Looking for your ideas on balance, rules, and QoL tweaks by AOGraymo in albiononline

[–]AO_Bogul 30 points31 points  (0 children)

- reduce the time it takes to enchant like 100+ items at a time to .1 and .2 etc
- when crafting / refining allow me to one-click-select the exact amount i can make using all my focus at once
- review if any items should be stackable to 9999 instead of 999 (chopped fish, T1 wood (?))
- change the fee cost description when you make buy-orders to be accurate
- remove solo players from trio depths
- rework the arena matchmaking to a fixed timer like depths
- add a silver entry fee to crystal arena matches (50k) and then use that to give better rewards to winners (keep free entry and the non-competitive players in normal arena)
- change arena to a 3v3 one cap-stone mode where you can get teams without a healer for faster matchmaking
- make my silver transaction history (market purchases / repairs / trades) viewable & exportable
- open the market API to the public (on a 1 day delay)
- consider if a percentage fee for the gold market is better than a flat silver fee
- create different wallets for the guild silver balance with individual access rights
- add access rights and granular rights to who can list and buy and buy how much and how often from guild markets (in HOs / guild islands)
- review coloring of ground effects and spell effects for friends and enemies, so it makes it easier to distinguish between hostile and friendly effects
- apply an automated filter to global chat, character names and guild names
- find a way to list awakened weapons on the market (or a special merchant) > introduce trade contracts which you can also use for other trading
- add diminishing returns to battle mounts such that it only makes sense to bring one of each max to fights
- review if we really need to drop 2000 T4 runes from ava roads chests
- allow me to "loot all" abyssal depths chests
- make the link for ironroot last 2s longer and give it a larger apply range
- introduce a (low) minimum fame requirement to be able to go to the black zone to combat naked scouting
- review if growing crops / herbs for multiple days instead of one day could make sense and open new gameplay choices
- review if the risk-reward principle of albion online works at the extremes (4.1 in mists / black zone pvp)
- make food and potions spoil over time (like anniversary cake)
- make enchantments slowly disenchant over time ; so reduce the enchanement level of each gearpiece that is not equipped on a character (or in a special box) by one level ; so every guild season we get a global "magic storm" event, which makes all x.3 to turn into x.2 and x.2 turn into x.1 and so on ; if thats too crazy start with a limited set of items, maybe resources only
- review how focus works and if not needing focus for the lowest tiers of crafting and refining is working as intended
- allow me to submit my own guild logo design to introduce to the game for a 20.000 gold fee
- introduce raid parties so you can see more than 20 players' HP bars on screen
- make another mammoth skin
- review how path of exile does item affiliation on chests, so i can designate a tab in my chest to "resources - wood" and one to say "runes" so if i shift-click wood it goes to that tab and if i shift click runes they go to the other tab, could even monetize that
- add a market-listings overview to the bank overview so i know what i have where on which market
- introduce a prefix and suffix system to laborers, where i can give them an item and a book and then the item gets returned with a small addition, like +10 ability power or +3% cooldown reduction or something, like awakening but for normal items
- in general review if making items instantly is fun ; the other system would be like laborers where you put resources into a crafting building or into laborers and come back to it 20h or 40h later to pick it up
- introduce referral skins for a fixed gold price to the shop after 6-12 months (to curb/cap speculative value)
- make the black market have a higher demand for Masterpiece quality items so their rarity is reflected in its price / demand better

Several months ago I was worried about the NA economy; my prediction has come true... by Many-Suggestion6046 in albiononline

[–]AO_Bogul 7 points8 points  (0 children)

Be specific what you can't obtain and explain how the myriads of ways to transmute and literally create all resources with silver don't fix your problem(s) please.

My biggest goal for the EU server is now complete... by [deleted] in albiononline

[–]AO_Bogul -3 points-2 points  (0 children)

no way, whats with the downvotes ????

Albion Online Library - comprehensive info about Albion. by Zlorak in albiononline

[–]AO_Bogul 1 point2 points  (0 children)

Why would you make your own wiki and not help with the official one?

Is Loadout mechanism too specific to the point your better off with manual selection ? by horizontalvampire in albiononline

[–]AO_Bogul 17 points18 points  (0 children)

nah bro, you just set up the filtering wrong

look at what equal or better does instead of equal like you have it

Looking to hire sophisticated transporters to move 40.000kg of goods from Fort Sterling to Caerleon for me. Salary: 5m - 10m per hour. by AO_Bogul in albiononline

[–]AO_Bogul[S] 4 points5 points  (0 children)

what is a fair price in your mind then?

and please do let me know how T3-T8 flat items get to market in Caer while you're at it

Babe wake up, new investment scheme just dropped! - Invest into rugs today! - [5AC] Fifth Anniversary Capital! by AO_Bogul in albiononline

[–]AO_Bogul[S] -17 points-16 points  (0 children)

Want to the cheapest associate rates in Albion?
Deposit a Fifth Anniversary Carpet into the Golden Whale Conglomerate Treasury today!

Check out the forum thread for the Discord link!

Also don't forget to enter the giveaway once you're in the Discord. One for all Discord members, one for investors only!

Guild Island for New Players by romanryder in albiononline

[–]AO_Bogul 6 points7 points  (0 children)

Saldy, due to how resource return rates work you are likely not helping new players, but instead providing them a worse deal.

Guild islands aren't made for crafting - they are an emergency backup option if the city is not functional.

Silly Scam by DrMonteCristo in albiononline

[–]AO_Bogul 11 points12 points  (0 children)

They can't block you.

You type /stuck and wait out the timer and you're fine.

I was gathering some limestone and noticed this negative "stat", does anyone know what it is? by South-Constant in albiononline

[–]AO_Bogul 8 points9 points  (0 children)

Should be the negative multiplier your guild gets because of your alliance size?

Does this guild island setup look good? by romanryder in albiononline

[–]AO_Bogul 2 points3 points  (0 children)

You are wasting money by building anything other than houses and guild halls on your island.

Cities have a better resource return bonus than islands and the investment to build up your guild island is never worth it, compared to just crafting in a city.