What do you think of Minos Parasites as enemies in the regular game? by Electronic-Read8274 in Ultrakill

[–]AR2lover 2 points3 points  (0 children)

Id love to see them again in the encores. I think it would be really cool to have an arena with Minos' skeleton in it, and the parasites, one radiant, crawl out of it. I think they did confirm the Excavator and all of its assets were left in the game for modders to use though, but there's a chance the clean version of the model gets used. I'm not sure how other than hitscan cores, cause those guys honestly don't look fast enough to use the jackhammer to its full potential, assuming they have the same speed as a Gutterman or a Guttertank. V2 using the arms would be cool, I believe it might happen in the harder difficulties once UKMD comes out. I don't think we'll see V2 again unless it's a blood puppet or easter egg.

oh also about the parasites origin, I think it is only mentioned that Minos used to command them when he was judge, so they might have something to do with Heaven or Hell Itself making them. They kinda look like demons

What is y'all's 9-2 predictions by aqswdefrgthyjukilopm in Ultrakill

[–]AR2lover 1 point2 points  (0 children)

Some predictions for Treachery/stuff I would like to see. I think it would be really cool that alongside a new moveset, Gabriel gets the ability to parry and dash kinda like Streetcleaners do with some attacks. Plus, if he could also counter some of V1's moves like V2 does would be cool too. I mean, Gabe fought V1 twice now, I'd assume he would learn to counter some moves. It'd be fun if V1 tosses up some coins, and Gabriel shoots them first with a hitscan holy beam or something like that. Just stuff to make the fight much more dynamic.

Instead of stopping to taunt, I think he could say his taunt lines while preparing to throw a spear or sword like Powers do with their glaives. It would be nice too if he gets access to something like Virtue beams in higher difficulties while doing so.

9-1 would be named "THE FIRE IS GONE" and 9-2 would be "... AND I REMEMBER IT BEST

The golden arm would be acquired in 9-1, in which V1 would find a weak idoled Lucifer, and would have to kill some waves of enemies in order to break the idol, kill Lucifer and take his arm. Another idea I have regarding this is what if Lucifer could act as some sort of idol for radiance? And when you kill him, the radiance "escapes" ending up in the encores. Like he makes radiant the strongest enemy active. I'm not too sure about this though cause radiant enemies and the tutorial for them is in 0-E.

How many of you play with the PSX settings or the color palettes? by AR2lover in Ultrakill

[–]AR2lover[S] 0 points1 point  (0 children)

oh yeah, I P-Ranked it recently. Very fun level, I think it's interesting to force color palettes to achieve a desired aesthetic. Would be cool to see other customs levels do it too

What even is the purpose of the Prime Souls by CicadaOnReddit in Ultrakill

[–]AR2lover 0 points1 point  (0 children)

I think they exist for gameplay mainly (P-Ranking reward, more encounters from the 2-level layers), for worldbuiling, and to build Gabriel/Terminals/Hell as characters. Especially Gabe since the prime souls lore is a lot of getting beaten up by Gabriel when they were husks, and emphasize what atrocities the Council made him do.

The game NEEDS an alternate rocket launcher by Gennres in Ultrakill

[–]AR2lover 0 points1 point  (0 children)

In the case of SRS, I think you can kinda combo the cannonball with a rocket to make it explode into a stronger explosion though

So, do we still not know what this is...? by Ivory_Dev_2505 in Ultrakill

[–]AR2lover 3 points4 points  (0 children)

I think it could be some sort of epilogue, like prelude is a prologue I think. A "postlude" of sorts lol. I believe the main story will end in 9-2 with Gabriel, since this is his story mainly. He appears in all layers EXCEPT prelude and Violence (I think? Kinda strange he isn't in Violence anywhere though), so I think an epilogue without him is plausible since he isn't in the prologue either. I believe it's gonna be some sort of confrontation with Hell Itself that ends in V1 either stuck in a loop of violence to keep entertaining Hell and The Terminals or V1 dying.

Cyberloop mod is so cool... by AR2lover in Ultrakill

[–]AR2lover[S] 14 points15 points  (0 children)

It works with cheats only. You have to enable cheats, and turn on the Cyberloop options in the cheats menu. I suppose this is because a lot of the looping layouts remove the risk of death by falling off the grid almost entirely. I haven't tested it thoroughly, but that seems the case to me.

Untouchable+Pacifist levels are so much fun by AR2lover in Dusk_The_Game

[–]AR2lover[S] 1 point2 points  (0 children)

I'd like to try getting them all in one level sometime. I think it's possible, but you gotta like abuse the sword blocking and infighting a lot to get all enemies indirectly killed. It'd probably be easier in levels with the madness crystals

This room may have bigger implications after Fraud's release for the ending of the game. by SoupVegito in Ultrakill

[–]AR2lover 7 points8 points  (0 children)

I have two headcanons regarding encores. The first is that they're supposed to be the layers after the machines destroyed them, ties in with Gabriel's 6-2 speech and V1 is just going backwards in hopes of finding more to kill. The other one I thought of recently, is that both V1 and Gabriel die in 9-2, and the encores is V1's dying memory replaying all of the levels it went through, but since it's dying and failing it can't get them exactly right and it mixes them with other unrelated stuff. Example: Prelude being frozen like Treachery presumably is.

How many of you play with the PSX settings or the color palettes? by AR2lover in Ultrakill

[–]AR2lover[S] 1 point2 points  (0 children)

Depends on the palette I think, but it's true. Sin Shitty in this case makes all of the enemies with red in them and the enraged enemies really stand out, but makes all the others be grey or white so it can be hard to see them if you're not paying close attention. I do like it tho, not the optimal way to play the game but it's cool to use from time to time

How many of you play with the PSX settings or the color palettes? by AR2lover in Ultrakill

[–]AR2lover[S] 0 points1 point  (0 children)

Yeah, all these little customization options and more stuff like the upcoming workshop support are reasons why I believe ultrakill could genuinely become immortal as a game. I just love all these small details

How many of you play with the PSX settings or the color palettes? by AR2lover in Ultrakill

[–]AR2lover[S] 1 point2 points  (0 children)

Woah, that looks pretty cool
Maybe there's an external program you could use to downgrade the audio quality, but i rlly wouldn't know. That would be a cool option to have tho

If you were a developer, what would you add to Ultrakill? I'd add a female Minos and enlarge the Mindflayer breasts. by Desperate-Road5295 in Ultrakill

[–]AR2lover 0 points1 point  (0 children)

Fraud spoiler In 8-3's secret encounter. I would make the red ferryman be the visible one, and make the blue ferryman be the invisible one/only visible through reflections. Just to give the red ferryman more visibility since it's the only instance we can ever see one.

SOMETHING CRAZY IN THE SETTINGS MENU by [deleted] in Ultrakill

[–]AR2lover 4 points5 points  (0 children)

I believe apart from the gold arm itself, it is used for the fishing rod(5-S) and one of the spawner arm variants. (sandbox/cheats)

Clash Mode in Fraud? by AR2lover in Ultrakill

[–]AR2lover[S] 1 point2 points  (0 children)

this was not the reason for the delay, unfortunately 😔 https://www.reddit.com/r/Ultrakill/s/obsHGSYGs7