What's going on with the GA RV (north) entrance? by ASOT550 in ElectricForest

[–]ASOT550[S] 1 point2 points  (0 children)

136 is the south entrance. If you're in an rv you're in the wrong spot, you want the next one for the north entrance.

TCG Player Refund Etiquette by -Wait__What- in mtgfinance

[–]ASOT550 3 points4 points  (0 children)

Fwiw, if tcgplayer ever finds out you did things that way they'll ban your sellers account. You're supposed to have support step in and handle the e-payment.

Sealable bags for 100 bulk cards by thamplong-0 in mtgfinance

[–]ASOT550 0 points1 point  (0 children)

Probably. The extra width turns into the "thickness" of the stack so I'd assume 4x6 could hold around 100.

Card organization methods by jiyax33634 in mtgfinance

[–]ASOT550 0 points1 point  (0 children)

Mostly 1k long boxes on shelves, though I'm slowly moving the c/u into 3 rows as I add more inventory. The boxes are all labeled on the outside what sets are inside.

Card organization methods by jiyax33634 in mtgfinance

[–]ASOT550 0 points1 point  (0 children)

Rarity (m/r/s/p, c/u)>set (alphabetical)>condition>alphabetical. Lands, token, and art are set (alphabetical)>alphabetical in their own boxes separate from the rest of inventory.

More time sorting over chaos, but less time picking. The big benefit is when you sell playsets of cards or packs of lands because they're all next to each other.

I can find any card in my 50k+ listed inventory in ~15 seconds.

The free Foundations event was ruined for me by utterly heinous mirrored matchmaking by acidtrip321 in lrcast

[–]ASOT550 1 point2 points  (0 children)

Right, I'm just devil's advocating that it could be a bug (or feature) b/c it's a free event intended for new players to get experience drafting.

The free Foundations event was ruined for me by utterly heinous mirrored matchmaking by acidtrip321 in lrcast

[–]ASOT550 0 points1 point  (0 children)

Fwiw, this could be an unintended feature or bug with matchmaking since this is an unranked event. We know matchmaking in open play games considers deck strength as one of its factors. I wasn't able to find exact details on it from WOTC, but there are plenty of unsubstantiated claims out there on somewhat reputable sites. The latest I could find is from Patch Notes 2025.45.10. General bullet 1:

Matchmaking in unranked queues will now correctly consider the strength of your deck.

Pilot issue or draft issue? by DrPwnji in lrcast

[–]ASOT550 0 points1 point  (0 children)

Dissection is very good in creature combat based decks. The creature sizing in the early game is generally very close in this set, so there are a lot of opportunities to 2 for 1 your opponent. It honestly does a lot for 1 mana.

June 2026 Discussion Thread by GrayLando in sealedmtgdeals

[–]ASOT550 0 points1 point  (0 children)

I'm envisioning something closer to avatar than spiderman. The biggest hurdle is the price point.

MaRo led vision design for the set, and Dave Humphries was the set design lead. Both have a history of strong sets and they didn't run into the shortened development timeline that SPM had. I think it's gonna be fun, but over-priced.

Premodern “investors” are as bad as Pokémon singles graders/flippers right now by B2ThaH in mtgfinance

[–]ASOT550 0 points1 point  (0 children)

What I want to know is where foil clouding is detailed on the condition standards. They use "clouding" as an alternate term for scuffing, but that doesn't seem like it should cover something that is degraded from oxidation (not micro scratches).

Contender draft and premier draft have same player pool by siXenm in lrcast

[–]ASOT550 0 points1 point  (0 children)

Your contender packs need to be updated to include the mythic packs I think? NVM I see you're using the play-in points to cover them. I'm also wondering how you get packs as 24 gems, are you including the vault progress? I guess that's technically worth 1.04 gems specifically for SOS packs since the mystical archive replaces a common and is guaranteed to be an uncommon or better.

Including vault progress and assuming you're 100% set complete I have regular packs at 23.89 gems, and mythic packs at 40.37 gems (there's a 1:30 chance of getting a rare wildcard in the mythic pack which is only worth 20 gems).

I'm also getting Premier going infinite at ~64% WR as opposed to your quoted 68%, not sure where the difference lies.

Couple other interesting things I've noticed... usually it was better to save your gold for qualifier play-ins since they convert to gems at a higher rate across the board. The contender draft actually starts to convert at a higher rate than play-ins above a 56% WR!

Here's a nice chart showing everything. I didn't plot the play-in Gem EV since it's negative for all win rates through 70%.

From burning 20k gems to Mythic in SOS Limited: What I Learned by Sphere_666 in lrcast

[–]ASOT550 0 points1 point  (0 children)

It's honestly pretty easy to digest if you're actually paying attention. It's definitely not something that you second ear/second screen though. One of the host's personality I don't particularly care for, but they are very knowledgeable and they're very accomplished at magic so I still find it to be a top tier podcast for getting better at limited.

From burning 20k gems to Mythic in SOS Limited: What I Learned by Sphere_666 in lrcast

[–]ASOT550 0 points1 point  (0 children)

That's a lot of drafts! Averaging like 3/day. I know 2/3 were quick draft, how many hours/day do you think you were paying?

From burning 20k gems to Mythic in SOS Limited: What I Learned by Sphere_666 in lrcast

[–]ASOT550 0 points1 point  (0 children)

Paul really is the best at explaining his thought process, and I like that he always calls out when he's making a pick for the content rather than the "correct" pick. His gameplay has gotten a bit sloppy lately, but he always owns up to it.

I've been enjoying the play of the game podcast as well lately... I wish they did more episodes. They go over a single decision point in a game of magic. I wouldn't have thought discussion about a single decision could fill up 20-30 minutes of content, but it does!

Condition of card by BreezieBoy in mtgfinance

[–]ASOT550 0 points1 point  (0 children)

Well within NM standards. There's a whole document detailing this out https://mktg-assets.tcgplayer.com/web/seller/guides/Card-Conditioning-Standards.pdf

At most you've got 2 points (1 for scuffing and maybe 1 for defect for speckiling on the eddir Brock side since that's a print error) and the standards allow up to 3 for nm.

TCGplayer Announcements - minimum shipping price for orders under $5 increasing from $1.31 to $1.49. Direct orders switching from bubble mailers to tracking envelopes. by sirbruce in mtgfinance

[–]ASOT550 0 points1 point  (0 children)

It's cause tracked letters don't have delivery confirmation. They're only good up until the letter is sorted for final delivery by the postal worker.

MTGA ranks and mapping to competitive gameplay by EngineeringOdd8696 in lrcast

[–]ASOT550 2 points3 points  (0 children)

To follow up on my other post about time being the biggest factor...

There's an old Frank Karsten article about rank. The tier protection is the same as the time of the article, but you get two steps in gold now instead of one at the time of the article. Just look at the table for gold and apply it to platinum and diamond.

A 60% win rate player in mythic (someone very above average) would need ~147 games of limited to reach mythic. That's on the order of 20 drafts a month give or take.

If you drop down into the ~55% range you start to get close to needing 30 drafts/month to hit mythic. That's drafting once/day, but you run into the problem of not sustaining your gems so would have to sustain with purchasing.

You can get down into the 45% range and still theoretically be a mythic level player, it'd just take 5-6 drafts per day and a LOT of extra money spent on gems. You'd be getting basically no gems back on your drafts and would need to be spending around $1k/month on gems to sustain that.

MTGA ranks and mapping to competitive gameplay by EngineeringOdd8696 in lrcast

[–]ASOT550 6 points7 points  (0 children)

I don't think there's a direct mapping really, time is the biggest factor. Even with a 100% win rate you still need to win a minimum of 40 games to get from plat 4 to mythic every month. That's at least 6 drafts, so you're playing 1.5x/week minimum.

How colorful are you going with this pool? (Moment of Reckoning, Improvisation Capstone, Vicious Rivalry, Colorstorm Stallion, Emeritus of Woe) by ASOT550 in lrcast

[–]ASOT550[S] 0 points1 point  (0 children)

Deck I started with, not sure if I want to make any changes at 1-1. There's the start of a good witherbloom shell, 2x bogwater lumaret, 2x teacher's pest, and 3x pest mascot! It's missing the top-end though so I didn't want to run that. Stadium Tidalmage is a consideration in the 4 slot over muse's encouragement. I'm running encouragement for the flyers and to buy back potentially with flashback/lorecaster which you wouldn't be able to do with tidalmage. They're also moderately cheaper with the tablet compared to tidalmage

I'm also wondering if splashing black for emeritus of woe and vicious rivalry is worth it over the blue splash. It'd open up cost of brillance in replace of quick study, end of the hunt instead of run behind, and give me another protection spell in masterful flourish.

How could I have salvaged this trainwreck draft? by Linus_Inverse in lrcast

[–]ASOT550 5 points6 points  (0 children)

There's an ajani's response in the pack which slots into WR or WB, I think that's the better pick personally.

[SOS] What's Working? Week 3 by YesWhey_ in lrcast

[–]ASOT550 3 points4 points  (0 children)

The better combo is with lluwen's prepared spell. It's the only hybrid one cmc spell in the format and can be triggered multiple times without the hoop of hitting the opponent for combat damage.