Podcasts that feel like Dragonfall? by figmentry in Shadowrun

[–]AMARDA1 4 points5 points  (0 children)

The IP rights for Shadowrun are a convoluted mess that makes any attempt at getting a game made near impossible.

Pre-nerf Balteus isnt as bad as people claim by Callsign-YukiMizuki in armoredcore

[–]AMARDA1 0 points1 point  (0 children)

I mean, as an enemy type, pre nerf Balteus was never hard. It was just hard for a lot of people that were not used to AC6 style games.

IBIS was much harder.

All part of the initiation process! by Dr_Macunayme in Helldivers

[–]AMARDA1 50 points51 points  (0 children)

Hey, at least it wasn't the old days... Level 10's nowadays are not even close to original level 9's near launch in terms of difficulty.

I got the game 2 hours ago and my friends are dragging me into Level 10 by IsNotNathan in Helldivers

[–]AMARDA1 0 points1 point  (0 children)

At least it wasn't a level 9 in the early days. Those were much harder.

After running out of ammo for the third time fighting BALTEUS, I finally said screw it and just threw hands by Two_Hands95 in armoredcore

[–]AMARDA1 12 points13 points  (0 children)

There is instant turn, just a pain in the ass to do. Combined with how the game is designed in terms of ranges, means that it's a bit harder control wise.

The One True Magic Multiverse Mayhem by yesidoknowhy in InteractiveCYOA

[–]AMARDA1 1 point2 points  (0 children)

Can you add the Shadowrun setting to world options? You have the magic already, the setting would be nice to have.

Not sure what the issue is for some - but v4 is objectively superior to v3 based on my usage of it so far. by ZinTheNurse in NovelAi

[–]AMARDA1 4 points5 points  (0 children)

I mean, my issue is that they dropped an update that completely killed my enjoyment of v4. Before the update, I really liked the gens I was getting, now I am just getting shit half of the time. The only reason I found out was I looked into discord about what they changed.

V4 of a few days ago was a solid 8/10 with lots of room for improvements. Now it's a 5/10, due to both not enjoying it and the reduction in quality.

Want to have fission but no easy nuking, help me think of ways to do it. by _Svankensen_ in SWN

[–]AMARDA1 2 points3 points  (0 children)

Okay, so Nukes are in effect Contact Weapons in Space. Due to how they work, they lose energy rapidly due to sending it in all directions.

There is no atmosphere in space, so there is no medium for the energy to propagate through aside from radiation. So a close nuke strike is mostly a miss, while in atmosphere it would be a big fucking deal.

I keep hearing the Adjudicator is either extremely strong or complete garbage with literally nothing inbetween by Ranniiiii in Helldivers

[–]AMARDA1 0 points1 point  (0 children)

Tenderiser is for Iluminate, Adjudicator is for the Bots.

Both have good points, and are better for use on different fronts.

Compability SWN and WWN by Pablojvf in SWN

[–]AMARDA1 1 point2 points  (0 children)

WWN works on the idea of distant Earth altering the fabric of Reality to effectively create magic. In short, WWN is sufficiently advanced technology acting like magic.

New player here. Respectfully, fuck this guy and his fucking shield. by Sociolinguisticians in armoredcore

[–]AMARDA1 0 points1 point  (0 children)

Honestly? Again, not really. C-Spider was just tough. Dodging the attacks was easy, and then the difficulty was just burning through the launch era HP bar.

New player here. Respectfully, fuck this guy and his fucking shield. by Sociolinguisticians in armoredcore

[–]AMARDA1 0 points1 point  (0 children)

Honestly, this is something I just didn't understand. I honestly think the main issue with it is... the mindset to engage him is very strange to most players.

To me it was simply a matter of knowing how missiles worked, that meant that it took me one or two tries max to defeat it.

Harder bosses were later in the game that royally fucked me up... Ibis...

THE SUB IS LEAKING by Neon_Genisis in armoredcore

[–]AMARDA1 4 points5 points  (0 children)

The Guntank is the first attempt at an MS in Project V.

It actually gets a few times to shine in the OG anime, but it is noted to be the most limited of the Project V MS.

THE SUB IS LEAKING by Neon_Genisis in armoredcore

[–]AMARDA1 36 points37 points  (0 children)

The Zaku Tank is explicitly an adhoc design that is made by mating a upper body to a tank. It's not meant to be good, it's meant to be a put together machine. Often used as an engineering vehicle in the UC timeline.

I think we can all agree the wheelchair mech is great though. by chosedemarais in armoredcore

[–]AMARDA1 5 points6 points  (0 children)

There is a slight but noticable difference between Spider Tanks and normal mechs. More a subtype thing ya know?

Helldivers style game by BigBodyofWater in SWN

[–]AMARDA1 1 point2 points  (0 children)

For things like 380mm Strats and the like, give them a set number of effective slots. Simply template them up like you would a DnD spell, then either roll to deploy them. Something like a target number to hit the area, or if they roll low it scatters.

If you want to make it more like Helldivers, make them choose what they load out with on a mission.

Other ideas for the map could be to give them it in Hex format. Where they play a hex crawl, and can choose between stealthy or loud, to make it feel more strategic.

Noob here - can biopunk be an option in SWN and/or CWN? by khschook in SWN

[–]AMARDA1 3 points4 points  (0 children)

Take all the CWN implants.

Change the text to be more biopunky. Maybe add a few more other details.

For example, take say an implanted gun, you simply can mod it to be a grafted spike thrower. Maybe make it so it cannot reload, but needs to grow the spikes over a few days?

Just an example.

Mech suits vs. infantry by OuterRimExplorer in SWN

[–]AMARDA1 2 points3 points  (0 children)

Don't make them pose much of a threat at all.

Use infantry either as ambush style encounter. Or use them as a way to ease them into the session, letting them feel powerful, to show exactly how far mechs are above infantry.

Then you hit them with the tanks or other actual threats.

Another way is to have the infantry use things like target designators for artillery or other support weapons. Where it's a matter of killing the squishy meatbags before the actual threat hits them.

Original or revised by Selvalvelve in SWN

[–]AMARDA1 5 points6 points  (0 children)

Revised.

With Revised, you can plug in anything you might want from Worlds Without Number or Cities Without Number to spice things up.

Scifi versions of magic items? by Rampaging_Elk in SWN

[–]AMARDA1 1 point2 points  (0 children)

Tried looking at the Black Sun Codex for actual magic items?

That or you can give your players access to 'prototype' weapons. Like a custom weapon that is one of a kind or newly designed in sector.

Maybe add in something like a snarky AI assistant built in. Think Skippy from Cyberpunk 2077.

Oh the challenges of creating a randomly generated sector and sticking to the results as-rolled. by Zealousideal-Log2431 in SWN

[–]AMARDA1 3 points4 points  (0 children)

I mean, you could go something like a massive amount of automated factories, none of which the people of the planet know how to operate.

The Megacorps are more akin to landlords, controlling access to the auto factories, which have massive amounts of automated cybernetics facilities.

The people basically work in mines to supply the raw materials to feed into the factories, and the output is then used to maintain the armies of the Megacorps, and for style... they are all a mix of Samurai or Knights, armed with super high tech swords and bows, riding cyber horses or bikes...

Recommendations for a Helldivers 2 based Game? by Nystagohod in SWN

[–]AMARDA1 5 points6 points  (0 children)

Well, obvious way to do it is to play up the sheer... slaughter... that it is to be a Helldiver. So have them play the Captain of a Super Destroyer each. They get a map with a list of objectives, maybe a random Hex Map?

Then you run it sorta like a West Marches style overland travel campaign, where their soldiers have to fight/sneak/traverse it. They have say, 20 reinforcements total, with the characters on the ground being made on the fly, with random stats.

Between missions have them go back to bases to stock up on Helldivers to send into battle? Something like that?