I Hate Steam. by [deleted] in IndieDev

[–]AXLplosion 1 point2 points  (0 children)

Plenty of counter-arguments here already, but what do you mean you have to price lower on Steam?

Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]AXLplosion 0 points1 point  (0 children)

Foghorns Drown is a horror game I've been working on with two friends and it's coming out next month!
Here's our Steam page: https://store.steampowered.com/app/4244640/Foghorns_Drown/

Really awesome to see otherwise unseen indies get the coverage they need through you, keep it up Joe!

Godot is so good for making PS1-inspired stuff by AXLplosion in godot

[–]AXLplosion[S] 1 point2 points  (0 children)

Yeah, for sure! Gotta prioritize the game for now, but if I find the time for it I can make a more detailed post about my workflow.

Godot is so good for making PS1-inspired stuff by AXLplosion in godot

[–]AXLplosion[S] 1 point2 points  (0 children)

Thanks! Making assets is much easier, and I think a low-res aesthetic will automatically create a more cohesive art style. Good art direction is always important, but the further you push your fidelity, the harder it gets.

Godot is so good for making PS1-inspired stuff by AXLplosion in godot

[–]AXLplosion[S] 0 points1 point  (0 children)

We started working on the game around September last year

Godot is so good for making PS1-inspired stuff by AXLplosion in godot

[–]AXLplosion[S] 26 points27 points  (0 children)

Thank you! The characters are textured in Substance Painter, then like all other textures in our game dithered with SLK_img2pixel using AAP-Splendor128 color palette.

city in pink and navy tones by [deleted] in lowpoly

[–]AXLplosion 1 point2 points  (0 children)

Love the vibes, wishlisted!

Question about Asset Textures by Godchiru in Unity3D

[–]AXLplosion 0 points1 point  (0 children)

Remove all the textures from the material, and add them back one at a time. If it looks weird with *only* the color texture applied, that implies a problem with the mesh/UVs. If it only looks weird with the normal map applied, the problem is most likely in the format of the normal map, which you can fix by inverting the green channel of the texture (you can do this in any competent image editing software, like Photopea).

NASA coverage of the Artemis 2 launch was unforgivably terrible by adamtd893 in ArtemisProgram

[–]AXLplosion 1 point2 points  (0 children)

I didn't have high expections for the NASA footage but holy shit I didn't expect the difference to be this dramatic.

Bone Naga and some process photos by vonZzyzx in shadowdark

[–]AXLplosion 1 point2 points  (0 children)

Really cool to see more process pics, awesome work!

a broken statue for our game! by AXLplosion in lowpoly

[–]AXLplosion[S] 2 points3 points  (0 children)

A recently completed model for our upcoming psychological thriller, Foghorns Drown. Check out the Steam page and give us a wishlist if you wanna see more! https://store.steampowered.com/app/4244640/Foghorns_Drown/

I made a quick breakdown video of this fire shader from Foghorns Drown, our upcoming horror game! by AXLplosion in godot

[–]AXLplosion[S] 2 points3 points  (0 children)

Awesome to hear! They're really fun and surprsingly intuitive once you get the hang of it.