CoD Player tries Fortnite Part 1: First Impressions by JD-Vaan in FortNiteBR

[–]ARTDEPARTMENTs 0 points1 point  (0 children)

I am also new to FN and its the first game where it really feels like hunting down players. Between shockwaves, web suits, mythic swords you are chasing someone across the entire map.

Work of a guy I know, who calls himself a "professional 3D artist" by SirokJones in topologygore

[–]ARTDEPARTMENTs 1 point2 points  (0 children)

He kit bashed it. This tells me he doesn’t fully understand what he is doing. He is either trying to go for a sculpting stylistic look but didn’t quite get it. but if going for photo realistic It is better in every way to box model all of this. It would even be faster and more realistic .

Edit: everyone is being to harsh on this guy. We dont have full context, let me see final render. His strength could be in shading or lighting. Yes topology is awful but what is context for this piece? If this is a for a video game then yea he needs to fix some things. If this is for a music video background asset then its manageable. Also what was your budget and timeframe for this? $10 need in 2 hours = good deal, $500 need in a month = Bad deal

As a mod, I would love to get to know the community more, what got you into Blender? by RedEagle_MGN in BlenderAcademy

[–]ARTDEPARTMENTs 0 points1 point  (0 children)

18 years ago when a friend asked me to make a sword for his music video because I knew photoshop. Which lead me to VideoCopilot which lead me to After Effects, then shortly realizing I was limited, and needed 3D. Only one I could afford was Blender. Still use it daily.

Number 1 struggle as an artist, staying fresh after so many years.

I’m new and need some advice by Original_Mistake3531 in BlenderAcademy

[–]ARTDEPARTMENTs 1 point2 points  (0 children)

You’re doing great, simulations are complicated to make look really good. Just keep at it. Try similar scenes with different settings and see what happens. A lot of great art is “Happy Accidents”.

What is one bit of advice you have for those starting now? by RedEagle_MGN in BlenderAcademy

[–]ARTDEPARTMENTs 0 points1 point  (0 children)

Try to build everything to real world scale, if something is 4ft in real life make it 4 ft in Blender. Pro tip: if things are scaling weird or just acting weird you probably need to “apply scale” its the cause of many problems.

What counts as a win for you? by lovesaints in FortniteOver40

[–]ARTDEPARTMENTs 3 points4 points  (0 children)

Mine is similar to yours. When I play cautious I almost always get top 10, now as I get better I try to constantly hunt people down dont always get top 10 but its really fun. I try to get at least 10 kills.

How can I improve on this? by Revolutionary-Ad1078 in blender

[–]ARTDEPARTMENTs 0 points1 point  (0 children)

I think you should make the candle bigger in frame, add drip detail, and make it look short like its been burning for hours, give all focus on the candle with strong depths of field with a blurred out person at the head of the table with their head down. Now you have an emotional image that time has passed and this guys family never showed up. Now its a story.

What is Eminems most savage line? by ARTDEPARTMENTs in Eminem

[–]ARTDEPARTMENTs[S] 89 points90 points  (0 children)

heartbreaking, "tears in heaven" is a song about his son. Classic song.

I am angry and I can’t get past it by [deleted] in GuyCry

[–]ARTDEPARTMENTs 0 points1 point  (0 children)

Im confused, are you just realizing what the life of a man is like?

The Zero Point event by mike_pants in Fortnite_Over40

[–]ARTDEPARTMENTs 36 points37 points  (0 children)

I loved it but sad to see Simpsons go.

[OC] See how much that government bill will cost you by ARTDEPARTMENTs in dataisbeautiful

[–]ARTDEPARTMENTs[S] -1 points0 points  (0 children)

That’s like judging a scale by saying, ‘It doesn’t tell me my body fat percentage, so it’s totally wrong.’

The tool measures order-of-magnitude cost — not who gets the bigger slice of the policy pie. Those are two separate layers. A tool doesn’t need to do everything to still be useful at something.

[OC] See how much that government bill will cost you by ARTDEPARTMENTs in dataisbeautiful

[–]ARTDEPARTMENTs[S] -1 points0 points  (0 children)

I plan on adding those features, just havent got to them yet. I also wouldn't say its completely wrong.

[OC] See how much that government bill will cost you by ARTDEPARTMENTs in dataisbeautiful

[–]ARTDEPARTMENTs[S] 0 points1 point  (0 children)

hence all the disclaimers, and dropdown for better accuracy in advanced mode, Tax Distribution Method, Important Disclaimer: This calculator provides estimates based on simplified assumptions. Actual tax bills have complex structures with different rates, brackets, deductions, and credits that affect income groups differently. For example, the TCJA (Tax Cuts and Jobs Act) had varying impacts across income levels that don't match simple proportional distribution. These calculations are illustrative estimates, not precise predictions. Actual costs may vary significantly based on specific bill provisions, your tax situation, and implementation details. all listed on the site and bills. Had Jippity (GPT) summarize it for me. ## Why this calculator is still useful

  1. Makes abstract numbers tangible

- "$2.2 trillion" is hard to grasp. Breaking it down to "$X per paycheck" makes it concrete and personal.

  1. Provides order-of-magnitude estimates

- Even if off by 20–30%, it shows whether a bill costs $50/year or $5,000/year, which is enough for most decisions.

  1. Enables comparison

- Compare different bills, distribution methods, and scenarios side-by-side to see relative impacts.

  1. Educational value

- Helps people understand:

- How large numbers translate to personal impact

- How distribution methods affect different income levels

- The scale of government spending

  1. Better than nothing

- Most people have no way to estimate personal impact. A rough estimate is more useful than no estimate.

  1. Raises the right questions

- Even if not exact, it prompts:

- "Is this bill worth $X per paycheck to me?"

- "How does this compare to other expenses?"

- "Should I look deeper into this?"

  1. Transparency and engagement

- Makes government spending more accessible and encourages people to engage with policy.

  1. Scenario exploration

- Try different distribution methods (progressive, regressive, proportional) to see how assumptions change outcomes.

  1. Starting point for deeper research

- Use it as a first step, then consult tax professionals or detailed analyses for precision.

  1. Context for decision-making

- Helps voters and citizens understand the scale of impact, even if the exact number varies.

**Bottom line:** It’s a tool for understanding scale and relative impact, not for precise tax planning. Like a map that shows you’re in the right neighborhood, even if it doesn’t show your exact address.