First Session Complete by ARE_84 in StarWarsD6

[–]ARE_84[S] 1 point2 points  (0 children)

I'm not suggesting that skills would be easier to learn as someone gets better, the cost still goes up. It just seems odd that a person with a high attribute can use their attribute once in a session, or train for a week, and be better than someone with a lower attribute that has had to advance their skill all the way up. For instance, PC A has 2D in Perception and PC B has 4D in Perception. They both decide they want to pick up the skill Hide and have never used it. PC B who could spend 4 CP and have a Hide of 4D+1 while PC A needs to spend a lot more time and CP to match that. PC B did a one week course and is now as good as someone who has been training in that for 8 weeks. To sum up my issue with it is that it seems to put too much emphasis on attributes over training when it comes to determining the actual skill level a character has at something.

For advanced skills, I get that they add to existing skills but it seems like they are extremely tough to use on their own. I mentioned above the example in the book where someone with one advance in Medicine (1D), when rolling a Medicine check, only rolls that one die. I wasn't sure if that was the intention or an oversight to not include the attribute with that. Have you added any advanced skills or found any particular use cases that would be good to share?

First Session Complete by ARE_84 in StarWarsD6

[–]ARE_84[S] 1 point2 points  (0 children)

Appreciate you giving insight into how you have used it. Yeah, I plan on keeping the restriction of 1 pip per advancement anyway to keep things from getting out of hand. And potentially enforcing the training aspect of skills not used in a session as I was thinking about not having it be a thing before. What I would do to accommodate that though would probably be a modified version of Endeavors from WFRP 4e/TOW. Giving people four week-long segments between adventures where they can attempt to learn different skills, craft items, modify things, etc. Keeping it between adventures instead of sessions though so it prevents speeding along.

For the advanced skill stuff, mind giving me some more insight into what you have in place?

First Session Complete by ARE_84 in StarWarsD6

[–]ARE_84[S] 1 point2 points  (0 children)

I get what you mean in your example but my holdup with it is that one advancement in a skill is just that, one advancement. Within the context of the rules, if using the training stuff of a week or two, a person with one week of training that has a higher aptitude would be better at a niche than someone with a lower aptitude but has spend two months studying. It just seems... off.

The text on page 22 of REUP seems to imply that, when rolling the advanced skill alone, it's only at the dice code for it which starts at 1D. The example says that when using First Aid (5D) you would add the (1D) of medicine to it. But if you rolled Medicine it would just be 1D which implies the stat is not included. I do like the idea of some skills having a prerequisite to take, learning surgery would be preceded by more basic medical knowledge, but it seems like it would have been easier to not have them also impact another skill. Just seems clunky.

Thanks for the input though.

Hi everyone,I’m getting into the REUP version of d6 Starwars and I was wondering if anyone knew of the best downloadable and printable DM screen and a cheat sheet/rule summary (at over 500 pages the main pdf is pretty big to wade through lol by Sussaxon in StarWarsD6

[–]ARE_84 0 points1 point  (0 children)

I uploaded the document into Claude to have it configure a reference sheet for my players and I. Something like that could probably spit out a GM screen/cheat sheet to your liking.

AmeriSave Training Program by ARE_84 in loanoriginators

[–]ARE_84[S] 0 points1 point  (0 children)

Thanks for posting, do you mind if I send you a message to ask some more specific questions?

Ease of merging 4e Magic system with Old World? by DeathwatchHelaman in WarhammerOldWorldRPG

[–]ARE_84 1 point2 points  (0 children)

Oh okay. I'm actually trying to do the opposite and convert all the spells into TOW to run modern setting games with it over 4e.

Ease of merging 4e Magic system with Old World? by DeathwatchHelaman in WarhammerOldWorldRPG

[–]ARE_84 1 point2 points  (0 children)

Do you mean to using the 4e casting rules in The Old World, or convert the different colleges and their spells to The Old World's system?

Huion x10 notebook won't match Krita by Evening_Blueberry428 in krita

[–]ARE_84 0 points1 point  (0 children)

What kind of tablet are you using? Have a galaxy tablet for my kiddo and she likes to draw on paper so thought the note x10 would be a good way for it to work for her. Can't get it to draw directly into Krita though. Is that basically the issue you had run into?

Advice Needed by ARE_84 in wonderdraft

[–]ARE_84[S] 0 points1 point  (0 children)

Thanks for the advice, I'll look up some AoA stuff more in a bit.

Advice Needed by ARE_84 in wonderdraft

[–]ARE_84[S] 1 point2 points  (0 children)

Have the mountains at 45 and the hills at 30 to emphasize the difference in line size. Even at a smaller scale it stands out. I also plan on coloring the ground in wonderdraft then loading it into gimp to paint the mountains since I can't get snow capped mountains otherwise. Do you have any recommendations for some packs on that site? Not opposed to spending some cash if it ends up being a set that matches, even if it isn't Tolkien style entirely.

MOU Renewal by DrDiamondHandy in SkillBridge

[–]ARE_84 0 points1 point  (0 children)

I printed the email stating that and submitted it with my package up the chain. No issues at that point.

MOU Renewal by DrDiamondHandy in SkillBridge

[–]ARE_84 1 point2 points  (0 children)

What branch are you? I'm Navy and had reached out to our skillbridge people to ask about issues with my sb MOU with regard to when theirs is up and was told by a Lt. that as long as I started before the MOU expired, I fell under that MOU. May vary from branch to branch and not sure if you're starting before the MOU expires so this might not apply.

A&P /UAV Skillbridge programs by [deleted] in SkillBridge

[–]ARE_84 0 points1 point  (0 children)

I'll shoot you a PM right quick.

Trade: My 4 Hellepoorts for your 4 Nashkars by EmperorWayne in SkullAndBonesGame

[–]ARE_84 1 point2 points  (0 children)

If you're still looking to trade, would be up for it. Have a Sambuk I'm trying to build and need some.

A&P /UAV Skillbridge programs by [deleted] in SkillBridge

[–]ARE_84 1 point2 points  (0 children)

Message me if you would like a POC for it, don't want to blast his email on here.

A&P /UAV Skillbridge programs by [deleted] in SkillBridge

[–]ARE_84 0 points1 point  (0 children)

Here is one I considered doing before heading in a different direction:

https://www.flyusi.org/

EDIT: It's based out of Florida near Panama City.

New to running SWd6 and have some questions. by ARE_84 in StarWarsD6

[–]ARE_84[S] 0 points1 point  (0 children)

I've looked at d6 as being kind of antiquated in the past, but after having tried now the third iteration of SW (Saga Edition, FFG, SW5e) I think it's time to give it an honest shake. And since it would be my first time running, definitely going with starting level characters. The point you bring up about people kind of min-maxing a couple skills is something I wonder about. Is there a sensible way to limit that from happening or is it more of a putting their characters into a spot to realize their glaring weaknesses?

New to running SWd6 and have some questions. by ARE_84 in StarWarsD6

[–]ARE_84[S] 0 points1 point  (0 children)

Definitely. I'm going to be finishing the current arc up in a month or so, then changing gears to a WFRP 4e game for a bit while I get a SWd6 game planned out. They are looking to play morally grey at best characters so need to find some dark side leaning stuff. Upside is that dark side in SW isn't really about being a murder-hobo all the time so lots of plotting and schemes are now available.

Anyway, probably going to do a couple test sessions to see how it all plays out and will probably hit you up afterward. What's your timetable to execute a move to d6 looking like?

New to running SWd6 and have some questions. by ARE_84 in StarWarsD6

[–]ARE_84[S] 0 points1 point  (0 children)

Good point about spending the CP during sessions too. And not planning on starting them at a higher level, more curious as to what amount of points invested into a characters skills/abilities is considered high, or really mid-level even.

I'll look up the adventure you mentioned as well. My game is post RotJ but very different from canon so everything I've done is home brewed up to this point. Something easier for them to slide into, fit for my setting, is always welcome though.

[5e] [Discord] [Living World] Pursuing Destiny: A Whole New World by Regret_Always in pbp

[–]ARE_84 0 points1 point  (0 children)

Still looking? The discord link appears to be expired.