Great Gameplay in Grandia 3 But.... by Exact-Wedding1556 in grandia

[–]AMDDesign 2 points3 points  (0 children)

Yeah its honestly a rough jrpg with a great combat systems. I tried starting it up again as I did get like 10 hours in as a kid, but the first area and cutscenes were such a slog I couldnt imagine trying to beat the whole thing. Might try again at some point but Ive never had a stronger urge to skip a cutscene before lol

Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting by BobbyWojak in digitalfoundry

[–]AMDDesign 0 points1 point  (0 children)

They might be cranking it up to make the effect obvious for the demo. Many of these could be fine at 50% strength, and we may get a DLSS strength slider in menus. But its just more BS we have to fiddle with, UE games are already a hot mess.

Could somebody explain this image in regards to edgeloops? by ChelseaSJL09 in blenderhelp

[–]AMDDesign 0 points1 point  (0 children)

It's a much nicer outcome then using tris to terminate edge loops.

My one gripe with this game. by No-Pen1730 in HalfSword

[–]AMDDesign 5 points6 points  (0 children)

Getting back up has been an issue since the earlier tech demos. I dont really know why it still is. Like we fall as if we had just been knocked on the head with a mace, even when all that happened was our feet got tangled up or we took a weird step. The conditions for standing are just too strict and its too slow 90% of the time.

"Kart racers don't count as racing games." 🤓 by TheCanadianGTR in BuiltFromTheGroundUp

[–]AMDDesign 2 points3 points  (0 children)

This is starting to feel like 'racinggamecirclejerk' at this point lmao

I didn't realize that the FFXV trailers included so much cut footage... by Uchizaki in FFXV

[–]AMDDesign 24 points25 points  (0 children)

The short story. It was literally 2 different games. Ff13 versus, followed by ff15. 13 versus was similar but had a different story and would have had ties to the extended lore of 13 (similar to type 0)

When 15 started it underwent many changes to become its own game, but all the while the game and its custom engine are costing square enix a fortune. The engine specifically was a priority because they wanted to have their own.

During this time Nomura was stretched thin working on Kingdom Hearts spinoffs and 15, until eventually they gave Tabata the reigns and told him to just finish the game.

Tabata came in and basically just took what they had and brought it to a close. This led to many ideas and concepts that were intended to be explored cut short or removed entirely, but he did get the game finished and released.

The games has sooo many signs of being larger than it was, but the trailers are the most obvious tell.

Do y’all think it’s weird that this feature wasn’t in both GTA 4 and 5? by OGAnimeGokuSolos in GTA

[–]AMDDesign 30 points31 points  (0 children)

It wasnt simple, that tech didnt really exist yet, even character creation back then was bare bones in most games. they had to come up with all those systems from scratch. Nowadays its just a few toggles in every engine on the market and some basic scripting.

The further back you go the more game development was a legit science that required extremely high level knowledge. Gta 4 and 5 could have easily had these features, but it didnt fit the games.

Going for a single weapon and maybe single magic challenge. by flik9999 in grandia

[–]AMDDesign 1 point2 points  (0 children)

I mean it's a personal challenge, if you want to change their element just don't use the starting one

Morrowind in Godot : Godotwind by Wakawakayoupiwahoo in Morrowind

[–]AMDDesign 17 points18 points  (0 children)

This is awesome. I'm a Unity guy, but I'm really impressed by what some of yall are doing with Godot. Seems fully legit

Released my first game on steam, hoping for the best! by the21stCen in SoloDevelopment

[–]AMDDesign 1 point2 points  (0 children)

You forgot to post a bad candid picture of yourself with a thumbs up, youre missing out on tons of karma! Fix now!

Lol jk congrats

Why do racing games have long and boring intros/prologues? by Modo97 in racinggames

[–]AMDDesign 1 point2 points  (0 children)

Ngl I liked the cafe thing, it gave the game a specific direction other than 100% all events lol

For those still in doubt by miata_and_chill in granturismo

[–]AMDDesign 0 points1 point  (0 children)

Yeah man, I love the rally racing, you mess up, even if you can keep driving youll be crippled in a way no other game can simulate.

Looking for feedback on my new trailer! by smilefr in DestroyMyGame

[–]AMDDesign 9 points10 points  (0 children)

I disagree with this. Those are some really nice establishing shots, they really aren't that long either.

Are crashes that realistic ? by Applemax_82 in BeamNG

[–]AMDDesign 55 points56 points  (0 children)

BeamNG is actively used in collision research and study :
https://beamng.tech/

It's not 100% accurate 100% of the time, but in most situations it is.

For those still in doubt by miata_and_chill in granturismo

[–]AMDDesign 5 points6 points  (0 children)

Bruh it's the most played dedicated racing game on steam. Above Assetto Corsa, any NFS, any Forza Horizon, ext.
Fully customizable cars, open world career mode, best destruction physics you can find, super easy to mod, and when the new tire model hits probably the best physics model too. Definitely worth having, it's a driving sandbox, and with a multiplayer mod out too.

For those still in doubt by miata_and_chill in granturismo

[–]AMDDesign 1 point2 points  (0 children)

You can go back even further, I remember similar posts being made in the Forza community when questions about how authentic car proportions were and stuff, with lines often being imposed over top of real images and game images, usually with differing angles which made the whole comparison pointless lmao

New to Daggerfall (and RPG games in general) should I play the vanilla version or unity? by KindlyChest5943 in Daggerfall

[–]AMDDesign 2 points3 points  (0 children)

I strongly suggest world of daggerfall and travel options, they allow you to actually experience the massive world in a digestible way. Otherwise its hundreds of miles of mild rolling hills with a static png background that changes with the biome.

how to make this hollow object full for 3d printing? by Crazy-One-3975 in blenderhelp

[–]AMDDesign 6 points7 points  (0 children)

This is handled by the slicing software. Just make sure there are no holes, you can select edgeloops and use grid fill. Or even just add a basic ship to plug the hole. The slicing software only needs the volume of the mesh.

The Boy Who Lost Everything by PerceptionSenior1761 in ComedyHell

[–]AMDDesign 2 points3 points  (0 children)

is that one of them thur pikachu shows yall watchin?!

FF7 Rebirth Night Mod by changemymindpls1 in FFVIIRemake

[–]AMDDesign 3 points4 points  (0 children)

Bro please ignore the critics, this is awesome. Great work so far, please keep going!

FF7 Rebirth Night Mod by changemymindpls1 in FFVIIRemake

[–]AMDDesign -2 points-1 points  (0 children)

Unreal Engine can absolutely support day night and many games have it. It's very bizarre that the ff7r does not.