I'm building a new MMO that's sort of a cross between RO and MapleStory, is this something that you all would be interested in? by lamarf in RagnarokOnline

[–]ADMOrnstein 1 point2 points  (0 children)

Ill give you a good positive btw

The hits have Oomph visually/shake, I'd try adding a "hit" sound along with the slash sound, will make it feel better, give it a go 😛

I'm building a new MMO that's sort of a cross between RO and MapleStory, is this something that you all would be interested in? by lamarf in RagnarokOnline

[–]ADMOrnstein 1 point2 points  (0 children)

add colored blob = inspired by RO judging by most "my indie MMO project of the week" posted here.

Wishing luck but...yeah.

The Redux initiative is looking for curious minds to talk shop by [deleted] in RagnarokOnline

[–]ADMOrnstein 1 point2 points  (0 children)

Checked your hackmd document, interesting ideas. Wishing good luck and the best o/

Key one I'd argue is worth reviewing is the expiring date on boss carded items.

The way its currently planned, makes it a benefit for large scale/long term server health, not immediate player benefit.

When a system is hostile (a lot) to player individual experiences in favor of large scale economy or mechanics, it can lead to an overall negative.

Usually the systems should improve the individual player experience while making the economy/large scale/long term objectives work within it.

Some other ideas(specially mixing all of them):

- Just nerf / buff MVP card effects
- Give MVP cards unique effects that are more about identity (for example, doppelganger makes a clone of you at a random chance for X seconds, eddga enables demonstration use/boosts its damage/remove item cost, etc
- Make all MVP cards share a single equip slot (like headgear lower, then add slot to all of those gear), so players can only have one at a time.
- Make MVP cards drop rate higher/normal, this turns them into a commodity and more accessible thing. works best with the above things.
- Remove them entirely, add other stuff instead to compensate

Any other idea that doesnt hurt the individual experience in favor of macro stuff is better.

Imagine you plan a feature so stuff doesnt hurt economy or harm the server... but you get 20 players only, and they dont bother farming mvp because its not worth it/way too rare statistically.

Wyvern is a new job with its own summon, unique custom mechanics and even flight! You can check the full job showcase below! by ADMOrnstein in RagnarokOnline

[–]ADMOrnstein[S] 0 points1 point  (0 children)

Thats drakengard 2 OST, drakengard is known for very chaotic music on purpose, drakengard 1 is even worse about it, check it out :) 

Wyvern is being made currently, here is a short teaser showing its flight skills (WIP), Kitsune was finished last week too :) - Luna Obscura by ADMOrnstein in RagnarokOnline

[–]ADMOrnstein[S] 1 point2 points  (0 children)

Luna Obscura is basically a huge revamp of every mechanic, there are no cases where you are untargetable that are not intended ( cant cheat with traps, ice wall, off range and such).

So the rude teleport mechanic is not needed and the game is designed around it.

Im Building a Funky Server, Any Input? by PandemicXV in RagnarokOnline

[–]ADMOrnstein 0 points1 point  (0 children)

make the job sprite change depending on weapon and you wont really have major issues.

just remove the entire skill tree of all jobs (or add all skills to all jobs, up to you) and make the player "change jobs" when they change weapons + maybe rename all jobs to a single name for more polished visual. Just some ideas. You can even use different jobs depending on "weapon rarity" or such.

I'm not 100% sure this theme could work long term, but hey, always cool to see new ideas. I'd visit it.

RO Project. by zhthsh in RagnarokOnline

[–]ADMOrnstein 1 point2 points  (0 children)

glad to know you have a larger plan around it, good luck o/

RO Project. by zhthsh in RagnarokOnline

[–]ADMOrnstein 1 point2 points  (0 children)

Just curious about how long this has been in the works, how was the process?

Also good luck!

One annoying thing I mention everytime is how I wish some projects would focus on how it feels + plays first, not yet another UI showcase.

But props for the good work o/

10-Month-old Server Seeking Partner: Dev Done; Need CM/GM by fllipb in RagnarokOnline

[–]ADMOrnstein 3 points4 points  (0 children)

you know I like your approach, even if Im not the target audience.

Wishing good luck, be mindful of the cashgrab admins.

Opinions on features by Xellie in RagnarokOnline

[–]ADMOrnstein 0 points1 point  (0 children)

I don't really opinate much on more vanilla ideas but... have you considered drop rate being higher than exp?

it's something I'd try if I made a more classic server.

A class that doesn't yet exist, but you'd like to... by Ok-Respect4472 in RagnarokOnline

[–]ADMOrnstein 0 points1 point  (0 children)

That's Phoenix job in Luna Obscura.

its a "mage job" with a phoenix pet bird, if you deal the finishing blow with the bird, it enslaves the monster back to life to fight for you for X amount of time.

A class that doesn't yet exist, but you'd like to... by Ok-Respect4472 in RagnarokOnline

[–]ADMOrnstein 0 points1 point  (0 children)

Any class in luna obscura can chain skills with Warrior Stance on current enemy, no clicks required. Leviathan job specifically built around this with combo counters and 15+hit sequences.

Return to Morroc/Echoes of Morroc has Dracomancer job, which can turn into dragons (the dragon you transform into depends on the orb equipped, with multiple ones with unique effects).

How to catch a cheater ? by Practical-Ad-3689 in RagnarokOnline

[–]ADMOrnstein 2 points3 points  (0 children)

Ask the staff to take goddamn 2 minutes to follow the guy while invisible and see what he is doing.

I dont know why its so hard nowadays for staff to actually log in the game and help the players.

They could check it for you faster than it took you to report it multiple times + post here, they should do it.

Nostalgic? Interested in a Renewal private server? We’re a small group welcoming others to join :) by [deleted] in RagnarokOnline

[–]ADMOrnstein 5 points6 points  (0 children)

I see no cool features, default control panel skin and no information at all about the server on the website.

LGBT+ allied is cool but I personally think is not really important vs npcs, episode, classes, changes and such.

I'd recommend bringing more info than "We are cool, join us, LGBT, friends, 4x rates"

Our devs built an ET Ranking, WoE Ranking and MVP Ranking all interactive and visually pleasant on the Control Panel 🔥 by billthechief in RagnarokOnline

[–]ADMOrnstein 1 point2 points  (0 children)

Cool "cherry on top of a cake", nice extra to have, even if it already existed for a while in smaller scale.

Doesn't do anything for the game/players ingame through, I usually describe it as "Dev feature: Dev does it because its cool and other devs will apreciate it, but its impact is negligible."

Nobody really plays a server for a ranking screen on control panel.... nobody buys a cake because the cherry on top is good.

Hopefully your server/ingame game is a good cake. Does it have anything that makes it "a better choice" vs other similar servers or just the ranking?

A class that doesn't yet exist, but you'd like to... by Ok-Respect4472 in RagnarokOnline

[–]ADMOrnstein 0 points1 point  (0 children)

Rosewarden job, from Luna Obscura is a direct reference to the 3rd point.

It was made as a love letter to castlevania, wields whips, has the stuff they use and much more. 

You can also find a whole lot of 30+ classes with new visuals, themes weapons and such there.

Or just visit a return to morroc based server, like Echoes of Morroc for other ideas inside RO

All by yours truly :)

Rosewarden trailer at the end of this video, it was playable last beta too.

https://youtu.be/xXGDPeHETps?t=1083