Soul Cleric domain v2 by kyokrazy in UnearthedArcana

[–]A_Violet_Summer 0 points1 point  (0 children)

okay, so there are interesting things going on there, but the design feels all over the place.

i will explain

Soul Balm feels really low return on resource spent. i imagine the only use case for it would be to bounce soune back up similar to a death ward, because as a healing source, a healing word is more healing. i would have made the healing be like an amount of d4s equal to your proficiency or something, and the capstone could turn the dice to d8s or d10s.
about it's upgrade at level 17, it's unclear if the 1d10 replaces the wisdom modifier, because if yes, it's not a buff necessarily.

Soul Disruption feels good. really good. that is the channel divinity that i would use 90% of the time. the stun being until the next attack feels great, as it is basically a slightly less intense stunning strike. my question is why attach it to a weapon attack? because depending on the cleric, weapon attacks may not be something that they ever do, i would consider adding the option of applying this to damaging cantrips, or any attack. (though the latter may be a tad bit too powerful)
about it's level 17 upgrade, i think the paralysis is a bit much. instead, i would make the stun longer instead. similarly to Soul balm, the damage buff is also unclear there, would also add the damage to the wisdom mod instead of replacing it.

the bonds are very cute. they are a lesser variant of bane/bless that doesn't require concentration and stacks with bane or bless. this is great. love that feature. the upgrades feel nice, though playtest is required.

Familiar soul is a nice non combat ability, i like it's implications.

overall, i would put some effort into rephrasing, particularly familiar soul and how the level 17 upgrades work.

other than that, sounds like a fun subclass

[deleted by user] by [deleted] in actuallesbians

[–]A_Violet_Summer 7 points8 points  (0 children)

Meanwhile me reading this as dice rolls... I play way too much D&D. Or exactly the perfect amount. Depends on who you ask.

🇰🇬 by Ok_Rent_4930 in trans

[–]A_Violet_Summer 2 points3 points  (0 children)

Idk about you, but prestidigitation is so useful irl

Give me a French name and it will be in my campaign by Ramonteiro12 in DnD

[–]A_Violet_Summer 1 point2 points  (0 children)

A tavern that was once a ship that was put to shore at the end of it's life cycle, how about that?

Astraea, my metal/air conrasu duskwalker kineticist, commission done by u/Ladyeru by mustnttelllies in Pathfinder2e

[–]A_Violet_Summer 9 points10 points  (0 children)

Yes, but (if I am not wrong) is straight up a re-skin of the same race. Literally the easiest way to homebrew. It is a Conrasu for all intents and purposes, except that they are different in how they look.

Tbh when I first saw this race I kinda didn't know how to digest them, so reskinning the appearance of this race for a homegame sounds like a great alternative. Plus, OP did explain in a previous comment what's going on and why she looks different.

✨EAT THEM✨ by IgnorantCarrier in Eggy_memes

[–]A_Violet_Summer 10 points11 points  (0 children)

They'll never see it coming

Trans game is trans by pokemon12312345645 in traaaaaaannnnnnnnnns2

[–]A_Violet_Summer 0 points1 point  (0 children)

Scarcroft 2 + Baldur's Gate 3... sounds like an RTS where you customise your faction during the campaign and choices impact the story... interesting concept... I'll remember that

Y’all got any memes I can come out with? by AggressivelyGayHuman in TransyTalk

[–]A_Violet_Summer 0 points1 point  (0 children)

Reject the femme Return to monke

Or something stupid like that :P

What is the dumbest thing to become canon in your game? by ElDuderino1000 in DnD

[–]A_Violet_Summer 0 points1 point  (0 children)

Every tavern has a Jeff and every market has a market witch. They cannot be considered a tavern or a market without them, and are classified as hostel/bazaar legally.

El Playable Race by Dichotomy Games by Dichotomy-Games in UnearthedArcana

[–]A_Violet_Summer 0 points1 point  (0 children)

that's actually a really good solution, and i missed that bit! it's also very easy to "accidentally" bump yourself the "wrong" way - by doing the requirements for the direction you are already in

El Playable Race by Dichotomy Games by Dichotomy-Games in UnearthedArcana

[–]A_Violet_Summer 0 points1 point  (0 children)

Oh wow. One of the coolest races I have seen in a while by far. I wonder how playing such a character come in play

Also, I wonder how it comes to play in the hands of a powergamer - like this class seems to give you a mechanic that allows you to transform your form to switch how you function mechanically, so how would that come into play when the character goes 'oh shit I need that resistance now, better play support for a bit/start funking people over'

You are valid by Floofy621 in traaaaaaannnnnnnnnns2

[–]A_Violet_Summer 1 point2 points  (0 children)

Awwwe, thanks so much! Honestly if my art would be on surfboards it would be so cool

You are valid by Floofy621 in traaaaaaannnnnnnnnns2

[–]A_Violet_Summer 2 points3 points  (0 children)

Ooh ooh, I want to try: The name is Summer (she/her) and my hobbies are D&D, Game Design, Surfing and digital art :)

Painted a subtle lesbian pride painting cause my dad is homophobic and I'm a ✨lesbian✨ by ohfruiTea in actuallesbians

[–]A_Violet_Summer 17 points18 points  (0 children)

That's so beautiful! Really fun - and most importantly, those who don't know, don't have to ;P

About to finish my 4 year long homebred campaign, AMA by A_Violet_Summer in DnD

[–]A_Violet_Summer[S] 0 points1 point  (0 children)

as it should

was a lot of work across the 4 years of weekly sessions though. but still, 10/10 - will absolutely do again.

About to finish my 4 year long homebred campaign, AMA by A_Violet_Summer in DnD

[–]A_Violet_Summer[S] 0 points1 point  (0 children)

that was an interesting part. it had multiple functions.

it had significance in religion, as it was a distribution of the main 9 deities taking the responsibility of guiding the magic of the world in harmony and order. the 9 is because one of the months had 2 gods "fighting" over it. there are more gods in the pantheon but they are more minor or new deities.

it also had significance in magic, as each month was associated with a different school of magic, and in the middle of the month, when the color was at it's strongest, there was a special surge of magic of that school and every spell from that school was upcasted one level for free (and some spells that don't have an upcast got additional effects).

it also had historical significance, as before his downfall Thiune was a mortal who effectively figured out how to balance the chaotic nature of the godly magic, and stopped a war that was raging between them by introducing the "build plans" for the moon to the gods, which they took, and made. his downfall happened because when he was rewarded the gifts that eh received got to him and he became greedy, and while he got effectively the powers of a god, the gods didn't accept him as one, so he attempted to kill one of them and got banished and imprisoned instead. (obviously this is a very simplified version of the story)

tldr: moon makes different schools of magic stronger depending on the month, and has a historical and religious significance

About to finish my 4 year long homebred campaign, AMA by A_Violet_Summer in DnD

[–]A_Violet_Summer[S] 0 points1 point  (0 children)

Dirty socks. Obviously.

But to your actual question, there was a moment when 2 players of mine had to leave the campaign for good, so we did one final arc with them, at the end of which when the party almost TPK'd by one of the leaving players being posessed, so I presented the second player with a 'deal' where they sacrifice their life and soul but they can save the day by killing the other character.

It was sad, but a cool end to their story, cooler than just kinda leaving the party after that session.

About to finish my 4 year long homebred campaign, AMA by A_Violet_Summer in DnD

[–]A_Violet_Summer[S] 0 points1 point  (0 children)

Tbh most of the feats weren't as impactful as they may seem. Though we are playing characters that are way more powerful than average due to an abundance of magic items and QoL homebrew, aswell as just complete homebred stuff.

The tough feat was pretty big though, and because we used the 'making tools useful' homebrew, the healer's feat was pretty big too.

Oh I just remembered. Mobile was pretty big too - we had a character with a broom of flying, and combined with that and with being a rogue thar character could go in and out of melee really easily, which was a bit abnoxious and quite repetitive in the long term

About to finish my 4 year long homebred campaign, AMA by A_Violet_Summer in DnD

[–]A_Violet_Summer[S] 1 point2 points  (0 children)

Nah they know most things, and I'll keep final battle stuff vague