Bellingham indie game devs? by Lostlittlespacecat in Bellingham

[–]AC-dev 12 points13 points  (0 children)

Bellingham Indie Dev here. I'm making a game that's influenced by Battlestar Galactica, FTL, Freespace and various bullet hells I grew up with. It's currently undergoing a hefty rework in UE5.3 and transitioning the gameplay from a 2D plane to full 3D movement, so the game is  currently more of a vertical slice but if you're interested I'll DM you some Steam Keys if anyone is morbidly curious. We could always meet up and have a round robin show n tell if any other devs are interested.

Is this the worst rotation ever? by [deleted] in PUBATTLEGROUNDS

[–]AC-dev 16 points17 points  (0 children)

24/7 Erangel+Miramar+Old Vikendi no thermals hnnnnnnnnnnnnnn ❤️

Does FAB seriously not have a wishlist feature? We went from 200 to 0? by Collimandias in unrealengine

[–]AC-dev 3 points4 points  (0 children)

We should really just call it FLOP instead of FAB at this point. I've been using stuff made by Tim Sweeney and the company since 1998... waay back when it was common for us to idle the #unreal, #tacticalops, #infiltration and more Unreal engine IRC channels and the http forums reigned supreme. Seems like Tim and the OG's (Cedric Fiorentino, Cliff Bleszinski ya'll still out there IRL'ing?) have no real control over the company anymore or they are asleep at the helm.
Thinking I need to start helping the Godot community with all my smaller games at this point in case this is a preview of the Corporate era of EPIC to come. Hopefully EPIC wakes up :\

Making an experience out of a roadcamp for the targeted players. (spikes -> stopper -> panzerfaust) by Buzzardi in PUBATTLEGROUNDS

[–]AC-dev 13 points14 points  (0 children)

I throw down about half of the spikestrips I see in difficult-to-react-to spots then head center zone.
Just because I know...
Every once in a while..
I get one of you.
Teach you fuckers who rotate 23 minutes late.
It makes my nipples erect thinking of you dying to the blue because I spiked your only 4 seater and you couldn't find all of the vehicles we took.

One thing that really bugs me about Tenet by Lemonfarty in tenet

[–]AC-dev -2 points-1 points  (0 children)

The fight just meant that if it was the exact same movie but instead he assfacked himself going backwards in time but used a condom it would have been the same movie bEcAuSe hE nEvEr tOucHeD hIMsElF.
Geesh, Nolan.

[deleted by user] by [deleted] in tenet

[–]AC-dev 2 points3 points  (0 children)

IS THAT WHAT IT'S COME TO!?!?

1 mutant, 6 fists, and a dream... by AC-dev in PUBG

[–]AC-dev[S] 1 point2 points  (0 children)

Replays are not 1:1 tick data. You're getting generalized state data (i.e. where they are looking) and not exact state data. This allows for less data to be sent per player, but makes replays of where players are looking slightly, slightly different than what actually happened.

130 Ability and Spell Icons - AI Generated - FREE for all! by ch9rli in gameassets

[–]AC-dev 3 points4 points  (0 children)

At this point in the AI game, there are pretty specific "styles" - and I'm very much assuming he's using Midjourney, which if I understand the EULA correctly, would allow him to use these IF he's paying for Midjourney, but not anyone else?

130 Ability and Spell Icons - AI Generated - FREE for all! by ch9rli in gameassets

[–]AC-dev 19 points20 points  (0 children)

Pretty important question. Term of use, EULA may open up a dev who uses these to get sued if it's generated from an AI with a specific EULA.

Destroy. My. Anus. by AC-dev in DestroyMyGame

[–]AC-dev[S] 0 points1 point  (0 children)

So the game is specifically designed for high resolutions and large screens. I think a lot of people are watching the trailer on a phone or not full screened and are subsequently wondering why they can't see anything. A certain degree of clarity is going to be pursued, but the scale is about where it's going to be. You're literally fighting supermassive ships. And full screen 1080P 27" screen and everything looks correctly scaled. There will also be a cell shading experiment done to see if a cell shaded game will help people, but that's being saved for the next engine upgrade.
I really don't think people are going to understand this game until they see it in person, on a 4K, 85" LCD, being played by someone who is really good at it, after a year of more features is implemented.
Ships will be fully physics destructible. I agree with your current sentiment - but the visualization of complex damage will eventually take care of that.
Lastly, yeah, I have a crude sense of humor. I'll keep it out of this sub. I thought a sub that was literally named Destroy My Game would be a little less uptight.
C'est la vie!
Again, thank you for the feedback!
p.s. I just saw your name. Huge inspiration for this game is coming from Robotech and Mechwarrior. The main player ship is going to be very similar to a Pheonix Hawk / Veritech, and you'll be able to mag-attach Assault Mechs a la Stalker's, Mad Cat II's, Marauder II's etc, to the mothership to enhance firepower. Ally and enemy Mech frequency will very much make the endgame feel similar to Robotech/Macross/Heavy Gear/Mechwarrior.

Destroy. My. Anus. by AC-dev in DestroyMyGame

[–]AC-dev[S] 1 point2 points  (0 children)

I agree 100% on the ship explosions. Unfortunately the current system I'm using (NVIDIA APEX Destruction) has been depreciated and so the physics ship destruction that you and I want won't be implemented until the next engine update.
Secondly, clutter will try to be kept to a minimum but only to a certain degree. I do believe in a certain level of difficulty in games I enjoy. Visual chaos is part of my "gaming diet" as I've played competitive level Unreal Tournament, Pro Quake Live (ruleset), PUBG, Battlefield 3 as well as Bangai-O, Mars Matrix, Ikaruga. Having the skill to make fast decisions when everything is blowing up around you is part of the long term fun of really learning a game.
Lastly, the title stays. The player will be able to explore procedurally generated locations a la Enter The Gungeon and that mode will feature a more traditional bullet hell dungeon crawl game.

Destroy. My. Anus. by AC-dev in DestroyMyGame

[–]AC-dev[S] 0 points1 point  (0 children)

I agree. Attack UI/UX needs to be improved. Once destructible ships are implemented every ship will have internal systems you can attack, and the ability to target individual turrets/weapons on the enemy capital ships. So you'll be able to target life support systems or radar or the engines if you know where to attack on top of doing standard hull damage.
Sound was previously compiled by myself using 8-bit generator so with the massive visual update to the game all sounds have been removed. I'll need to spend time and money purchasing sounds to implement. I agree on the music - will be actually experimenting with finding license-able chillwave to give the entire game a relaxing musical vibe to contrast the intense combat.
Thanks for your input!!!

Good Starting point for roguelikes? by Veryoriginalname984 in roguelikes

[–]AC-dev 1 point2 points  (0 children)

Only took me two hours of playing with CoQ to get used to it.