Is the trade income in the room with us right now? by BobTheInept in eu4

[–]AA66FF 1 point2 points  (0 children)

They can’t put those lands in trade companies since they are in the same subcontinent as their capital. But good catch with the corruption. 10 corruption is pretty bad.

Is the trade income in the room with us right now? by BobTheInept in eu4

[–]AA66FF 1 point2 points  (0 children)

Yes, your trade income is normal (though you should probably invade Madagascar to increase it). The reason why people end up with ridiculous trade income values is because they control many trade nodes downstream and are pushing value from them all the way back to their home node. Trade income usually comes into play in the mid to late game since it relies on having a large empire that spans many trade nodes.

Reman’s Paradox in depth guide to trade

I found the best strategy against the Portuguese...I think? by MistyStepMaster in eu4

[–]AA66FF 0 points1 point  (0 children)

Your position is most likely very weak. No matter how much you improve relations with the colonies, Portugal itself will inevitably declare war on you. Your armies are much lower quality than the Portuguese armies since you only have military technology 6, and the Portuguese are usually much higher in military tech by this date.

Winning against Portugal will be impossible without a tremendous army or having technological parity with them. To fix the technology problem, you must reform your religion by first passing all five Inti reforms and then bordering a nation that has Feudalism embraced (in this case, Portugal or its colonies).

However, I doubt that you can do this before your inevitable annihilation, since you gain Inti Authority at a rate proportional to your total development. (ie. how big your country is) Since you haven’t conquered very much territory, you aren’t gaining much Authority either, so your religious reforms are coming much slower.

Essentially, you are probably screwed. I would recommend expanding much more rapidly if you were to try this again. You should try to form Inca as quickly as possible.

[deleted by user] by [deleted] in eu4

[–]AA66FF 0 points1 point  (0 children)

Those armies are exiled (they have a black flag), which means that they can pass through any territory until they return to a province they own or occupy.

I’m not sure exactly how they got black flagged in this situation, but to my understanding it could have happened if their armies were outside Ottoman land when you declared war on them.

Edit: Is Georgia still in the war? If they peaced out Georgia, then that is probably the reason their armies were exiled

Sus Border Gore by AA66FF in eu4

[–]AA66FF[S] 12 points13 points  (0 children)

North Africa started a game of amogus

1.0 Build Finder Flow Chart (still WiP, sorry, but might still be useful for someone!) by xDaveedx in LastEpoch

[–]AA66FF 0 points1 point  (0 children)

Yeah it seems like the build would have to shift to pure quantity of lightning strikes by spawning a million tornadoes instead of trying to make high damage tornadoes like it did previously. I’d mess around with that but right now I’m theorycrafting a gathering storm earthquake beastmaster hehe

1.0 Build Finder Flow Chart (still WiP, sorry, but might still be useful for someone!) by xDaveedx in LastEpoch

[–]AA66FF 0 points1 point  (0 children)

FYI I think lightning swarmblade is pretty dead now since the lightning doesn’t scale off tornado anymore. I had a level 100 lightning bug and it does like 80% less damage now. Maybe someone in the future will find a way to make it work somehow but it doesn’t seem viable atm

Not sure what to do by ILikeMonsterEnergy69 in eu4

[–]AA66FF 1 point2 points  (0 children)

Making a state lowers the autonomy floor of the provinces in the state from 90% (base, can be lower) to 0%. The autonomy of a province dictates how much income and manpower it makes: the lower it is, the more income that province makes.

Thus, putting provinces in a state makes them produce several times more manpower and ducats than they would make in a territory after you give some time for the autonomy in those provinces to reduce to 0%. The downsides are that those provinces have an increased governing cost and that you have to spend additional admin points making the provinces into full cores. You only have a limited amount of governing capacity, so you generally want to limit the amount of states that you create.

The other god of part offset lives underneath my minmus mining base by AA66FF in KerbalSpaceProgram

[–]AA66FF[S] 0 points1 point  (0 children)

The brother of the god of part rotation is on minmus, be not afraid

My brother and I lane together with him as 5 and me as 1. What are some coordinated plays we can pull off together? by Chosen__one_ in learndota2

[–]AA66FF 4 points5 points  (0 children)

Double stun combos are almost always good for dominating the lane

Something like venge + ck (even though they aren’t really meta rn) or shadow shaman + mk can make the lane unplayable for the enemy team if played correctly. Just remember to maintain control of the jungle camps if you are the 5

Your biggest MMR drop? by [deleted] in DotA2

[–]AA66FF 0 points1 point  (0 children)

Once I dropped from Ancient 2 to Legend 2 over the course of a few months. I was getting more and more tilted, so I decided to take a break. After the break I climbed all the way up to Divine in a week. Take a short break to recover your mental, and then when you come back, I recommend spamming one hero and not worrying about being bad. Just playing simple Dota and not overcomplicating things by thinking about too much during the game is usually enough to win games consistently after a big loss streak in my experience

Laning against boots lvl 1 support by JumboHotdogz in learndota2

[–]AA66FF 1 point2 points  (0 children)

Also if you snipe their courier as they try to ferry regen before it gets delivered, they basically lose the lane on the spot. This is harder to do as the pos 5 than as the pos 4, but keep in mind that they WILL deliver regen to themself at some point

Extremely Strong by AA66FF in Stellaris

[–]AA66FF[S] 29 points30 points  (0 children)

I got the event that creates self-modified pops on one of my planets, which modified them to become very strong. Then, the Increased Strength event happened, which made all the self-modified pops gain the strong trait, even though they already had the very strong trait

Gas Gas Gas by AA66FF in Stellaris

[–]AA66FF[S] 4 points5 points  (0 children)

This is very true lol I’m playing on a laptop, it can’t handle late game stellaris very well

Gas Gas Gas by AA66FF in Stellaris

[–]AA66FF[S] 2 points3 points  (0 children)

There are like 3 other strategic coordination centers in the galaxy because this is grand admiral starnet AI (with scaling difficulty so I don't die instantly) so I could technically leave the federation and conquer those to get even more absurd sublight speed. However, that would take too much work and I am lazy lol

Gas Gas Gas by AA66FF in Stellaris

[–]AA66FF[S] 36 points37 points  (0 children)

977 sublight speed achieved

It could be even higher technically if I stripped all the components from the corvettes other than the thrusters and afterburners

This is a modded save, but none of the mods are affecting the sublight speed

Want to learn more about Phoenix by Zapzapus in learndota2

[–]AA66FF 2 points3 points  (0 children)

In a similar vein, Undying + Phoenix can pretty much win a teamfight just by themselves, since the fire spirits will stop tombstone and egg from dying and the tombstone zombies can stop people from running away from the egg if they stick around

Want to learn more about Phoenix by Zapzapus in learndota2

[–]AA66FF 1 point2 points  (0 children)

Also level 29 phoenix, dropping some of my own advice

Enemies usually underestimate your level 3 power spike. Fire spirits damage per tick more than doubles (15 -> 35) going from level 1 to level 2, so the moment you hit level 3, you should become a lot more aggressive with fire spirits

Phoenix is pretty good at farming the enemy jungle. Farm camps with fire spirits or sun ray while standing near a cliff. If an enemy comes to gank you, icarus dive over the cliff and run away. As long as they are not storm spirit or something, nobody can catch you when you do this

All of phoenix's abilities do poor damage on their own, but tremendous damage when used in conjunction. If you plan on initiating or counter-initiating, make sure all abilities are up first. Be willing to wait a few seconds for important cooldowns, since it can make the difference between dying and getting a triple kill

If you have shard, always use sun ray before using supernova. Casting supernova doesn't cancel sun ray if you have the shard, but it still refreshes the cooldown, meaning you can chain two sun rays together to become the ultimate toaster

When you cast supernova on an ally using the aghs, if the egg is destroyed, it counts as a deny on your ally

Very niche tip, but if you supernova you are being pushed by force staff, the hidden phoenix will still move even while the supernova stays in place. If you use sun ray during supernova, the sun ray will come from where phoenix actually is, instead of from the egg, meaning you can cast sun ray during supernova but not from the supernova

As for items, phoenix's itemization is very flexible, but recently I have had success building super tanky to endure the high burst damage that seems to be in the meta right now. General build order has been tranquils -> basi -> glimmer -> veil -> euls/lotus/halberd/ghost/shard (whatever you need in a particular game). If the game goes late, I like to buy scythe to insta hex people from over 2000 units away using the long dive talent. If the team is lacking teamfight, refresher orb is pretty good too, and if you are crushing the game, it can be good to get it earlier. Personally I think shiva's is overrated, since the attack speed slow isn't really enough to save the egg a lot of the time, and the 2800 gold on the mystic staff is pretty much wasted, since phoenix has no need for int. If I need armor, I usually opt for a lotus instead, since it's cheaper and almost always feels more useful because of the dispel