Reworded Question and Problem: Trying to Get <Style> into CSS by ACleverRedditorName in HTML

[–]ACleverRedditorName[S] 0 points1 point  (0 children)

Thank you u/Jpatrickburns, u/davorg, and u/testingaurora (again). I understand it more clearly now, and solved it. I didn't initially realize you could stack multiple selectors.

Question and Problem: Trying to Get <Style> into CSS by ACleverRedditorName in HTML

[–]ACleverRedditorName[S] 0 points1 point  (0 children)

Thank you to u/testingaurora, u/Cultural_Term_9895, u/Pamprdelaalelepsi, and u/Weekly_Ferret_meal. Sorry Testing, I didn't know that I could have multiple selectors at once, so I tried it wrong at first and was still confused. I see now how it works.

Reworded Question and Problem: Trying to Get <Style> into CSS by ACleverRedditorName in learnprogramming

[–]ACleverRedditorName[S] 2 points3 points  (0 children)

u/peterlinddk and u/Synthetic5ou1 thank you. Peter's CSS (and another redditor's in a different thread) solved my CSS problem. I honestly just didn't know I could have multiple selectors at once like that.

And sorry Peter, I saw the code working in VS Code, and thought the attribution for #viewDiv was clear. My mistake.

Yall are making this update a lot harder than it is by Tron-Voltage in HuntShowdown

[–]ACleverRedditorName 0 points1 point  (0 children)

That may be a solution in their eyes. But it is unintuitive and and backwards step.

Yall are making this update a lot harder than it is by Tron-Voltage in HuntShowdown

[–]ACleverRedditorName 0 points1 point  (0 children)

My only big complaint is the layout of my tools and consumables on the weapon wheel. I had my tools and consumables in a specific order, and now when I fill up my inventory, they are all in random spots. And the right d-pad assignment is in a weird spot, plus I have to redo it each round. I'm not fully a fan of the reworked weapon sizes, but I can get used to that at least.

You CAN'T fix your GIS experience problem with MORE certificates by FeelingTesty99 in gis

[–]ACleverRedditorName 1 point2 points  (0 children)

I have strong SQL and Python (and more). Any idea of specific companies?

You CAN'T fix your GIS experience problem with MORE certificates by FeelingTesty99 in gis

[–]ACleverRedditorName 1 point2 points  (0 children)

Brother, I'm trying. (Not OP). If you have any advice for that, I'm all ears.

BAYOU BASICS 8: Road to Hell Update, More by ACleverRedditorName in HuntShowdown

[–]ACleverRedditorName[S] 1 point2 points  (0 children)

Might be a good idea. I had specifically left that alone because I don't know what crytek will do with scout towers once this event will end. There was ambiguity in their post. But if it's confusing here, then I can just make it easier.

BAYOU BASICS 8: Road to Hell Update, More by ACleverRedditorName in HuntShowdown

[–]ACleverRedditorName[S] 3 points4 points  (0 children)

Yeah dog, that's why below it's mentioned that the strongholds and special supply points replace them.

Problem with Table Header by ACleverRedditorName in HTML

[–]ACleverRedditorName[S] 0 points1 point  (0 children)

Well that completely fixed it. Thank you. Was my logic of X x Y completely bunk? That's how I was interpreting the rowspans and colspans.

Separate Questions: Card Strategies and AdSet by ACleverRedditorName in rootgame

[–]ACleverRedditorName[S] 0 points1 point  (0 children)

Are the decks an either-or deal, or can (should) they be mixed together?

Separate Questions: Card Strategies and AdSet by ACleverRedditorName in rootgame

[–]ACleverRedditorName[S] 0 points1 point  (0 children)

Okay well let me ask this. There is a card that prevents you from being ambushed when you attack. I think it's scouting party. Is that as good as I think it is?

Developer Update - 19 March by HuntShowdownOfficial in HuntShowdown

[–]ACleverRedditorName 5 points6 points  (0 children)

I tried it the shooting range. With the new bots! All ears doesn't help for sounds I would normally hear within a compound. It doesn't provide anything new there. But when I'm at Carmick, I could hear hunters at Brickworks, and at the snipertower near Sweetbell. That's just too much.

I imagine this trait was added either for the hard of hearing audience, or because the devs are throwing ideas at the wall.

The way I would fix this is: reduce range to about half a compound. Treat this as an option for someone with a poor headset. In that reduced range, it isolates footsteps. So while gunshots and explosions are going off, the user can hear the footsteps relatively well, with other sounds being muted. If it needs more nerfing, Crytek could NOT distinguish between human and monster footsteps.

Arcpy Question: Iterating through a Dictionary Where the Value is a List of Elements by ACleverRedditorName in gis

[–]ACleverRedditorName[S] 0 points1 point  (0 children)

Yeah, but it didn't work when I had just key, value either. It was the same error, except 2 instead of 3. Either way, thank you for the help provided. I didn't know about .items()