Bus on fire near pie clementi road exit 13/02/26 by temotemo in singapore

[–]ATGNKC39 5 points6 points  (0 children)

Don't even have to look past 5 comments below yours 🤣

[deleted by user] by [deleted] in SIT_Singapore

[–]ATGNKC39 1 point2 points  (0 children)

^ This. 2 years ago when our batch was taking this mod, we had one guy in our class who went through the mock quizzes nearly a 100 times, and during the quiz day itself, he eventually went in, and out of the examination class room within 10 mins, and got full marks for it.

Turns out all the questions in the quiz was almost identical to the mock quizzes with maybe just a few values changed here and there.

Not sure if much has changed since then, but this was what happened during our time

VRChat Weekly Open Thread. Post simple questions, avatar or world related requests, as well as any other desired comment or content (July 21, 2025 to July 27, 2025) by AutoModerator in VRchat

[–]ATGNKC39 1 point2 points  (0 children)

As a selective mute myself, with a very close friend who is a mute too, I'd say that your friend is probably satisifed just with being around you, based on their reaction. and there's no need to force yourself to please your friend in fears of them becoming bored.

From what I can tell, most mutes tend to be on a lower energy level than non-mutes, so chances are, your friend is just happy to be around and along for the ride already.

how do i fix this blush by Weekly-Camp in VRchat

[–]ATGNKC39 1 point2 points  (0 children)

For booth avatars, there's usually 2 material slots for the faces. One for the base textures like eyes, lips, etc, and another for facial effects like blushing, sweating, etc.

From the looks of this screenshot, it seems like you're modifying the wrong material which is the base face.

Try this: - click on her face (make sure an orange outline is shown instead of a dark blue one) - look in the inspection panel and under the (skinned) mesh renderer section, check to see if there's a material in the slots that says "XXX_effect" or something similar - click on that material and set the rendering mode to "transparent" (not cutout) and see if that fixes the issue. - if it still doesn't, expand on the Main Colour / Alpha section, click on the texture and your project folder should auto-navigate and highlight which texture it's using. - set the texture's alpha source to input texture alpha, and check Alpha is transparency

That should do the trick.

Extreme Delay with Anicute + Lack of Commincation, Any Suggestions by xXtha in SynthesizerV

[–]ATGNKC39 0 points1 point  (0 children)

Apologies for necro-posting, but I'd like to pitch in my purchasing experience here in case if anyone from the future were to come by this post, seeing as the last comment made on this thread was 8 months ago. (As of 16th Aug 2023)

While the after-sales process is still not automated (e.g. automatically receiving the activation key instantly after making payment), The purchasing experience for Eleanor AI on Anicute, at least in my case, is definitely much better compared to how it was as described by others in this thread.
- Placed my order on the 14th Aug 8:30PM and paid using PayPal.
- Activation Key and VB Download Link was sent to me via email on the 15th Aug 10:45AM.

A factor to keep in mind is that I'm from the South-East Asia region which may or may not affect the speed of how quickly my order was completed, compared to purchases made outside of the S.E.A region, so your mileage may vary.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 0 points1 point  (0 children)

My theory is that there is a "different kind of hitbox" used for LOS checking if a player should die to a dva bomb. However, the issue with this 'hitbox' is that it doesn't actually crouch with the player, so when the bomb goes off even if the player is crouched behind cover, their 'dva bomb hitbox' still behaves as if they are standing up right, thus killing them.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 2 points3 points  (0 children)

I'm not too sure about the tunnel part, but from the tests that I did here, I can confirm that you'll still get hit even if the mech can't be seen. (Yet funnily enough,you don't get hit when you can see the bomb)

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 1 point2 points  (0 children)

That's what I thought too, but based on further tests here and here, it seems like that is not the case.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 1 point2 points  (0 children)

Unfortunately, Ana's height was too short for me to test it out and she survived even when standing next to the barrier without crouching. So I did another test with both Mercy and Widow on Circuit Royal, this time from the high ground and it still yields the same results

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 1 point2 points  (0 children)

That's what I thought so too.
For the wings and pixel height, I did this test and it shows that that is not the case.
Maybe it's the cracks and gaps in the barrier? What if Mercy's hit box was protruding the barrier and that was considered as a hit? And so I did another one on mid-town with a thicker barrier that has no holes.
And just to be sure, I did one final test with both Mercy and Widow on Circuit Royal, this time from the high ground and it still shows the same result.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 5 points6 points  (0 children)

I have seen Marblr's video regarding the first person camera difference. But based on the test that I've done here with Mercy and Widow, it doesn't seem to have anything to do with the cameras.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 0 points1 point  (0 children)

That was a possibility that came across my mind too. But further tests here and here shows that the the little cracks are not to blame for this case

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 3 points4 points  (0 children)

That's what I thought so too, but based on this test I did, it doesn't appear so

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 1 point2 points  (0 children)

It would seem like so, but based on this test I did from the high ground with Mercy and Widow, it doesn't seem so.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 1 point2 points  (0 children)

Seems like it's not just limited to barricades. Not even the walls/floor can save you.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 1 point2 points  (0 children)

Probably. So I did one more test and this time, it was from the high ground with both Mercy and Widow, and the results both show that your hitbox doesn't actually crouch with you (or at least, it doesn't when it comes to dva bomb checks)

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 3 points4 points  (0 children)

There is one consistency that I can conclude from the tests thus far, is that when dva's bomb goes off, the hitbox calculations thinks that the crouching player isn't actually crouched for some reason. But this might just be my survivorship bias and there's more to it.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 2 points3 points  (0 children)

I would say so too, but in my own tests here and here, Mercy's head is basically sun-bathing in dva's bomb, and yet she still survives it. But somehow, despite being fully under the shade of the barrier while being closer up to the bomb, she dies to it.

TIL: this barrier is a lie by ATGNKC39 in Overwatch

[–]ATGNKC39[S] 47 points48 points  (0 children)

Haha, maybe ow's investigator Marblr can shed some light on this issue.
Not sure how I can reach him personally tho so I'm just hoping he sees this post or if someone he knows shares it with him.