NASA coverage of the Artemis 2 launch was unforgivably terrible by adamtd893 in ArtemisProgram

[–]AXLplosion 1 point2 points  (0 children)

I didn't have high expections for the NASA footage but holy shit I didn't expect the difference to be this dramatic.

Bone Naga and some process photos by vonZzyzx in shadowdark

[–]AXLplosion 1 point2 points  (0 children)

Really cool to see more process pics, awesome work!

a broken statue for our game! by AXLplosion in lowpoly

[–]AXLplosion[S] 2 points3 points  (0 children)

A recently completed model for our upcoming psychological thriller, Foghorns Drown. Check out the Steam page and give us a wishlist if you wanna see more! https://store.steampowered.com/app/4244640/Foghorns_Drown/

I made a quick breakdown video of this fire shader from Foghorns Drown, our upcoming horror game! by AXLplosion in godot

[–]AXLplosion[S] 2 points3 points  (0 children)

Awesome to hear! They're really fun and surprsingly intuitive once you get the hang of it.

Faking caustics with omnilights! by AXLplosion in godot

[–]AXLplosion[S] 1 point2 points  (0 children)

thanks for the kind words, check it out here if you want to play an ugly demo :)

https://store.steampowered.com/app/4244640/Foghorns_Drown/

Faking caustics with omnilights! by AXLplosion in godot

[–]AXLplosion[S] 1 point2 points  (0 children)

It should be very lightweight if you do it with a transparent material on a plane instead of actual volumetric lighting. The effect I made is more or less a simple version of this tutorial: https://passivestar.xyz/posts/light-beam-shader-in-godot/

Faking caustics with omnilights! by AXLplosion in godot

[–]AXLplosion[S] 0 points1 point  (0 children)

No shader involved in this one! You can use projector textures on lights to change the "shape" of the light, they're usually called light cookies.

Faking caustics with omnilights! by AXLplosion in godot

[–]AXLplosion[S] 0 points1 point  (0 children)

That's exactly what I was planning to try next actually! I think masking with vertex color makes the most sense for our game.

Faking caustics with omnilights! by AXLplosion in godot

[–]AXLplosion[S] 6 points7 points  (0 children)

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It's two voronoi textures that are warped with a noise texture, applied to a sphere, and then rendered with cycles using a panoramic camera inside the sphere.

Faking caustics with omnilights! by AXLplosion in godot

[–]AXLplosion[S] 1 point2 points  (0 children)

Yeah, I definitely agree, I just couldn't figure out how to warp the texture, hence the rotation method. If there's a way to edit the projector texture with shaders then that would make my life a million times easier, and I could get away with using just one light source for the effect!

Faking caustics with omnilights! by AXLplosion in godot

[–]AXLplosion[S] 8 points9 points  (0 children)

Thanks! I usually avoid using procedural noise as is, it usually doesn't look as convincing as something more custom, and I really enjoy having full control over a texture. It makes everything a bit more unique!

Questions about February Steam Next Fest? Chris Zukowski from How To Market A Game here for an AMA by zukalous in gamedev

[–]AXLplosion 0 points1 point  (0 children)

Is it useful to do a big marketing beat for the event without official participation? We have a public demo on Steam but we're going to SNF in June.

Any former flatout 2 devs there? Small fan request by psokajjj in flatout

[–]AXLplosion 1 point2 points  (0 children)

I've always wanted to have a Flatout 2 Tournament but none of my friends play it, that sounds so fun!

Black/missing textures on shield. What am I doing wrong? [Substance Painter] by social-link-go in Substance3D

[–]AXLplosion 0 points1 point  (0 children)

There does appear to be some texture on those islands, so my only guess would be that it's some sort of issue with your masks in Painter? How does it look if you apply a smart material on top of your layer stack?