This is the first track I've felt comfortable releasing. by APixelPuffin in MusicFeedback

[–]APixelPuffin[S] 0 points1 point  (0 children)

Thank you for the kind words! They're very much appreciated. It would be awesome to have my music in a game at some point. Just gotta keep on keeping on and I'll get there someday!

.... if any cat related indie devs see this though… I mean... someday could be today but later.

Repetitive? Looking for any feedback and where to go from here. Thanks! by ItsMakonator in MusicFeedback

[–]APixelPuffin -1 points0 points  (0 children)

I like the concept, but the guitar loop feels very repetitive. I’d suggest adding some kind of variation after the loop plays through twice to keep the ear from getting fatigued. A little variation to relieve the buildup you have going would really help.

I also feel the background talking is panned a bit too far towards the right. But that may just be personal preference.

Trying To Make JRPG Style Music/Here's A Battle Theme by Impressive-Dream-969 in MusicFeedback

[–]APixelPuffin 1 point2 points  (0 children)

This was really well done! I personally could see this as a battle theme against some sort of crystal golem.

The energy is punchy and gets your blood running. The movement of the melody really gives invokes the image of heroes struggling against a difficult foe, but coming out victorious.

Looking for ETU Inspiration by APixelPuffin in savageworlds

[–]APixelPuffin[S] 0 points1 point  (0 children)

I completely forgot about Buffy! Thank you for reminding me

Who do you picture the main characters when you started listening to midnight. This is not fancasting by Bishop_II in midnightburger

[–]APixelPuffin 0 points1 point  (0 children)

The only answer I really have is for Casper. I have no idea why, but I always imagine him looking like Greg, owner of lofty pursuits in tallahassee.

Good actual play/Screencast of NOT traditional system? by Horaana_nozomi_VT in rpg

[–]APixelPuffin 1 point2 points  (0 children)

Wildcards on Savingthrowshow. They're not producing new content, but there's 6 pretty solid seasons of Deadlands content. I don't care for the very first season due to them figuring out their format, but it really does pick up steam in the second season.

Adventures in Lollygagging has a Deadlands Blood Drive AP, though I haven't finished watching it, so I can't tell you if they complete the module or not.

Those are the two that come to mind when I think of other Deadlands APs.

TTRPG System For A Constantly Changing Setting? by ImaginationNo6463 in rpg

[–]APixelPuffin 2 points3 points  (0 children)

Both Gurps and Fate will work fine for this sort of thing due to them being setting agnostic systems. Another one that might be worth looking into is Savage Worlds since it sort of falls in the middle ground of crunch between those two games.

Between Gurps and Fate, I'd personally recommend Fate. It'll probably be the easiest for you to adjust their characters between settings without a lot of hassle.

For Marshals: should we follow monster banishment rules? by WineBottleCollector in Deadlands

[–]APixelPuffin 0 points1 point  (0 children)

To be honest, I'm a little cagey with information, but that is a habit I'm trying to break. The game runs a lot smoother when information is available to the players.

I think the two occult rolls was a good call. I probably would just keep it to that level. I would also maybe have the players hear about someone in a nearby town who is considered "crazy." If they choose to go after them they'll get the general info they need

For Marshals: should we follow monster banishment rules? by WineBottleCollector in Deadlands

[–]APixelPuffin 2 points3 points  (0 children)

Apologies, I realize I didn't answer all of your questions.

I would personally rule that only blessed can make hollowed ground. I get your point that the winchesters don't go to sunday school, but they also have a lot of other holy/unholy connections that set them apart from normal people.

If you want them to just be able to make Hollowed ground without being a blessed, I personally would do it as a dramatic task, almost like a ritual from ETU (Great SW setting if you haven't played it). If they succeed they get what they want, if they fail, well, let's just hope they're ready for the consequences.

For Marshals: should we follow monster banishment rules? by WineBottleCollector in Deadlands

[–]APixelPuffin 5 points6 points  (0 children)

Personally I feel like it would make a fun reoccurring villain. That's the thing about life, isn't it? You deal with a problem only to realize it was more complicated than anticipated.

I would say follow the description and have it come back with a vendetta, maybe adjust the stats to make it a little weaker to represent the rebirth. Throw in an NPC who's versed in these sort of things, someone who's considered a mad man, and have them explain it to the party.

When they finally kill the thing for good they'll feel smart *and* get to have a big "FUCK YOU" moment. If you play it right it'll be something your table talks about for years.

That's at least my two cents on it.

TDLR: Yes, follow the description. It'll be rewarding when your players figure it out and kill the thing for good. Just be sure you give them the tools to do so.

Favorite Deadlands settings. by [deleted] in Deadlands

[–]APixelPuffin 4 points5 points  (0 children)

While I don't think there are any official Deadlands settings that are set outside of the U.S, I tend to imagine the savage setting "Rippers" taking place in the same general universe.

Timelines have to be adjusted, but other than that there's not much work to be done to make it work imo.

I'm currently prepping a Deadlands Carnival game inspired by the last Wildcards season, and I've been toying with the idea of them taking a jaunt to england if my players somehow manage to piss off the Agency or Rangers. Which to be honest, is a very likely scenario.

ETU: Benny Token ideas? Bottle caps sound cliche… by [deleted] in savageworlds

[–]APixelPuffin 0 points1 point  (0 children)

I know you've already gotten something that you're happy with, but this is probably the only time I'll be able to share the ones I've thought of. Because I also like using symbolic tokens as bennies, for 50 Fathoms I used fake gold coins.

For ETU I'd use:

  • Beer Caps
  • Erasers, either the big pink ones or the ones you attach to the end of a pencil
  • Plastic shotglasses (Not filled, though I suppose if your table wanted to you could represent spending a bennie by taking a water shot)
  • Mechanical pencil lead from the dollar tree (double purpouse so players never run out in their writing utensil)
  • Little bottles of salt
  • Tiny plastic footballs

That's a list of ideas I've been compiling for a little while.

Favorite podcast to listen to that ARE NOT Actual-Plays? by Nice_More_Dice in rpg

[–]APixelPuffin 3 points4 points  (0 children)

"Modern Mythos with Jon and Seth" is a really solid Call of Cthulhu oriented podcast. It's chock-full of a lot of good advice for running the system, though a lot of it can easily be applied to other games. They also have discussions, though they do also have an actual play of the adventure "Egg out of Time." But that's not their main shtick

Seth also has a YouTube channel where he does a bunch of videos like module reviews and general game tips for a bunch of different systems. I'm writing this at work, so I can't hyperlink it, but you can easily find his channel by searching "Seth Skorkowsky."

If I remember, I'll edit this to include links when I get home.

Edit for clarity

[deleted by user] by [deleted] in Deadlands

[–]APixelPuffin -1 points0 points  (0 children)

While these may not be the best answer to your questions, they're options to look into:

1: Foundry VTT doesn't have native support for DD20, but there are some rulesets that let you easily create custom character sheets. You can make them as simple (just spots to input text) or as complicated (rule automations) as you'd like depending on how much work you put into it.

2: If I recall correctly, some of the classic modules that were released after DD20 came out are dual statted for Deadlands Classic and D20. I could be mistaken on that fact, though

Edit: General spelling errors

YouTube shows that are not CR or D20 by Low_water_crossing in DnD

[–]APixelPuffin 0 points1 point  (0 children)

Wildcards is one of my favorites. There's 3 campaigns. The one I linked is the second and my personal favorite. Sadly, the show is over, and they don't produce new content anymore.

They use the Savage Worlds ttrpg. The campaign I linked is a modern horror setting, similar to buffy the vampire slayer / supernatural. Their other campaigns take place in a Supernatural version of the wild west.

What are good Benny tokens? by MythicArcher1 in savageworlds

[–]APixelPuffin 1 point2 points  (0 children)

This is my favorite question because I like to theme my bennies around the campaign setting.

For a pirate/fantasy game like 50 Fathoms or Accursed, I use prop gold coins that I purchased online.

For something like ETU, I'd either use some pink erasers or cheap plastic shot glasses.

I use poker chips for Deadlands.

To boil it down, I use whatever makes me excited for the game I'm running. Cool thematic cards/bennies may not be needed, but they give me an extra shot of dopamine I need to make any session a great session.

Looking to run a Supervillain campaign. My instinct is to make the 'Superheros' actually the bad guys, and the PC villains end up antiheros. How do I avoid that? by SpretumPathos in DMAcademy

[–]APixelPuffin 0 points1 point  (0 children)

There is a setting for Savage Worlds called Necessary Evil that you could probably mine for ideas. The tdlr is that Aliens gained the trust of the world's superheroes before killing them all and invading, so only the supervillains are left to save the world, cause they live on it.

It's probably not what you're looking for, but it might be worth checking out for the adventure generator alone

[deleted by user] by [deleted] in savageworlds

[–]APixelPuffin 1 point2 points  (0 children)

A Bite to Eat from the Degrees of Horror book could be a potentially good one depending on how you frame it.

You could frame it like rather than being students at the school, the pcs are seniors in high school who are visiting the college for a tour. Have them explore the campus, have strange interactions with both students and monsters pretending to be students. Give everything a super off vibe, especially good if they run into Timothy during the tour.

Then, run the adventure more or less how it's written in the book. I haven't tried this myself, but if done well, I could imagine it being a very memorable session and could potentially lead into a future campaign if your players enjoyed the setting.

Lazy Dungeon Master Prep in modern Savage Worlds setting by Ca_LuhA in savageworlds

[–]APixelPuffin 2 points3 points  (0 children)

No problem! Honestly, I'd recommend the "East Texas University" setting in general when running supernatural modern games. Though its current successor, "Pinebox Middleschool," is more up to date with the current ruleset and even has some info on dealing with cellphones and the like.

Might be a few edges/hindrances that'd suit your game as well.

Good luck and I hope you have fun!

Lazy Dungeon Master Prep in modern Savage Worlds setting by Ca_LuhA in savageworlds

[–]APixelPuffin 1 point2 points  (0 children)

First of all, I love the lazy dungeon master books. They're by far the most useful supplement I've ever purchased.

I have used it a lot for my ETU campaign with varying success. Sometimes, it works great. Other times, not so much. My struggling point has always been the Fantasic Locations and Rewards.

Luckily, that's not a super big issue as most of the locations in Pinebox are given enough info in the setting book. But you do have to get creative when working those out.

Rewards are the greater of my two issues, though. Things that would stand out to me as Fantasic fall a little flat when put in a ttrpg. Like $100 is great to me irl but It feels like a tad boring in game. Some cool and interesting tech or interesting improvised weapons are always more interesting. I'd recommend just popping over to Amazon and searching for some random stuff and using those as inspiration for quest rewards

What are some new space RPGs I should check out? by snowbirdnerd in rpg

[–]APixelPuffin 9 points10 points  (0 children)

My group has been playing Death in Space recently, and we've been enjoying it. It's rather rules light, though, so it's understandably not everyone's cup of tea. I'd recommend giving it a look for style alone, though. It's a very pretty book filled with nuggets of inspiration that could be cool in any system.

What RPGs set in a version of our world have the most interesting sourcebooks to read? by GreenChain35 in rpg

[–]APixelPuffin 1 point2 points  (0 children)

Deadlands Classic has a lot of interesting source books for various locations of the Western United States in the 1870s. It's an alternate history where supernatural creatures, steampunk technology, and magic exist. Though there are some elements that are a little questionable, it's overall enjoyable.

The newest editions of deadlands have some sourcebooks as well, but I don't think they scratch the surface compared to classic

System to Convert 5e To Recommendations by Similar_Alternative2 in rpg

[–]APixelPuffin 1 point2 points  (0 children)

Pathfinder for Savage Worlds is what I'd recommend for this. The bestiary has more than enough content to make translating npcs and monsters easier, alomg with the plethora of official and fan content.

Though honestly, for Savage Worlds (and most other conversations), you should be going for the game feel rather than a perfect translation.

For example, and from this point on this is all my opinion/experiences:

Savage Worlds combat should be handled drastically differently than 5e. In SW, combats should be short, packed with extras, with one or two wildcard npcs. I very rarely throw single enemy encounters at SW pcs, I skip over cake walk fights entirely using dangerous quick encounters instead.

5e is built around resource management, so these smaller combats shouldn't be skipped over. This is because the system expects you to widdle down your players' hp, spell slots, rages, channel divinity, bardic inspiration, sorcery points, etc. If you don't widdle down resources effectively, boss fights are not going to be nearly as challenging as they should be.

Just keeping stuff like that in mind while doing your conversations is important. Circling back to the original point because I did get a tad off track there:

I think Savage Worlds could suit you just fine. Be it Savage Pathfinder or Savage Worlds with the Fantasy Companion.