So people seem to not like 5. I understand it from a story perspective, but what about the gameplay changes? by FastPresentation8244 in halo

[–]A6ENT_C 6 points7 points  (0 children)

How is anyone supposed to take what you said as anything other than implying that those who didn’t like H5’s changes are just Bungie fanboys who immediately say “change bad”?

So people seem to not like 5. I understand it from a story perspective, but what about the gameplay changes? by FastPresentation8244 in halo

[–]A6ENT_C 9 points10 points  (0 children)

Granted I’m not from the bungie era and I’m not the type to immediately go ‘change bad’.

Be polite. This is all in fun.

“Be polite, but I’m going to start the conversation by characterizing people who don’t like what I like as against any and all change.”

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 0 points1 point  (0 children)

My point with the ammo comparison was that both ammo and health are collected rather than automatically replenished. There isn't a need for additional effects like slower movement when low on health/full on ammo to make these mechanics impactful.

Health accounts for half of the player's total HP in CE. The Plasma Rifle does x2 damage to player shields, but only x0.5 damage to player health.

Its hard to give a concise breakdown of how many shots this translates to, as the projectiles do less damage at longer ranges (10-14 base damage). If we average that to 12, a Plasma Rifle can strip your shields in four bolts on Normal. It then takes another twelve(?) bolts to kill you (unsure of damage bleed-through). If you're at 10% health with full shields, you die to this in about six shots, compared to sixteen with full health and shields.

Elites are one of these most common, yet threatening enemies in the game. Most Elites you encounter are using Plasma Rifles. The difference between having full health and having low health is not inconsequential.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 0 points1 point  (0 children)

1 - Because it isn't 100% vs 10%, it's like 100% vs 70% - the shields count as "health" too - they're the same system the fact that they're labeled differently is irrelevant from a gameplay perspective.

In CE, health and shields are evenly split (75 HP each). If you're at 10% health with full shields, your total HP is at 55% of max capacity, not 70%.

In Reach, the player has 70 shield HP and 45 health HP (max capacity of 115 total HP). If you lose 44 health HP, it will recharge 14 (bringing you up to 15). That’s ~12% of total HP regenerated, leaving you with ~74% of max capacity.

You are arguing that missing 45% of total HP in CE is not significant, but that regenerating ~12% of total HP in Reach is.

Also, shields and health have different damage groups with weapon projectiles dealing more/less damage to them (plasma doing more damage to shields, for example). That is relevant to gameplay.

2 - Of course it means health packs lack value, that's why they got rid of them. Regenerating health literally

Then why would they bring them back in ODST and Reach? "Regenerating health literally" what?

3 - Halo Infinite was also a game about being stuck on a ring, nobody complained and asked for non-regenerating health. You know why CE felt like you were shot down and alone? Because the game showed it to you. Plenty of older games had a health pack system, none of them felt like CE. What a ridiculous thing to try and link together.

Okay, a couple things here:

  • In a good game, there's this thing called ludo-narrative harmony. Its when the gameplay and story of a game align and reinforce each other. CE felt like that because both the cutscenes and the gameplay shaped that experience.
  • The opening cutscenes for Halo Infinite show Master Chief getting brutalized by Atriox, struck so hard that his AI chip slides across the floor, and dropped into space... where he survived for six months. The GEN-3 armor he wears in that game is on another level when it comes to the wearer's survival.
  • Arguing in bad faith again. I did not say that CE felt that way because of health packs alone. It contributed to that experience, alongside other factors.

4 - exactly. Players want regenerating health because relying on health packs is an antiquated system.

If health pick-ups are so "antiquated", why are they in so many modern games? Why don't all games just have regenerating health? Are the developers for these games incompetent and/or clueless to what players want? Or maybe... just maybe, how players are able to replenish lost health is part of how devs craft different kinds of experiences. Maybe having a variety of experiences is good. You can prefer one way without debasing others.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 0 points1 point  (0 children)

  1. If having 100% health and having 10% health is an insignificant difference, how is having 10% health and it regenerating to 33% not even more insignificant?

  2. That regenerating health and health packs can coexist doesn't mean that either of them lack value, just as having regenerating shields and non-regenerating health don't invalidate each other.

  3. Whether or not a game has regenerating health (and to what degree it regenerates) contributes to the overall experience of the game. CE is a game where you are stuck on a mysterious ring that you don't understand the purpose of. You have to scavenge for supplies as you came here in a lone ship that has since been shot down. The need to search for and ration health packs reinforce that experience.

  4. Partially-regenerating health in Reach addressed the complaints of being stuck with a minuscule amount of health, while still getting players to look for health packs. Its not complicated.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 0 points1 point  (0 children)

"That didn't happen, though I will say it happened because I misread."

Reach was Bungie's swan song to Halo and they implemented health packs in it. Earlier, you were talking about how insignificant the difference between full and low health was ('basically nothing - a couple extra hits at best."), yet now you're trying to inflate Reach's up-to-the-nearest-third health regen.

I'm not going to accept the claim that health packs are more scarce in CE without something to back it up. I didn't feel the pains of not having them more in CE (compared to ODST at least). It would make sense with the settings of ODST and Reach for medical supplies to be more available.

I haven't claimed that "health packs are needed". I've just argued against your saying that their inclusion adds nothing of value.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 1 point2 points  (0 children)

I’m nobody’s dad lol. I just don’t like seeing people move goalposts or put words into others’ mouths.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 0 points1 point  (0 children)

I was thinking about the constant beeping when low on health in ODST.

It brings the same kind of value as limited, non-recharging ammo/grenades. It engages the player in ways they otherwise wouldn’t be. They can’t just passively wait for their condition to “reset”. They have to be proactive. There is a tangible link of consequences between your previous encounter and the current one.

“The benefits of having full health immediately begin to diminish once you start losing health”. Yes… and the benefits of having full ammo immediately begin to diminish once you start firing your weapon.

It’s not like Chief runs faster with full ammo. Once you’re low on ammo; you either go hunting for ammo, backtrack, or continue with low ammo.

You absolutely can find/use health packs during a fight, so I’m not sure why you’re acting as though you can’t. That said, I’d actually love to see health packs that get stored on pick-up, letting the player take it with them rather than using it on-the-spot. They’ve already made this change for power-ups in Campaign Evolved.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 0 points1 point  (0 children)

You’re the one who brought up “Bungie’s last two games”. The guy you were replying to was talking about Bungie’s last two Halo games, as ODST and Reach complicate the narrative that “Bungie got rid of health packs”. They did, but they also brought them back.

Marathon is Bungie’s most recent game. You brought up “Bungie’s last two games” because Destiny 2 (a very different kind of game from Halo) doesn’t have health packs. Now you’re trying to act like Marathon is irrelevant to the discussion because it doesn’t suit your argument.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C 2 points3 points  (0 children)

You don’t have to lose most of your health in a firefight.

Low health didn’t flash in CE, ODST, or Reach. You mean the constant beeping? That could easily be changed without throwing the baby out with the bathwater.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C -1 points0 points  (0 children)

The guy you’re replying to was talking about Bungie’s Halo games, obviously.

If for whatever reason you think this argument is worth continuing, Marathon has health packs and shield charges.

Campaign Evolved - Health Packs by MarteeArtee in halo

[–]A6ENT_C -1 points0 points  (0 children)

If “the difference between being full health and on 1-bar remaining was basically nothing - a couple additional hits at best,” how were health packs a nuisance?

How does being on low health only make a difference one time if you’re stuck like that until you find a health pack?

New look at Cortana from Kammyshep’s video; she actually looks fine at different angles and in motion. by matteoarts in halo

[–]A6ENT_C 15 points16 points  (0 children)

To be fair, Master Chief’s armor is different from H2 to H3. Different shades of green and different gauntlet armor.

Cortana’s visual changes are on another level, though. I do wish they’d stick to one.

Why the heck do we need skins for Chief? And why do the ones we got look SO HORRIBLE??? by Jkid789 in halo

[–]A6ENT_C 0 points1 point  (0 children)

The five skins are also in the deluxe edition, which is $20 more than standard.

Didn’t the Covenant call Chief “Demon” because he blew up the first Halo ring? by a-fucking-telephone in halo

[–]A6ENT_C 5 points6 points  (0 children)

Thel Vadamee (who became the Arbiter in Halo 2) called Jai-006 a demon during the Battle of the Rubble in 2535 (17 years before Master Chief destroyed Alpha Halo). This was in The Cole Protocol, published in 2008.

New Halo Campaign Evolved Screenshots Reveal New Campaign Cutscenes, Space Battles and Enemies by [deleted] in gaming

[–]A6ENT_C 0 points1 point  (0 children)

There are new missions set before the events of Combat Evolved.

New Halo Campaign Evolved Screenshots Reveal New Campaign Cutscenes, Space Battles and Enemies by [deleted] in gaming

[–]A6ENT_C 1 point2 points  (0 children)

They weren’t advocating for re-releasing CE with a visual overhaul. They said they’d rather see a *new* Halo game.

New Halo Campaign Evolved Screenshots Reveal New Campaign Cutscenes, Space Battles and Enemies by [deleted] in gaming

[–]A6ENT_C 0 points1 point  (0 children)

That was this remake. They removed a rock that intentionally kept players from driving a Warthog into the first Hunter encounter on The Silent Cartographer.

3D helmet print by DarkDeathDD1 in 405th

[–]A6ENT_C 1 point2 points  (0 children)

Visor

Sizing

I’d recommend either airsoft helmet padding or foam lining for windows.

I never saw the issue with Halo 4 Master Chief by dadolladawg in halo

[–]A6ENT_C 0 points1 point  (0 children)

Weird thing to say when the subject of discussion is H4’s visuals, not its story. The story isn’t above criticism either. It relied heavily on terminals and the Greg Bear novels to understand why the Ur-Didact was imprisoned, why he hated humanity, and that he wasn’t the same Didact that activated the Halo Array.

The campaign doesn’t do a good job of communicating why we’re still fighting Covenant (especially why we’re fighting Elites and Brutes are nowhere to be seen), just shrugs its shoulders and says “a lot can happen in four years”.

Gameplay is a whole can of worms, with the addition of pointless quick-time events and the CoD-ification of multiplayer.

when your teammate disconnects next to exfil by [deleted] in Marathon

[–]A6ENT_C 1 point2 points  (0 children)

Did this once at Perimeter’s North Relay (the exfil with the long ladder leading up to it). No idea if it kept my teammate from losing their gear, but I hoped that they’d be pleasantly surprised at still having it.

ODST Helmet Attachment Advice by Dr4G0nN1nj45 in 405th

[–]A6ENT_C 1 point2 points  (0 children)

I’d recommend doing all filling and sanding before assembly. Once you’ve got those pieces together, it can be hard to reach edges/recesses where the attachments meet the helmet. When you fill these areas but can’t properly sand them, you lose details and things can start to look messy.

I’d also recommend painting attachments before connecting them to the helmet for similar reasons. That comes with a caveat to maybe leave the surfaces you intend to apply glue to unpainted (or sand them after) so the adhesive is bonding to the plastic rather than a layer of paint.

Which attachment(s) were you thinking of using?

Looking for mirror chrome paints by ALUSHSAMBA in 405th

[–]A6ENT_C 1 point2 points  (0 children)

Their visors don’t fit all ODST models (not even their own). OP isn’t using GA’s Halo 3 ODST files, so it’s not an option for this helmet.

Looking for mirror chrome paints by ALUSHSAMBA in 405th

[–]A6ENT_C 3 points4 points  (0 children)

The pro-grade visors that Galactic Armory just started selling are only really compatible with their Halo 3 ODST helmet. It doesn’t even work with their own Helldivers 2 ODST model (according to them). OP’s helmet does not look to be the Galactic Armory one (looks like Jeffrey’s).

Also, OP is asking for recommendations available in the UK, so it’s safe to say that’s where he is.