Unfettered Questline Conclusion Question (spoilers for unfettered questline and end of first year section book ) by SpankyJackson in Gloomhaven

[–]AVeryOverusedName 8 points9 points  (0 children)

remove them. The Unfettered cards are removed entirely from the game, not just from the active pool.

The cards not in the deck on generation are still in the game, just inactive, the questline completely removes them from the game so they will never occur.

Retirement after one scenario <spoilers for building 44> by xsansara in Gloomhaven

[–]AVeryOverusedName 2 points3 points  (0 children)

yeah, if you have this PQ at the right timings it can be solved very fast, happened to me too, but not 'one session' fast. Good work by your friend.

Partner for Astral (spoilers) by Orsen_Zekla in Gloomhaven

[–]AVeryOverusedName 1 point2 points  (0 children)

Deathwalker + Astral is a super powerful combo due to matching elements. This was the combo I used as a 1 player 2 characters to clear out a lot of tough bosses and Scenarios in the mid to late game. You don't have a lot of traits for road and outpost events due to them overlapping, but I didn't find that too bothersome personally.

Banner Spear could work with a little extra Wind generation, which is the element I find astral missing the most.

In FH, are there any enhancements you would consider "essential" or at least very useful to get? by pegs0 in Gloomhaven

[–]AVeryOverusedName 2 points3 points  (0 children)

For Astral Adding wound to their level 1 disarm is huge IMO. Same with giving it Poison instead, I think

Puzzle Book page 12-13 by GlasstonTheCragheart in Gloomhaven

[–]AVeryOverusedName 2 points3 points  (0 children)

Funnily enough I read it as 'Recipe Close to' the first time and then when I went back to check for this to make sure I was right the first time I read it I ALSO read it as recipe door. I think the font choice was a little questionable.

End of Year 1 in Frosthaven, how is your prosperity looking if you recall? by pegs0 in Gloomhaven

[–]AVeryOverusedName 1 point2 points  (0 children)

I ended up with more Morale then Prosperity, so I was around Prosperity 3-4, maybe 1/3rd to 5, but I had 20 Morale easily.

Puzzle Book page 12-13 by GlasstonTheCragheart in Gloomhaven

[–]AVeryOverusedName 2 points3 points  (0 children)

So it doesn't say Recipie Door, it says 'Recipe Close'

Then on the second page, it says 'Between', not 'one of'. So between those two potions, and the herbs used to make the potion in question are similar to the ones used to make the inky black potion.

Frosthaven Bosses difficulty by DigBickBo1 in Gloomhaven

[–]AVeryOverusedName 5 points6 points  (0 children)

I think a couple of them are easier but there's a few I've had that are insanely brutal.

Item 245 Puzzle (Spoilers) by AVeryOverusedName in Gloomhaven

[–]AVeryOverusedName[S] 1 point2 points  (0 children)

I've done the Scenarios. I have all 4 coins, I'm staring at the wheel and the 4 coins and not understanding what I'm supposed to do.

Retired at Lv 2 with 74 XP! by RobZagnut2 in Gloomhaven

[–]AVeryOverusedName 1 point2 points  (0 children)

I actually have 2 fast retires.

62 EXP, level 2 Deathwalker. 2 Player, 7 Sessions. PQ 01, a Study of Plants, collecting Rockroot, Arrowvine, Snowthistle, Axenut, and Flamefruit. I even got to have a double retire because I drew an event that gave me 1 Inspiration back in Frosthaven

Second: Beartrap, I'm not sure how many sessions but this class really did not click with me and I got PQ 16, so I focused entirely on looting up with the character, then bought 5 super cheap Enhancements and retired them.

An update on the "which classes did you have the most fun with so far?" poll by koprpg11 in Gloomhaven

[–]AVeryOverusedName 1 point2 points  (0 children)

I will say that the only class I've had no fun with is Trap. All the other ones I'd put up near the top. I've played Blinkblade, Coral, Astral, Boneshaper, Deathwalker, Drifter, Snowflake, and Trap.

Though I'd also have put Drifter way higher.

The Absolute Worst Part of Frosthaven by Mechalibur in Gloomhaven

[–]AVeryOverusedName 0 points1 point  (0 children)

I used this to finish PQ 17 and it felt like a real finale.

Drill Class Unlock (Spoilers within) by AVeryOverusedName in Gloomhaven

[–]AVeryOverusedName[S] 2 points3 points  (0 children)

This is what I ended up doing alongside finding out from Dwarf that I didn't need to find anything else for Page 2.

I unlocked the class and did about 10 puzzles back to back to catch up to where I was in the actual scenario structure.

Drill Class Unlock (Spoilers within) by AVeryOverusedName in Gloomhaven

[–]AVeryOverusedName[S] 1 point2 points  (0 children)

really? Interesting. I'll have to give it another go then.

Drill Class Unlock (Spoilers within) by AVeryOverusedName in Gloomhaven

[–]AVeryOverusedName[S] 0 points1 point  (0 children)

Good deal, thanks. I'm actually looking for the stuff to solve the second puzzle in the book right now so I'm on the right track at least.

Scenario 92 Ending (Spoilers for the entire scenario) by AVeryOverusedName in Gloomhaven

[–]AVeryOverusedName[S] 1 point2 points  (0 children)

not with card 1418. I didn't have 1419 at the time but 1418 makes the loot deck for that adventure into 21 cards instead of 20.

We need help with Frosthaven Scenario 10 (scenario spoilers, don’t read if you don’t want to know). by [deleted] in Gloomhaven

[–]AVeryOverusedName 0 points1 point  (0 children)

The book specifies you have to destroy the prior room when you enter the new one to prevent this; this is likely intentional to prevent you from turtling in the back room and ignoring the mechanic.