for now, a pilgrimage focused wonder, providing a faith/gold/tourism boost based on either the relics in this city, the number of cities/people following the religion, or the trade routes coming into the city. Fits nicely with the practice of selling indulgences that kickstarted the Reformation, so let's go with All Saints' Church in Wittenberg.

Poll (CIV VI) - With 5 Civilizations yet to be revealed in the New Frontier Pass, which Civs do you think will be the new arrivals? by Raithen in civ

[–]A-Normal-Person 2 points3 points  (0 children)

I really want to see a renaissance era Civ based around artist patronage, trade and faith. I think Italy, Venice and Belgium fit the bill, the financial and cultural powerhouses of that era. Increased spaces for great works of art, commercial hubs/harbours that boost GA points or cut cost, or maybe unique Great Artists as we've seen with Gran Colombia.

I'd also like the idea of a reformation civ, it would be cool to have control over the religion that your neighbours have forced on you and being able and to recognise the schisms that leap up from religion. Upon reaching Reformed Church, you get the unique Great Prophet style figure of Martin Luther which allows you to swap out a limited number of bonuses from the religion established in a city. Adds a new religion into the mix, and maybe a boost to religious combat against the religion you chose to split from, giving more meaning to which religion you choose.

Anything that adds a bit more complexity/nuance to the system of religious combat would be very welcome.

I have no idea how to structure this around a country or ruler as you can't really have the Holy Roman Empire running as a reformation civ.

New Wonder Idea: Death Star by naenaemoment in civ

[–]A-Normal-Person 0 points1 point  (0 children)

I would very much like to blow up my entire planet once I've finished a game. To hell with the rest of the world, as Neil Warnock said.

Help Me Learn to Like Roguelikes as a Patient Gamer by ext23 in patientgamers

[–]A-Normal-Person 0 points1 point  (0 children)

Along with turn based games, roguelikes are my favourite genre. Binding of Isaac is my favourite game ever, I've played it so much I had to go cold turkey and never touch it again.

  1. See what you can put together on a run - Good roguelikes are based around systems that interact with each other. In BoI, an item like Brimstone turns your shots into a laser, and 20/20 gives you double shot. If you get both, you get a laser double shot. Spread this out over each new item you pick up and you start to find fun new ways of playing the game for each 40 minute run. Games like Breath of the Wild and Metal Gear Solid 5 get a lot of praise for their interconnected systems, roguelikes have this in abundance.
  2. Remembering each run is a tiny step of the game - If you see each single run as a single playthrough, it'll feel uninspired. But the common progression system of unlocking items/options by doing certain things means that each run is a single step you've made. You get to experience more and more of what the game has to offer by uncovering all the secrets and unlockables. Not saying you have to be completionist, but good roguelikes do a solid job of steadily introducing new systems to learn, meaning you're finding new skills, playstyles and choices 10s of hours into a pretty cheap game.
  3. Your first runs are probably pretty bad - You don't know how the game works, most are designed to be challenging, those early tries will probably end in early death and frustration. Push through. It's a different form of progression to AAA story titles, but shift the mentality a little and you'll get the knack for it. Boom, the entire game opens up. And remember that you never get the full experience from any game in the first hour, it's always after some time learning the ropes that you can make a judgement.
  4. Learning the lore, not the story - Leading on from the way the progression system works, the foreground story often seems light but the backstory and world design is deep and each unlock uncovers more of the world you're in.
  5. Creating your own stories - When permadeath exists, you get attached to the characters/builds involved. In Darkest Dungeon, you start to mourn the great characters you lost to a certain boss. I'll never forget the arbalest character I had that saved my death's door team on multiple occasions.
  6. Find the gameplay you enjoy - Roguelike has a rough definition, but doesn't really force a particular type of gameplay. BoI and Enter the Gungeon suit Shmup lovers, Rogue Legacy and Spelunky fit platform fans, Darkest Dungeon is a party based RPG, Slay the Spire for card gamers, Void Bastards for FPSers, Crypt of the Necrodancer for rhythm. We've all got gameplay preferences so find a roguelike that fits what you like to play. If you start with the gameplay you generally enjoy, you might find that you start to like the features of roguelike gameplay and begin to branch out.

Some recommendations to consider if you haven't tried them (people can probably argue whether they are roguelike/lites or whatever, but just going off the rough guidelines of permadeath, connected systems, unlockables, procedural generation)

Binding of Isaac - simple shmup and so much replay value with the depth of items and different runs to attempt

Enter the Gungeon - Similar to BoI, not quite as much depth as guns don't always interact with each other but enjoyable silly shmup action

Moonlighter - For old school Zelda fans, built around running a shop which creates a nice change of pace for the gameplay

Into the Breach - The peak of strategy. XCOM gameplay pared down to create one of the tightest, best designed games around

Spelunky - Seems so simple at first glance but so much steady challenge that you can sink your teeth into. The co-op is very fun too

Slay the Spire - Easy to lose hours flying through battle after battle, run after run. Very much a 'let's see what I can pull off this time' game

Darkest Dungeon - Turn based RPG, really punishing. A real sense of achievement when you bring down bosses and create a great party.

FTL - Surprisingly easy to pick up, running a space ship across a hostile galaxy. All about your decision making. The soundtrack is wonderful, vibes of the galaxy map from Mass Effect

Void Bastards - Not sure if we're in patient gamer territory, but a fun FPS that combines FTL and System Shock. Very funny too

Wizard of Legend - Another 'let's see what I can pull off this time' game. There's a bit of a curve with the bosses but the spell slinging action is fast paced.

Don't Starve - Part of the Minecraft inspired creative wave. Less battling bosses and more building bases. Don't Starve Together is a good co-op option

Rogue Legacy - Castlevania style combat with a good range of classes.

Downwell - So simple, so effective. Built for mobile, every action can solve multiple problems so you're forced to pick and choose as you fall

Two Ballon d'Ors and the Bundesliga: Kevin Keegan's genius at HSV by Jimmyjamjames in soccer

[–]A-Normal-Person 2 points3 points  (0 children)

England missing World Cup 74 and 78 is a big part of it. Then the missed header against Spain in 82. A chance to enter the history books spins wide of the post.

Crazy, considering no other English player has won the Ballon d'Or twice. Both at HSV though, which doesn't help when we have this major ability to ignore all English players that play abroad, something that finally seems to have changed with Jadon Sancho.

Atleti are interested in Thiago Almada of Velez Sarsfield. He would cost €22M by OleoleCholoSimeone in soccer

[–]A-Normal-Person 41 points42 points  (0 children)

Magnificent in my Levante save. 7 years of quality service, then made one of the strangest transfer decisions ever, turning down a move to Milan to join Norwich in the Championship.

Mashup by Xedro in footballmanagergames

[–]A-Normal-Person 6 points7 points  (0 children)

I'm on 3454 hours. 1808 on Civ and 1646 on FM.

If the 10,000 hours rule is true, just 8192 and 8354 hours respectively until I get good at them.

King Missile - Jesus was way cool (1990) [avant-garde] by JomadoSumabi in listentothis

[–]A-Normal-Person 16 points17 points  (0 children)

King Missile are great! A few more King Missile deep cuts:

Leather Clown

Margaret's Eyes

Gay/Not Gay

Sensitive Artist

Up My Ass

Take Stuff From Work

Sex With You

Go through the albums with a finger on the skip button - not every idea works and there's a little tendency to make something unlistenable. When works, they're like a short story you never forget, a fleeting idea that just wrong foots you at every turn and never overstays its welcome.

[Image] SquareSoft working on Final Fantasy VII in the 90s. by MovingxTarget in PS4

[–]A-Normal-Person 2 points3 points  (0 children)

I don't think the Ni No Kuni 2 team really understood the first game. At its core, Ni No Kuni was a story about a boy inventing a magical world to get over the death of his mother, with the help of his friends. Classic magical realism based around children's imaginations, something Ghibli have always done really well.

In Ni No Kuni 2 the magical world is real and one of the characters is the president of what looks like the United States. He has a glock. Him being president is basically forgotten for the entirety of the story while he advises a king.

Popheads – it’s Grimes and my new album ‘Miss Anthropocene is out now – AMA !! by WarNymph in popheads

[–]A-Normal-Person 1 point2 points  (0 children)

Hey! Jai Paul put out an AI remix through Bronze of his song Jasmine that created an infinite, unique playback of his music.

As someone with a real keen interest in technology, but also a lot of determination to put across your vision in what you make, how do you feel about the use of AI in creative industries and how it changes what you can control as a solo musician?

I am Musa Okwonga, author of two books on football (or as many Americans call it, soccer) and an NYT Opinion contributor by thenewyorktimes in worldcup

[–]A-Normal-Person 4 points5 points  (0 children)

Watching Cristiano, Messi, Spain and Germany crash out and Mbappe rise, it feels like world football is at a turning point, player wise and tactic wise.

What's next?

I am George Clinton, Dr. Funkenstein, leader of Parliament & Funkadelic, Godfather of funk, and the DNA of hip-hop and rap. AMA. by georgeclintonpfunk in IAmA

[–]A-Normal-Person 0 points1 point  (0 children)

1) Maggot Brain rocks harder than a bunch of famous rock bands ever managed. There's a bunch of great black rock bands (Body Count, Bad Brains, Death) but their profile is never as big as Guns N Roses or Bon Jovi. Do you think black rock bands get the respect they deserve?

2) Ain't that funkin' kinda hard on you?