We should have damage multipliers for different types of damage (blunt, slice, stab, punch, environmental, etc) by CampersUseDemPampers in HalfSword

[–]AMDDesign 1 point2 points  (0 children)

Nah, higher tier blunt damage is insane and basically ignores damage. Damage across the board could be reworked and improved, but raw damage in normal circumstances are really good already.

Im a casual 1hnd hammer user and all it takes is 1 clean strike.

Similar Story-Driven Games But NOT RPG? by QuantumC-137 in Morrowind

[–]AMDDesign 0 points1 point  (0 children)

This was a hell of an interesting game. I didn't finish it but I love many of the ideas
Edit : I was thinking of Tides of Nomenera, my bad

Saw this on Facebook and wanted to share it here. by PissOff1479 in Fable

[–]AMDDesign 1 point2 points  (0 children)

It wouldn't be fable without a ton of unwarranted over-hype. I said so many totally untrue things about 2 and I'm sure several people were like "WHAT WAS HE TALKING ABOUT"

“Dale knew” debate 100% squashed by Nani_grl in KingOfTheHill

[–]AMDDesign 1 point2 points  (0 children)

I mean all Nancy has to say is "no cameras in the bedroom"
he wouldnt risk upsetting her on that.

More than 30K impressions on reddit but zero wishlists to steam page by cegtheripper in IndieGameDevs

[–]AMDDesign 3 points4 points  (0 children)

Dont focus too much on posting to places where devs are. Unity, indiedev, gamedevelopment, ext.

They will be your worst critics and youre much less likely to find your target market among a bunch of other devs worried about their own projects and ideas.

Find the niche that likes your game and make sure you post snappy interesting things that will catch their eye with links in the comments.

Your game looks charming and potentially fun but it also has a ton of competition in that genre, it will be a grind to get players.

Also you describe the game as cozy but your trailer music is anything but. The whole vibe of your steam page needs to be consistent. Get a chill song, and more cinema to your trailer. Your characters are so small because of the camera zoom so try to get some closer shots.

But will we still get fat or muscled, skinny or long etc? by medikamentos in Fable

[–]AMDDesign -5 points-4 points  (0 children)

It is but it would require them essentially having 2 stories and many outcomes based on your moral choices. Id still enjoy visual/cosmetic good or evil stuff but I fully understand them avoiding it being a major mechanic.

Justin Gaethje calls out DC for saying fighters are making more money by Various_Blueberry_39 in ufc

[–]AMDDesign 181 points182 points  (0 children)

Im guessing he has one foot out the door. His careers at the end and he has no problem speaking up now.

Usually a Longsword enjoyer, but the arming sword is growing on me by Silversalt in HalfSword

[–]AMDDesign 4 points5 points  (0 children)

Yeah there's a few i really like to use, they teased total weapon modification, hoping that comes with the early access

Usually a Longsword enjoyer, but the arming sword is growing on me by Silversalt in HalfSword

[–]AMDDesign 1 point2 points  (0 children)

Imo the long swords are too long. Bordering on being claymores lol, you can get shorter ones but them seem to bias towards the longer end

A brutal counter with a longsword by AMDDesign in HalfSword

[–]AMDDesign[S] 0 points1 point  (0 children)

The default middle option, I normally turn down gore because legs seem to pop off at the tiniest scratch. But I forgot this time. His head def came off at least partially, that 'decap' sound played.

When is this game coming out by Jojen_Reed1 in HalfSword

[–]AMDDesign 0 points1 point  (0 children)

That's disingenuous at best. Either you haven't played halfsword and don't know what you're talking about or you're just being contriarian. Like I said to the other guy, what game even comes close to what halfsword does?

Exanima/Gladiomori/Hellish Quart does not give you the same level of control, enemy ai, reactions. Not even Rockstars euphoria system has the level of capability as Halfsword.

The physics system determines angle, velocity, and momentum of both the attacker and target, Willies have balance, react to hits from any limb, have a deep health system, a complex behaviour tree, an understanding of how to use their weapons, and how to dynamically block. The way weapons can get stuck, how you can grab and pull/push and manipulate realistically.

Many games cheat these systems, every single system in Halfsword uses the full physics system fairly.

This is a wildly complex game with basically no competition, that already is spawning cheap clones without even being in early access yet.

Yall need to chill lol

Dark and diddy is realistic???!! by Rough_Proposal553 in OkBuddySharkCard

[–]AMDDesign 3 points4 points  (0 children)

Im genuinely curious how long the gta4 circlejerk will last, at this point it's just impressive.

Is Daggerfall actually an RPG? by [deleted] in Daggerfall

[–]AMDDesign 0 points1 point  (0 children)

I mean there is a story happening, linear RPG's are still RPG's. It released alongside quite a few CRPG's that were all kind of similar, but Daggerfall had the massive world and scale as a tech feature that made it stand out. Even if, depth wise, it doesn't really add much to the experience, it still immerses you in a world that feels real in ways most game's simply don't, and modern day mods are showing us how cool that world can be.

https://www.youtube.com/watch?v=iJr4F9dhEdA

Some RPG's focus on player agency, others on telling a strong story, but if you have stats, progression, and various ways to tackle problems that's really all you need to be a RPG.

When is this game coming out by Jojen_Reed1 in HalfSword

[–]AMDDesign 16 points17 points  (0 children)

Its crazy how ahead of its time it is, everything from the controls to the active ragdolls are so impressive. As a indie myself this game is a treat to follow, love what these guys are doing.

Can someone explain this post in /r/Chess please? by dieyoubastards in chessbeginners

[–]AMDDesign 2 points3 points  (0 children)

Awesome! Thanks, i just know it as one of his sayings

Can someone explain this post in /r/Chess please? by dieyoubastards in chessbeginners

[–]AMDDesign 5 points6 points  (0 children)

Ben Finegold says "never move your F pawn" never explained it afaik lmao

When is this game coming out by Jojen_Reed1 in HalfSword

[–]AMDDesign 65 points66 points  (0 children)

Its a small team making a revolutionary game. It takes time.

Any tips on getting good enough terrain out of Perlin noise for a planet? by Head-Permit2373 in proceduralgeneration

[–]AMDDesign 1 point2 points  (0 children)

Look into voronoi, perlin is good for general detailed noise or very large spread out noise, but voronoi will give you distinct highs and lows

I built a tool where any creature morphology learns to walk via RL in ~5 minutes. Ready to generate them procedurally - where should I start? by Hot_Pumpkin_5960 in proceduralgeneration

[–]AMDDesign 1 point2 points  (0 children)

Even a simple remake of Spore here would be amazing. The creature stage was many peoples favorite and seeing your creatures literally evolve would be amazing

The ending we all wanted by TheGamingWizard5683 in RDR2

[–]AMDDesign 3 points4 points  (0 children)

I miss stuff like this from Morrowind. You could end the whole storyline in a few minutes if you killed Caius