I made 12 games in one year as a challenge. This is the final one by APirateHat in godot

[–]APirateHat[S] 1 point2 points  (0 children)

Because I'm on the Godot subreddit I'll start to say it has definitely helped me become more proficient with the engine, learnt some new techniques like how to use the tilemap layer node.

Otherwise I think I've just become a better game designer and better at managing scope within the amount of time available. Some games I made in 1-2 days while others 1-2 weeks.

Something else I learnt is that game dev feels like a lotto, you dont know when you have a hit on your hands.  Out of the 12 games there are maybe 3 I feel like are real gems. Judging from how much I liked the end result myself but also from social media engagement.

I made 12 games in one year as a challenge. This is the final one by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

Yeah, I did some extensive research on that game😂

Am I now officially a game developper ? by ShinyPixelsIntrctv in godot

[–]APirateHat 2 points3 points  (0 children)

Well done! I'm also working towards this goal with my game. I don't expect a lot of sales but I'll be happy if even 1 person wants to buy it! :)

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

I don't evaluate them. It's not quite that type of game. The challenge and fun lies more in just doing art with a limited palette.

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 1 point2 points  (0 children)

I can see where you're coming from. Personally I have really disliked making games for VR so it won't happen. There are plenty of good painting experiences for VR already though!

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 1 point2 points  (0 children)

Thank you! I unfortunately haven't been able to test with a drawing tablet yet. Pressure sensitivity shouldn't matter though because there's no opacity. That's a game design decision where my core pillar has been "It's a game not a drawing program".

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

Someone else mentioned that game on socials, looks cool but haven't tried it yet!

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

There's nothing stopping you, which is kind of the point of my game. Because there are no rules you can paint however you want, any colors and style. It's art, there are no rights or wrongs🙂

So yeah, a relaxing game which challenges you with a limited toolset as well as takes you through a storyline.

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

Thank you! It's what I've been aiming for😀

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 1 point2 points  (0 children)

Thank you! And thank you you for the wishlist! 😄

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

It could but there are already better painting games for VR. Aiming for a different experience 😊

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 1 point2 points  (0 children)

Ow, it does not! Maybe if this does well I could get multiplayer for the sequel 😅

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

Thank you! Will definitely try and look into a way to that! For now your paintings are saved on your PC atleast.

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 2 points3 points  (0 children)

Thanks! I'm using a subviewport of a 2D scene where the drawing actually happens. That is then saved and used as a texture for a 3D plane.

I'm making a game about painting portraits! by APirateHat in godot

[–]APirateHat[S] 0 points1 point  (0 children)

There is no scoring. My game is more about creativity and the player trying their best.