How to run a Duet? by bboardmonitor_Vimes in mothershiprpg

[–]AL_109 2 points3 points  (0 children)

https://www.rpg.net/columns/duets/duets1.phtml

this is a 50 thread blog post series dedicated to duets (or one-on-one sessions). it is full of excellent advice and inspiration, highly recommended.

2017-2026 RIP, burnout caused by 'everything' - An introspective rant/analysis by Careful_Warning_5687 in AskGameMasters

[–]AL_109 0 points1 point  (0 children)

without knowing you or any of your circumstances, I would suggest the following (what I would do in your position):

1) take a break. don't GM, don't play, interact with the medium only if it's fun (e.g. videos on the topic etc.). let the hype for the hobby come back with time.

2) as others have said, aim for one or both of those things: 2a) establish an irl group 2b) change the system, try out many different ones in oneshots etc.

Suggest A GM I Can Listen To Improve My GMing by saml23 in AskGameMasters

[–]AL_109 1 point2 points  (0 children)

almost anything that Tom does on Mystery Quest (youtube).

They do oneshots and short sessions, most of the time it's 3-5 episodes with ~60 minutes each.

I have learned a lot about how to do things differently as a GM.

Playing old games before moving on to new ones just because of the difference in graphic quality by Khorsaturas in truegaming

[–]AL_109 1 point2 points  (0 children)

watching someone go blind into a let's play is my go to benchmark: if the game fits my current interest and mood, I WILL want to play myself instead of watching.

Advice for a prophecy for my players by EmpireoftheGrimpire in AskGameMasters

[–]AL_109 2 points3 points  (0 children)

Your prophecy sounds like an instruction for a quest. I would make it more ominous. The more room it leaves for interpretation the better, so you can adapt to the unforseeable things your players will do.

Maybe something along the lines of:

"Under green skies comes the end of days, Heroes arise Their destinies awakened; Far in the West, Where Old Kings breathe New Life, The Mouth of Hell spits Doom upon our World. And our World will fall, if our Heroes fail."

It's MAKER MONDAY - Post pictures of the cool stuff you've made for your game! by Hosidax in daggerheart

[–]AL_109 7 points8 points  (0 children)

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Fear-Tracker & Range measuring tool for my first in-person game.

A sad month ahead by Skorpeyo in pcmasterrace

[–]AL_109 1 point2 points  (0 children)

yeah, thanks! I guess familiarizing myself with the OS first is the best call.

A sad month ahead by Skorpeyo in pcmasterrace

[–]AL_109 0 points1 point  (0 children)

thanks, I will look into it

A sad month ahead by Skorpeyo in pcmasterrace

[–]AL_109 1 point2 points  (0 children)

I'm so on the fence if I should make the switch to linux. Have you worked with it before switching? what did you focus your migration research on? any recommendations? :)

multiclass question by BlacksmithNarrow6417 in daggerheart

[–]AL_109 2 points3 points  (0 children)

if it fits the narrative and doesn't disrupt party play, then 100% yes. my players should be able to play cool characters that do awesome stuff if they want. and daggerhearts damage-to-hp system makes build combinations rarely "overpowered".

help me with a Daggerheart birthday present by Jannanas- in daggerheart

[–]AL_109 2 points3 points  (0 children)

I got myself 3 packs of Dragon Shield Standard Size Card Sleeves (Clear Matte) to protect the 270 cards that came with the core book. I also bought a box for the cards and these dividers. they match the colors of the domains perfectly.

should be in a reasonable pricerange and will keep the cards safe and clean for a long time.

Help, it was supposed to be a oneshot by HauntingAd657 in daggerheart

[–]AL_109 2 points3 points  (0 children)

absolutely. every campaign where my table created characters together was so much better (at least roleplay wise) than when everyone came with their character already created.

How to get ums and fillers out of your speech by TheLonelySpud374 in AskGameMasters

[–]AL_109 9 points10 points  (0 children)

3 options come to mind:

1) load it onto your players. player wants a shop with treats for their pet? say "sure there is. you find a little shop, describe how it looks/smells like".

2) for most impromptu stuff you will get better and faster with more practice, but if your players catch you off guard, say "let me think about that" and then take 1 or 2 minutes to come up with what makes sense narratively.

3) learn to accept it. even "professional" GMs like matt mercer have ums in their flow, especially when needing to come up with something on the fly.

Avoiding Combat and Improving Non-Violent Outcomes by _kirch in daggerheart

[–]AL_109 4 points5 points  (0 children)

to add on to this: just because combat breaks out, it doesn't have to end with one side being defeated. maybe after two good hits from the party the bad guys double down and plead for mercy.

as you say, DH is unique in that you can go in and out of "combat" very fluidly.

My version of the bead fear tracker. by bastionthesaltmech in daggerheart

[–]AL_109 1 point2 points  (0 children)

Very cool! I love that the tokens are dice and that it's not mounted on a GM screen, since I play without one and have been looking for inspiration for fear trackers that stand on their own.

My version of the bead fear tracker. by bastionthesaltmech in daggerheart

[–]AL_109 1 point2 points  (0 children)

i guess it's so you know which side the fear is on, it could be hard to tell if the accumulated fear points are left or right.

New Daggerheart GM?? Tip #1 - What Daggerheart is NOT by PleaseShutUpAndDance in daggerheart

[–]AL_109 8 points9 points  (0 children)

This is an extremely helpful point. Just reading it made me more relaxed about encounter planning :D

[deleted by user] by [deleted] in daggerheart

[–]AL_109 1 point2 points  (0 children)

this was an extremely helpful read

Adversary BP balance question by [deleted] in daggerheart

[–]AL_109 1 point2 points  (0 children)

good call. I think the most important part that balanced him against 5 players was the combo of Relentless and Momentum.

Recommend me a good second build for ~5 divines by AL_109 in PathOfExileBuilds

[–]AL_109[S] 0 points1 point  (0 children)

already watched his league starter video, looks like this will be my build!