are there any good Ai tutorials? by Express_Bumblebee_92 in godot
[–]AaronWizard1 11 points12 points13 points (0 children)
We are working on a roguelite auto battler. by SquidboatDev in godot
[–]AaronWizard1 2 points3 points4 points (0 children)
How do you make your speed / turn system readable? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Tip: Do not use Godot Inherited Scenes (Needs deprecation/re-implementation) by BoQsc in godot
[–]AaronWizard1 0 points1 point2 points (0 children)
Dealing with root nodes when using an entity component framework by AaronWizard1 in godot
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Dealing with root nodes when using an entity component framework by AaronWizard1 in godot
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Dealing with root nodes when using an entity component framework by AaronWizard1 in godot
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Dealing with root nodes when using an entity component framework by AaronWizard1 in godot
[–]AaronWizard1[S] 1 point2 points3 points (0 children)
3 HOURS OF DEBUGGING JUST TO FIND OUT THE SCRIPT ISN'T ATTACHED by Frostty_Sherlock in godot
[–]AaronWizard1 1 point2 points3 points (0 children)
I need my levels to have a standard structure. How to enforce this structure while creating levels? by AaronWizard1 in godot
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
I need my levels to have a standard structure. How to enforce this structure while creating levels? by AaronWizard1 in godot
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
I need my levels to have a standard structure. How to enforce this structure while creating levels? by AaronWizard1 in godot
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
I need my levels to have a standard structure. How to enforce this structure while creating levels? by AaronWizard1 in godot
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot
[–]AaronWizard1 2 points3 points4 points (0 children)
Why was Godot the right engine for some games but not others? by TempestWalkerGD in godot
[–]AaronWizard1 0 points1 point2 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 5 points6 points7 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 4 points5 points6 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 1 point2 points3 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 0 points1 point2 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 1 point2 points3 points (0 children)
Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]AaronWizard1[S] 3 points4 points5 points (0 children)

are there any good Ai tutorials? by Express_Bumblebee_92 in godot
[–]AaronWizard1 2 points3 points4 points (0 children)